Anya Jeggare

Diana Chase's page

50 posts. Organized Play character for ginganinja.


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Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

Couldn't play Mylitta then, as I'm not 100% on if shes available yet, but I can play another one of my various level 1 characters as required.

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

Take him to the silver mount

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

I can bring a bard to Silent Tide~

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

Create Water is such an awesome spell. A guard pissed me off once, so I materialized his own personal rain cloud over his head as I walked by.

"Oh, Shungur, when have you ever seen me make you advice correctly?", Diana queries with a slight smile, acknowledging the slight rebuke with a casual air.

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

Same here, I'm good for those scenarios, and I also have heaps of characters so can bring whatever we need/want as required, I'm happy either way.

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

Diana just shoves the bark out of its electrical web.

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

Diana rushes over and uses Stabilize on Eldon.

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

Fortunately Entangle is a dismissible spell, so if I cast Entangle first, and they all fall to color spray, I can dismiss the spell as a standard action right after.

Silver Crusade

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Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4
Quote:
Don't do that Diana! It affects us and druids have that special quality that allows them to go through vegetation unhampered!
Quote:
Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.

This was my interpretation that Entangle trumps Woodland Stride since it is a "magical" effect, which Woodland Stride doesn't protect against.

If people dont want me to do this, thats fine, I'll just replace Entangle with double move and prepare to attack next turn.

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

See: my actions last post for what I do.

Also they go back to medium size iirc at the end of their turn.

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

You all killed the only druid I could have reached on my turn :(

Frustrated by her inability to enter into melee, Diana thinks for a moment, then decides that if she couldn't attack them yet, she could at least slow them down. She casts Entangle (DC 13 Reflex Save) entered so that it hits all 3 Druids, but hopefully not Topher.

Now we can use range superiority to hit them while their movement is impaired, and if they managed to walk out of the Entangle then we can attack them in melee without having to worry about being affected by the spell ourselves.

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

It could be worse, they could be my PFS Druid that runs around with a Greatsword and does the same amount of damage, without burning a spell, and can swift action Enlarge for 3d6+StR...at Level 1.

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

Well if I have my buffs up then I guess I can use my surprise round action to go invisible and attack next turn, while Marc would move to within attack range of the closest druid.

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

Do I have my own min/level buffs up?

(Also i would have drunk the potion before rolling my stealth but oh well)

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

Got off work early =]

If Diana has the invisibility potion and bless up, she would also like to have Lead Blades and her Animal Focus up (min/level) before attacking. Marc the stealthy T-Rex has a Stealth Roll of 12 if he takes 10 on his Stealth.

Diana has a 10 on a stealth check of 10, but since Invisibility grants a +20 stealth bonus (effectively), it ends up being a Stealth check of 30 or something, which should be beyond these guys. Diana will prolly attack a target, Marc will charge a target, and everyone else can unload from range and hopefully we take them down quickly.

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

I've never got a boon in 12 gameday scenario's :(

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

Nah, its more, stand near a chokepoint in front of the archers are force anyone to attack them to first engage me. If they get close then I'll attack. Basically, I would prefer that (they initially) come to me, so that I don't a) waste moving into position for them to launch the first attack) and b) let the archers weaken them first. I guess I'm just trying to act as a bodyguard for now.

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

If at all possible, Diana plans to cast the spell Lead Blades and trigger her Animal Focus ability just before she enters combat. Her tactics for Round 1 involve readying an action to intercept anyone attempting to attack our ranged characters in melee (Marc does the same), hoping that the archers poke the enemies down safely from range while she defends them.

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

DON'T SPLIT THE PARTY

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

UMD Untrained: 1d20 ⇒ 11

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

If you wish, then consider myself and Marc pretty much fully healed.

CLW Diana: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Marc: 1d8 + 1 ⇒ (3) + 1 = 4

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

How can you guys make 21 posts in the time I left for work and arriving home grumble grumble

Seeing as everyone else is going through, I guess I'll have to follow :/(

Diana automatically fails her escape artist check, so I recommend someone heals her after she passes through, while Marc Escape Artist: 1d20 + 3 ⇒ (3) + 3 = 6 also fails. I hate you all :(

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

Diana follows her friends through the hedge as carefully as she can.

Marc Stealth: 1d20 + 2 ⇒ (11) + 2 = 13
Diana Stealth: 1d20 ⇒ 20

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

G@#@@@ I know that feeling.

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

I'd have Cold Iron Blanch if I could afford it, but I don't, although if someone has it and wants to lend some to Diana, she wouldn't say no =]

Hey just wondering, how does Blanch interact with natural weapons anyway?

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

I don't really do stealth :/

Stealth: 1d20 ⇒ 13
Stealth T-Rex: 1d20 + 2 ⇒ (3) + 2 = 5

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

redott plz work

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

Ugh, I wondered why this thread wasn't updating for me on my campaigns tab, but for some reason it didn't get tracked :/

Help its still not getting tracked.

EDIT O.k fixed, thank god.

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

It shouldn't matter at all who he flanks with. The trick specifically calls out "If you or an ALLY is flanking a foe".

I apologise if that came accross as harsher than I intended, I'm pretty smashed at the moment, and will be offline for the next 48 hours so feel free to bot me as needed.

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

Apologies, my internet flicked on and off and couldn't view the map.

Diana signals Marc who immediately charges the beastman.

Attack: 1d20 + 4 + 2 + 2 ⇒ (9) + 4 + 2 + 2 = 17
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Unable to judge how successful the attack was, Diana eyes the closest opponent, walking forward and lashing out with her Greatsword, trusting Marc to hold his own.

