Doubling attack dice then adding levels with Unchained Monk


Advice


Hey guys,

SO I've got a level 10 unchained monk (which is awesome).

Now, I've got the 'monks robes' which effectively gives me damage dice/AC as though 5 levels higher (GM has ruled 7 levels higher).

Now, firstly, unarmed damage (which is the same for Flurry of Blows correct?) at level 10 is 1D10. Then add on 7 additional levels worth which takes it to 2D8.

My query is, How does that work with Hammer Blow as well? (Which has been outlined as double the damage roll).

So firstly, it doubles attack roll (1D10*2=2D6)

Then add on 7 levels (which turns it into 4D8 (as damage at level 17 is 2D8)

Am I doing it correctly?

Should I be doing the additional levels first? (So from 10-17 as 2D8 then doubling that roll?)

It's really confusing. haha.

So far I have for Flurry of blows (without hammer Blow) 2D8+9
With Hammer Blow 4D8+13.

So first add on 7 levels then times 2?

Scarab Sages

Monks robe makes your unarmed strike that of a higher level monk, in your case a 17th level monk. Your unarmed strike is 4d6 then you apply hammer blow.

Liberty's Edge

With Hammerblow it would be your unarmed damage dice rolled twice, then add your strength and other modifiers. So, in your case, it would be 4d8 +9.

The wording doesn't actually say it counts as a two handed weapon, so it doesn't grant the 1.5x Str modifier, as it is instead covered by the extra damage dice.


minoritarian wrote:
Monks robe makes your unarmed strike that of a higher level monk, in your case a 17th level monk. Your unarmed strike is 4d6 then you apply hammer blow.

Soz guys, but a bit of conflicting information? Which do I go with? :D

Liberty's Edge

The damage for a 17th level medium sized monk is 2d8, he gave you the damage for a small size monk.


Oh ok good. So my Unarmed strikes damage would be 4D8 taking everything into account?

And that'd be the same for flurry of blows as well correct?

Cheers

Liberty's Edge

Dude, really? Have you actually read the ability or how the style strikes work?


Yes. I'm trying to make sure I have it right. I know with Hammer Blow you have to attack with both hands, and when using flurry of blows, you can choose any combination that works.

Shadow Lodge

@Fomsie: No need to be hostile about it.
@DiesALot: You designate one attack in a Flurry of Blows to be a style strike. That means that the rest of your attacks will still be at 2d8. Also, style strikes can only ever be used as part of a Flurry.

Hammerblow does not turn your unarmed strikes into two-handed weapons for Strength bonus to damage. It just does a two-handed strike in name only. Meaning your one Hammerblow attack in your flurry should be dealing 4d8+9. Think Vital Strike rather than Horn of the Criosphinx.

On a slightly related note, There is a feat that increases the strength bonus added from x1 to x1.5 but only on the first attack in a round, called Dragon Style. The next one in line, Dragon Ferocity allows you to add an additional x0.5 strength mod to your damage, making your first attack at x2 strength and your subsequent attacks deal x1.5 strength to damage. But that isn't really what you're asking.

EDIT: Also, I definitely recommend getting Flying Kick. It essentially allows you to move and full attack in the same turn. Really good. If you haven't already picked up power attack it's a must have on a Monk. And despite what I said about Dragon Style, you may want Pummeling Style instead, as the full chain let's you full attack on a charge which is better than Flying Kick in many situations.

Liberty's Edge

Style Strike wrote:
At 5th level, a monk can learn one type of style strike. Whenever he makes a flurry of blows, he can designate one of his unarmed strikes as a style strike.

During a Flurry of Blows, you can make one of your attacks into a style strike.

Hammerblow wrote:
The monk links his hands together, swinging both arms like a club and dealing tremendous damage. If the attack hits, the monk rolls his unarmed strike damage twice, adding both rolls together before applying Strength and other modifiers to the damage. This bonus damage is not multiplied on a critical hit. The monk must attack with a fist to use this style strike, but must have both hands free.

So, your single Hammerblow for the Flurry would do 2d8 damage, plus 2d8 damage, plus 9. For a total of 4d8 +9, though only the 2d8+9 would multiply on a crit.


Kubular wrote:

@Fomsie: No need to be hostile about it.

@DiesALot: You designate one attack in a Flurry of Blows to be a style strike. That means that the rest of your attacks will still be at 2d8.

Hammerblow does not turn your unarmed strikes into two-handed weapons for Strength bonus to damage. It just does a two-handed strike in name only. Meaning your one Hammerblow attack in your flurry should be dealing 4d8+9. Think Vital Strike rather than Horn of the Criosphinx.

On a slightly related note, There is a feat that increases the strength bonus added from x1 to x1.5 but only on the first attack in a round, called Dragon Style. The next one in line, Dragon Ferocity allows you to add an additional x0.5 strength mod to your damage, making your first attack at x2 strength and your subsequent attacks deal x1.5 strength to damage. But that isn't really what you're asking.

Cheers, so out of the 4 flurry of blows attacks, only the first would be double damage? Sounds about fair. haha.

Cheers dude :)

Liberty's Edge

Kubular wrote:

@Fomsie: No need to be hostile about it.

1) That wasn't hostility, that was incredulity.

2) Don't presume to tell me how to respond.

Have a nice day.

Shadow Lodge

Hopefully you have haste for 5 attacks, but yeah that's about right. I dunno if you saw my edit, but Flying Kick is a much better than Hammerblow. Not to say you can't have both since you're 10th level, but you should definitely pick it up. And power attack if you don't have that.

Cheers. and you're welcome :)

@Fomsie: You as well.


Haste is a sometimes. It usually happens around half way though. haha (if at all).

I actually did check out Flying Kick. Unfortunately, I've already got my two styles. Not due to get a 3rd till level 13. I only got a bonus feat at level 10 (and wasn't even a really good one) opted for Combat Reflexes which should do some good.

Haven't played in a couple of months cause of life. So trying to remember how to do all this before my session on Sunday :D

Liberty's Edge

If you really want to deal 4d8 damage per hit, ask you DM if you can get some oils of Strong Jaw. Increases your effective size by 2 categories. Your 17th level Huge unarmed strikes would deal 4d8 damage each, with your hammerblow being 8d8. Being enlarged during this would be 6d8 and 12d8 respectively. If you have a druid or ranger in your party, at level 10 they should be able to simply cast Strong Jaw on you.

Have fun.

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