Hey guys,
I'm not sure entirely which spells I should be looking at in regards to the mesmerist.
I'm attempting to find the best ones to help the group, which isn't entirely possible.
I also can't find the table for bonus spells due to high charisma (charisma is 21).
Some of the examples of my spells include: Mesmerist, mental block, paranoia etc for level 1.
Agonizing Rebuke, Castigate, hold person, Mad Hallucination etc
3rd level is where it gets a little tricky.
I'm only level 7, so I can only know 2 level 3 spells but I can only cast 1 a day :(
For this, I have mesmerist, invisibility sphere (would've loved Greater invisibility but alas to cigar), Confusion and Charm Monster.
I'm not going to be about doing damage (or being melee at all). I have an AC of 14 :D
Can anybody suggest some good spells that wouldn't necessarily debuff enemies/buff team, but restrict enemies etc?
The main go to will be to use Hold person and Inflict Pain a lot I believe (while using the stare as well) so that'll be some sizeable damage and also incapacitation.
I have 5 feats (4 from leveling 1 bonus for human - Is there a better race to be for someone focusing on enchanting? A race that will provide a better bonus than just a single feat?)
Spell Focus
Toxic Spell (this is pretty cool)
Poison Master
Ligenting reflexes (thinking of dropping for BLoodmage Initiate
Great Fortitude
my fort is crap (5) reflex reasonable (7) will 14 (because I took Gift of Will as a trick, and my group mostly has terrible will)
Not sure which armor to go with, as I don't want one with a spell failure chance.
I've got a Sword Kane, just cause :D It'll never be used.
I've attributed the abilities as follows:
Str :10
Dex: 10
Con: 12
Int: 14
Wis: 14
Cha: 21 (two bonus from human, one from leveling)
Will be getting 1 +2 item (probs a ring of protection) and a +1 item (pros a headband of charisma)
Thoughts?