Pegasus

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Hi all,

Is it possible for a character to feed a potion to a dying or unconscious ally in order to give them hit points in combat? I'm assuming it's done through interact actions, readying the potion, feeding it to them etc. But I can't find an entry for this in the core rulebook.

How is this done, or is healing strictly magic and the Administer First Aid activity with healer's tools in combat?


Hi all, so I'm confused by the clumsy trait on one of my characters' weapons. It states that it is "clumsy 1 while using two hand d12" opposed to the 1d8 the player gets when swinging it one-handed. I get that a player may wield the weapon in one or two hands for added damage, but the clumsy part confuses me for a few reasons:

1. Does the player decide whether they're attacking one or two handed when they strike? Or must they perform some manipulation to ready the stance beforehand? If so, surely then an opponent can get an attack of opportunity?

2. Does attacking with the weapon two-handed impose the effect, (and if so how long does the clumsy condition last) or is clumsy imposed the whole time they hold it with two hands?

3. If the character attacks with two hands and then attacks a second time one-handed does clumsy disappear since they're no longer two-handing it?

I guess I'm confused about how long clumsy is supposed to last, and what the trigger is. I wouldn't have thought it'd take an action to put your second hand on your sword, but it seems to be that the game needs to know when the sword is wielded in one or two hands, and it should be tracked somehow.

Also tangentially related, do you play the heroes as needing to draw their weapons for an action at the beginning of combat (provided they hadn't already stated they were holding them before it began?)

Thanks guys for your help


Hi all, just going through the rules and running a training combat and I couldn't find rules for a few things:

Do animal companions roll initiative and take their own turns like player characters? I couldn't find anything in the Animal Companion or Initiative sections, so I assumed they acted on the Druid's turn, and then only when the Druid commands it (as it's two actions for one it seemed balanced). But then the Druid went down and now I'm left wondering if I was wrong in my assumption, as the Druid can't take actions so the animal companion essentially sits there and does nothing.

Also since it came up, does a spell like Fire Ray cause an attack of opportunity? It doesn't have the manipulate trait, but since it has a range of 60ft I treated it as a "ranged attack" even thought it doesn't have the ranged keyword and assumed yes. Sorry for the beginner question, I've come here from 5e and it'd be called a "ranged spell attack" there, so includes the "ranged" keyword and thus would qualify. I'm still getting used to the wording of this system :p

Thank you for reading!


I'm going to give combat a run-through by myself before running it for my players, but I can't find any handy print-outs with things like what actions are available to take on a character's turn. I'd like to have something like this readily available so people can plan their turns in advance and get a good feel for what they can do.

Are there any suppliments like this available?
Thanks for reading!