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About DiltonBackstory:
Squirrelfolk:
Type: Humanoid (Squirrelfolk)
Racial Traits
Alternate Racial Traits (Optional Swaps)
Dilton has the Glide alternate racial trait but not the Burrower's Instinct alternate racial trait. Leveling Plan - Classes:
1st level class: gunslinger (with firebrand archetype) - favored class Most of character levels (out of 20) will be gunslinger class levels. Other class levels will include bard (with Sound Striker, Arcane Healer and First World Minstrel archetypes - between 6 and 8 levels of bard out of 20 character level plan). Chosen Champion of Glitzzara:
Glitzara Divine Diva of Sparkles and Justice
Traits:
WIP Skills:
Background Skills ?
Adventuring Skills ?
Feats:
1) Tentative Feat Plan:
1)
Firebrand gunslinger archetype:
Firebrand archetype Sound Striker bard archetype:
Arcane Healer bard archetype:
First World Minstrel bard archetype:
Gear:
WIP Current Level: 1st level (firebrand) gunslinger):
gunslinger BAB: +1
gunlsinger armor/weapon proficiencies: all simple & martial weapons, all firearms, all light armor. Gunslinger Class Features Gunsmith: At 1st level, a gunslinger gains Grit (Ex): A gunslinger makes her mark upon the world with daring deeds. Some gunslingers claim they belong to a mystical way of the gun, but it's more likely that the volatile nature of firearms simply prunes the unlucky and careless from their ranks. Whatever the reason, all gunslingers have grit. In game terms, grit is a fluctuating measure of a gunslinger's ability to perform amazing actions in combat. At the start of each day, a gunslinger gains a number of grit points equal to her Wild Card (Ex): A firebrand uses her Charisma instead of Wisdom to determine the number of grit points she gains at the start of each day and to determine the DCs of her gunslinger deeds. A firebrand treats direct hits with her bombs as firearm attacks for the purpose of regaining grit. This ability works in all other ways like the gunslinger’s grit class feature. This ability alters grit. A gunslinger spends grit to accomplish deeds (see below), and regains grit in the following ways. Critical Hit with a Firearm: Each time the gunslinger confirms a critical hit with a firearm attack while in the heat of combat, she regains 1 grit point. Confirming a critical hit on a helpless or unaware creature or on a creature that has fewer Hit Dice than half the gunslinger's character level does not restore grit. Killing Blow with a Firearm: When the gunslinger reduces a creature to 0 or fewer hit points with a firearm attack while in the heat of combat, she regains 1 grit point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the gunslinger's character level to 0 or fewer hit points does not restore any grit. 1st level Deeds
Gunslinger's Dodge (Ex): At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load. Quick Clear (Ex): At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action. Combat Summary:
WIP |