Diana Chase
Human hunter 1 (Pathfinder RPG Advanced Class Guide 26)
CN Medium humanoid (human)
Init +3; Senses Perception +6
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 13 (1d8+5)
Fort +3, Ref +3, Will +2
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Offense
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Speed 30 ft.
Melee greatsword +4 (2d6+6/19-20)
Hunter Spells Known (CL 1st; concentration +3)
1st (2/day)—entangle (DC 13), lead blades[APG], summon nature's ally I
0 (at will)—create water, detect magic, light, stabilize
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Statistics
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Str 19, Dex 12, Con 12, Int 8, Wis 14, Cha 10
Base Atk +0; CMB +4; CMD 15
Feats Toughness
Traits blackthorn rancher (lambreth), reactionary
Skills Bluff +1, Handle Animal +5, Knowledge (nature) +3, Perception +6, Profession (herbalist) +6, Sense Motive +4, Stealth +3; Racial Modifiers +2 Sense Motive
Languages Common
SQ animal companion (tyrannosaurus named Marc Bolan), animal focus (1 minutes/day), nature training, wild empathy +1
Combat Gear alchemist's fire; Other Gear lamellar (leather) armor, greatsword, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit, pot, torch (10), trail rations (5), training harness, waterskin, 1 gp
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Special Abilities
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Animal Companion (animal companion (tyrannosaurus named Marc Bolan)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Animal Focus (1 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con.
Blackthorn Rancher (Lambreth) +1 trait bonus on on Handle Animal checks, Handle Animal becomes a class skill. +3 HP to Animal Companion or bonded mount.
Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str.
Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Snake +2 (Su) When assuming this aspect, gain listed bonus to att on AoO & to AC vs. AoO.
Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
T-Rex (Marc Bolan) Crunch:
Marc Bolan
Tyrannosaurus
N Medium animal
Init +3; Senses low-light vision, scent; Perception +7
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Defense
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AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 15 (+6)
Fort +3, Ref +6, Will +2
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Offense
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Speed 30 ft.
Melee bite +4 (1d8+4)
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Statistics
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Str 16, Dex 16, Con 10, Int 2, Wis 15, Cha 10
Base Atk +1; CMB +4; CMD 17
Feats Toughness
Tricks Attack, Attack Any Target, Come, Defend, Down, Flank, Heel
Skills Perception +7
SQ animal focus, attack any target, come, defend, down, flank, heel
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Special Abilities
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Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Flank [Trick] Attempts to attack and flank indicated enemy.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Backstory:
Diana Chase had always been an independent child, and as she grew to adulthood this never changed. Born into the Mwangi Expanse as a girl, she grew up quickly in Osibu, before leaving the city to roam the screaming jungle to act as a scout, an explorer, and as part of a first strike response to eliminate any carnivorous plants active in the region. During a particularly harrowing encounter, Diana managed to save a very young Tyrannosaurus Rex which bonded with her, fighting by her side as she travelled the forest. Obviously, having such a frightening animal as a companion meant that Diana spent even less time in the city, preferring to live in the Screaming Jungle as best as she could, keeping out of everyone’s way.
As time passed however, Diana could not shake the feeling that something had to shake the status quo of the area. The plants were growing in numbers and aggressiveness, it was becoming more difficult to find the crucial herbs that the wise-women required, and the whispering of the Nemesis Well would not go away from the town. Knowing that a famous Pathfinder travelled directly to the Well, Diana decided to travel directly to the Pathfinder Society, to train to be a pathfinder and perhaps glean some useful knowledge on what the well is, what its purpose was, and if a possible solution could be found.
Diana isn’t a great one for social situations, never really having had a strong chance to favour the skills, and frequently dresses in green and brown, the perfect colours for a jungle scout or explorer. She often feels ill at ease in urban environments, and constantly struggles with how to best manage her animal companion, hardly an unconstructive creature that intimidates many people. Strikingly fair however, Diana is very loyal to those that stick with her, or otherwise assist her, be it on a mission or as she adjusts to being a Pathfinder, honouring them with the same respect and care as she does with her companion.