Greatsword Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 2d6 + 6 ⇒ (3, 5) + 6 = 14

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

Diana giggles slightly, as Brother Tophor, Jal, and Eldon grow more beastial from the waist upwards, she herself being immune to the effects of the ritual. While trying to think of something productive to say, Diana becomes aware of other creatures closing in, as she draws her sword and nods for Marc to be on guard.

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

I don't need to make a save then, and neither does my animal companion, awesome!

Perception: 1d20 + 6 ⇒ (18) + 6 = 24

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

Diana looks at the flower with great interest, having spent much of her time looking for various natural remedies such as this. She inspects the flower before carefully handing it back to Shungur, opening her sketchbook and quickly drawing a copy of the flower for future memory.

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

"The dead one can become compost for me." - Amazing

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

Sense Motive: 1d20 + 4 ⇒ (8) + 4 = 12

Diana smiles at Eldon, "Thank you so much, for healing both me and my friend, it was very kind of you. In regards to my hair, I hadn't realised it resembles the color of a nations flag, but am gratified that it might remind you of home".

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

I took 6 damage, and T-Rex took like, 14, I'd love it if I got some healing =]

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

Just let me repeatedly cast Create Water, although if it only douses one square I doubt we have any chance of stopping it. Create Water is a cantrip and can be cast infinitely. If anyone can cast prestidigitation then it should accomplish something similar.

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

Diana swiftly moves about, blasting the flames with Create Water.

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

Diana whirls and lashes out at the "master Swordsman" that attempted to eliminate Marc.

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 2d6 + 6 ⇒ (5, 3) + 6 = 14
Critical Confirmation: 1d20 + 4 ⇒ (14) + 4 = 18
Additional Damage: 2d6 + 6 ⇒ (2, 4) + 6 = 12

"NO-ONE HARMS MARC" she yells aggressively, daring someone to respond.

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

Just wondering, if an arsonist is asleep, can I move into his square for a flanking opportunity?

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

Actually, thank you for bringing that to my attention xD. I thought it was in the statblock, but I see HeroLab cut off the important bit =]

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

GM Aerondor, Diana has a trait that gives a one time +3 HP bonus to an Animal Companion, bringing it from 12 to 15.

Trait:

Quote:

Blackthorn Rancher

Source People of the River pg. 11 (Amazon)
You gain a +1 trait bonus on Handle Animal checks and Handle Animal is a class skill for you. Your animal companion or bonded mount gains a permanent +3 trait bonus to its maximum hit point total.
Quote:


Pathfinder Player Companion: People of the River
Traits: all traits on pages 7-23 are legal, except ancestral weapon, blood algorithm, and splash attack.

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

Why does it need a stabilize check, its at 1 HP not -1

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

Its statblock is actually under my Hunters Crunch. AC 17 and 15 HP means unless I calculated wrong, its still alive. Ironically enough, if that attack had been directed at my PC, she would be down right about now.

As far as how legal a T-Rex companion is (you are correct to ask, some dinosaurs are not legal, this is what I found in additional resources:

Quote:

Pathfinder Roleplaying Game: Bestiary

Animal Companions: ankylosaurus, aurochs, brachiosaurus, dire bat, dire rat, dolphin, elasmosaurus, electric eel, elephant/mastodon, frog, goblin dog, hyena, monitor lizard, moray eel, octopus, orca, pteranodon, rhinoceros, roc, squid, stegosaurus, triceratops, and tyrannosaurus

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

Its got an AC of 17, so the second attack misses. T-Rex is on 1 HP, what a boss of a tank.

Anyway I think animals can withdraw, or otherwise back down from conflict

Greatsword Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 2d6 + 6 ⇒ (1, 4) + 6 = 11

Diana lets out a cry of rage upon seeing the warrior attempt to cleave Marc in two, before ordering the animal to retreat backwards.

Handle Animal: 1d20 + 7 ⇒ (14) + 7 = 21

I think its a withdraw action that doesn't provoke an AoO

EDIT, Damn this encounter is lethal for a 1-2 level party if they attack twice and have an AC higher than 14.

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

Grrr, all I wanted was breakfast and I see 28 posts

Diana mutters an oath as she sees fire tearing through a herb garden, her prior history frustrating her that people could burn off something that could have the potential to ruin herbs. Making a brisk single to the hulking T-Rex at her back, Diana directs it toward the knot of humans, while she gestures at the flames, two gallons of water dropping onto them.

Handle Animal Check: 1d20 + 7 ⇒ (9) + 7 = 16
T-Rex Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

EDIT Help, my T-Rex is invisible on the map.

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

I save up for Adamantine now, cos seriously, screw the S6 love for constructs.

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

If I was metagaming id suggest DR Cold Iron based on knowledge spoilers

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

Knowledge Nature: 1d20 + 3 ⇒ (12) + 3 = 15

Diana glances up from her notebook, as she listens to Venture-Captain Brackett with one ear, while flicking through the pages, seeing if she had anything recorded on druidic rituals. "So this ritual..it affects druids and / or animals as well?" she queries, wondering if she really wanted to take Marc into the middle of a fertility ritual.

T-Rex's and Fertility Rituals...thats never going to end well

Silver Crusade

Female Human Hunter 1 HP: 13/13 | AC: 15 | T: 11 | FF: 14 | CMD: 15 | Fort: +3 | Ref: +3 | Will: +2 | Init: +3 | Perc: +6 | Sense Motive: +4

Chronicle: Um, #1 I think.
History: None
My Name: Liam Poppelwell
AKA: Diana Chase
Faction: Your faction (please use the new faction names for season 6)
PFS: #66852-13
XP: 0
Prestige: 0
Fame: 0
Gold: 1 gp
Day job: Profession Herbalist (Take 10 for 16)
Spend: 0