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Here is a situation I can see coming up, but do not know what to expect as a player or how to rule if I were DM:

My 9th lvl (good) Cleric with 24 Wisdom prepares his day's spells under the effects of Incence of Meditation and Candle of Invocation .
He then casts Imbue with Spell Abilitiy granting healing spells to each of his allies and consuming all of his 1st-4nd lvl spells...

By the rules of the system, how do the spells imbued to his allies behave if cast within the first hour?

How about after four hours?

A day?

Also, what happens with my remaining spells after the candle of invocation burns out?


Questions first, then backstory.

1. Are non-core deities (namely - Milani) more powerful than core?

2. What is the impact of restricting a cleric to having (at most) one subdomain?

3. There are Dwarf only spells, and (fluff restricted) spells from race books... Are they over-powered?

3x. Summon Ancestral Guardian, Ancestral Gift, Blood Rage - are they too powerful for their level and need banned or adjusted?

4. I'm facing difficulties as a player interacting with my DM, what should I do to facilitate freedom and fun for me and peace with him?

Backstory (or, "bs"):
I'm not new to dnd, but am participating in my first campaign (so I never played, but am familiar with the system). The group I joined was 7th level characters in the Rise of the Runelords setting (no spoilers please), 8th lvl when I got to make my character.

I came in as the party's cleric (named "Doctor") was leaving,

required to make a cleric. This was difficult at first as I personally believe the need for a deity is a crutch in a world where magic can simply be born, but I did the work - found faith and drank the coolaid.

The rules for my creating a character were that it be a Cleric, must have deity, can use any Paizo source.

So I studied and made spell cards from a generator creating all cleric spells from all books available ( but not 3rd party stuff).

Apparently I'm what they call a min/maxer (a term I'm familiar with, as I'm a comp&console gamer). Though I disagree, it seems to be causing problems with the DM. Many of the ideas, combos, spells, various choices and whatnot that I've found from scouring the books (core, ult. Magic/combat/equip, race books, faiths of balance/purity/corruption) and the pfsrd have been knocked out on DM caveat.
Some agreed as fair, some seem unfair to me - some even biased against me.

Some rulings so far:
-can't pick two subdomains (cleric of Milani with Defense[protection] and Restoration[Healing] domains) -> reason: Miani is a 3rd party deity that is more powerful because it was added after core. And having those two domains is two powerful, proof (he states) is that I chose them.

-Ancestral Gift is more powerful than any other 4th lvl spell and (was modified, now...) is disallowed because I'm not a dwarf. (from Dwarves of Golarion, says it is not a dwarf restricted spell)

-no eastern weapons from ultimate combat (or was it equipment?) Because they're all over-powered.

...I'm having trouble dealing with having the rug pulled out from under me (there are other issues, but I plan or expect something to work within the rules - then he changes them), it is becoming less fun to play because of this.

I don't know what to do (besides manipulating the DM to personally like me more, which I can do but find unethical), please help.