Dilton's page

13 posts. Alias of GM_Drake.


Full Name

Dilton Darwin

Race

first life: human (of Earth); second life: squirrelfolk (rik chik chik) of Melvaun

Homepage URL

Luck 14

Strength 10
Dexterity 16
Constitution 13
Intelligence 13
Wisdom 9
Charisma 16

About Dilton

Backstory:

Squirrelfolk:

Type: Humanoid (Squirrelfolk)
Size: Small
Base Speed: 30 ft., climb speed 20 ft.

Racial Traits
- Agile Climber: Squirrelfolk have a climb speed of 20 feet and gain a +4 racial bonus on Climb checks.
- Tree Leaper: They can ignore difficult terrain caused by underbrush and gain a +2 racial bonus on Acrobatics checks made to jump.
- Keen Senses: +2 racial bonus on Perception checks.
- Nimble Frame: +2 Dexterity, +2 Wisdom, –2 Strength. Squirrelfolk are quick and perceptive, but physically slight.
- Tail Balance: +2 racial bonus on Acrobatics checks and CMD against trip attempts.
- Natural Camouflage: +4 racial bonus on Stealth checks in forested terrain.
- Rodent Resilience (Optional): Once per day, reroll a failed Reflex save. Must take the second result.

Alternate Racial Traits (Optional Swaps)
- Glide (replace Tree Leaper): Squirrelfolk can glide up to 20 feet horizontally for every 5 feet they fall. They take no damage from falls of 20 feet or less.
- Burrower’s Instinct (replace Keen Senses): +2 racial bonus on Survival checks and Knowledge (nature) in forest or underground terrain.

Dilton has the Glide alternate racial trait but not the Burrower's Instinct alternate racial trait.

Leveling Plan - Classes:

1st level class: gunslinger (with firebrand archetype) - favored class

Most of character levels (out of 20) will be gunslinger class levels.

Other class levels will include bard (with Sound Striker, Arcane Healer and First World Minstrel archetypes - between 6 and 8 levels of bard out of 20 character level plan).

Chosen Champion of Glitzzara:

Glitzara Divine Diva of Sparkles and Justice
- Domains: Glamour, righteous fury, performance, divine spectacle
- Symbols: A glittering microphone, sequined scales of justice, the tiara of truth
- Rituals: Perform a dramatic monologue or pose before battle; sparkle offerings at dawn
- Boons:
- Can blind enemies with radiant sparkles (DC based on Charisma)
- +2 to persuasion when dramatically fabulous
- Allies gain temporary hit points when you make a grand entrance

Traits:

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Skills:

Background Skills

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Adventuring Skills

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Feats:

1)

Tentative Feat Plan:

1)
3)

Firebrand gunslinger archetype:

Firebrand archetype

Sound Striker bard archetype:

Arcane Healer bard archetype:

First World Minstrel bard archetype:

Gear:

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Current Level: 1st level (firebrand) gunslinger):

gunslinger BAB: +1
gunslinger BFS: +2
gunslinger BRS: +2
gunslinger BWS: +0
gunslinger skill ranks/level: (4 + Int (+1) modifer) x 1 level = 5
gunslinger's class skills: Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (local) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sleight of Hand (Dex), Survival (Wis), Swim (Str)

gunlsinger armor/weapon proficiencies: all simple & martial weapons, all firearms, all light armor.

Gunslinger Class Features

Gunsmith: At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. At 1st level, a firebrand gains a dragon pistol (Pathfinder RPG Ultimate Equipment 45) as her battered firearm. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it's worth 4d10 gp when sold). The gunslinger also gains Gunsmithing as a bonus feat.

Grit (Ex): A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it's more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Whatever the reason, all gunslingers have grit. In game terms, grit is a fluctuating measure of a gunslinger's ability to perform amazing actions in combat. At the start of each day, a gunslinger gains a number of grit points equal to her Wisdom modifier (minimum 1). Her grit goes up or down throughout the day, but usually cannot go higher than her Wisdom modifier (minimum 1), though some feats and magic items may affect this maximum.

Wild Card (Ex): A firebrand uses her Charisma instead of Wisdom to determine the number of grit points she gains at the start of each day and to determine the DCs of her gunslinger deeds. A firebrand treats direct hits with her bombs as firearm attacks for the purpose of regaining grit. This ability works in all other ways like the gunslinger’s grit class feature. This ability alters grit.

A gunslinger spends grit to accomplish deeds (see below), and regains grit in the following ways.

Critical Hit with a Firearm: Each time the gunslinger confirms a critical hit with a firearm attack while in the heat of combat, she regains 1 grit point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gunslinger's character level does not restore grit.

Killing Blow with a Firearm: When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger's character level to 0 or fewer hit points does not restore any grit.

1st level Deeds

Deadeye (Ex) Dragon Fire (Ex): A firebrand is a master of the volatile substance known as dragon’s breath. At 1st level, as a swift action, the firebrand can spend 1 grit point to add her Charisma modifier to the DCs of all dragon’s breath cartridges (Ultimate Equipment 42) she fires until the end of her turn. Her attacks with dragon’s breath cartridges misfire only if a 1 is rolled on two or more of the damage dice.

Gunslinger's Dodge (Ex): At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.

Quick Clear (Ex): At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.

Combat Summary:

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