Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Dewin steps behind Alladin and sends an arc of electricity at the scorpion! electricity: 1d4 + 4 ⇒ (3) + 4 = 7 DC 17 basic Refl Step, verbal & somatic components for electric arc.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Pathfinder Society Lore: 1d20 + 7 ⇒ (15) + 7 = 22
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Diplomacy: 1d20 + 5 ⇒ (19) + 5 = 24 You see, Dewin says with a smile, our venture here might be mutually beneficial. You lend a hand with us guiding Gobo's studies, and we help you extract yourself from a situation that may be more dangerous than you realize.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Agreed, west, Dewin says glumly, no happier than Gobo to be in a sewer.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Silver-tongued solutions. Understood. Dewin nods and gets ready to go alongside Gobo.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Dewin tries to identify the...thing, but doesn't know any more than Ingmar already said. This makes Dewin scowl a bit, but its lashing out at Zalmora quickly reminds him that it's hostile (or at least hungry) and he follows suit with a ray of frost of his own. spell attack: 1d20 + 7 ⇒ (19) + 7 = 26
Recall Knowledge ◈, verbal & somatic components to Cast a Spell.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
GM: Pre-emptive Recall Knowledge ◈ check from Dewin (closing the spoiler and not looking until my turn comes up):
Occultism: 1d20 + 7 ⇒ (6) + 7 = 13 If a crit failure he will use a hero point.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Dewin is not adept at climbing, alas. Ennillee, you appear exceptionally well-suited to this task, Dewin notes, sending a quartet of floating lights wafting toward the ceiling to better light the way.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
'Ware that some mushrooms can emit harmful airborne spores, Dewin says.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
DC21 Occultism: 1d20 + 7 ⇒ (5) + 7 = 12 fail but not crit fail, so no reroll. Dewin is distracted by the falling polearm and can't progress on what he's learned previously.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Dewin works on the necklace.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Dewin frowns and conjures up a trio of force bolts! magic missile ◈◈◈: 3d4 + 3 ⇒ (2, 4, 1) + 3 = 10
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Dewin is unhappy at being touched on the best Bast...? of days, but without permission? That's just wrong. Recall Knowledge (Religion), hands: 1d20 + 3 ⇒ (13) + 3 = 16
electricity: 1d4 + 4 ⇒ (1) + 4 = 5 DC 17 Refl. Recall Knowledge ◈, verbal & somatic components for electric arc.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Don't get close. Dewin says weakly, his sickly pallor and sunken eyes evident to all. I fear you shall feel the weight of this necklace. It is unfun. He promptly sets about tearing through his entire store of rations in about twelve seconds, which leaves him no more sated than before. Ingmar Ironfist wrote: "Now, here's a question... did Eando McGrumpyface say why we couldn't just turn around and go back out the way we came?" He did not, Dewin replies, but I suspect we shall learn why soon enough.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Ingmar Ironfist wrote: Ingmar looks at Gobo, then back to Dewin. And back at Gobo again. "How could you tell?" It is known, Dewin says cryptically. Then, upon seeing this answer will not satisfy the dwarf, he elaborates. While much of Gobo's attire can be traced back to the Azlanti days, his modern flourishes make them all his own; and thus a true Azlanti artifact will not enhance, but only detract from, his personage. This is said with the attitude that such a conclusion is forgone, and among the most obvious things in the world.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Ingmar Ironfist wrote: "Sounds fine. Who's gonna carry the knicknack?" It will undoubtedly clash with Gobo's attire, which is unacceptable, Dewin says. I will carry it.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Trying a creative solution, at GM discretion. Dewin's eyes go wide. Oh, yes, I've dealt with something like this before. This is like one of those escape rooms that are all the rage right now in Bloodcove! Dewin tries to pick up on the rules of the game.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Dewin takes a deep breath and tries to get rid of the sick feeling in his stomach...
electricity: 1d4 + 4 ⇒ (4) + 4 = 8 DC
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Dewin unhappily tries to get the nauseating image out of his head. Retch, DC 17 Fort: 1d20 + 4 ⇒ (14) + 4 = 18 A massive furball comes up. Weakly, Dewin retreats to the rear, still sick to his stomach.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
DC 17 Will: 1d20 + 5 ⇒ (1) + 5 = 6 welp
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Dewin simply nods, tucking the curious Bruzer away as he prepares to enter.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
DC 15 Refl: 1d20 + 5 ⇒ (14) + 5 = 19
electricity: 1d4 + 4 ⇒ (2) + 4 = 6 DC 17 Refl for half Stride, verbal & somatic components for electric arc.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
While Gobo tries for the esoteric, Dewin looks into the recondite instead. Occultism (T): 1d20 + 7 ⇒ (17) + 7 = 24
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
I'm sure they're abandoned, Dewin says confidently. After all, what else could possibly be alive from the age of Azlant?
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Dewin stirs. Oh, I had this horrible dream. We were in a swampy area, and were ambushed by these dreadful goblinoid creatures,each with a sword as big as them...
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
No change here either, will go with Detect Magic. Dewin tucks Bruzer delicately back into his backpack — Won't do for you to go wandering off, especially not in search of that stress ball — and falls into step behind Baxter and Zalmora.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Occultism: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13 sigh
Lore (Games): 1d20 + 7 ⇒ (4) + 7 = 11 oh, FFS
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Dewin takes a sympathetic tone with Kazuuk. Always a bother when someone doesn't see your capabilities, Dewin muses. Does Chief Thakik always find it necessary to coddle you so, without recognizing your talents? Diplomacy: 1d20 + 5 ⇒ (4) + 5 = 9 yeah, eff that. I VOLUNTEER THIS HERO POINT AS TRIBUTE
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Dewin doesn't look any more pleased at the prospect of returning to the Blackwood than Gobo does. I shall never feel dry again...
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Your game, your call. Dewin will send one missile at #2 and the next two at #1.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Dewin thinks that maybe Alladin has a good idea and he tries his own collection of force bolts. magic missile ◈◈◈: 3d4 + 4 ⇒ (4, 3, 2) + 4 = 13 Starting on Shadowy 2 and then moving to Shadowy 1 if the first falls.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
DC 16 Refl: 1d20 + 5 ⇒ (7) + 5 = 12 Not a crit fail? I'll allow it. Now both cold AND miserable, Dewin unhappily sends an arc of electricity toward AllBones and #2. electricity, DC 17 Refl: 1d4 + 4 + 1 ⇒ (3) + 4 + 1 = 8 He then cowers again behind a disk of force. Verbal & somatic components for electric arc, verbal component for shield.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Dewin tries to remember what he knows of this thing... Recall Knowledge, Arcana/Crafting +7 Then cowers behind a conjured disk of force.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
DC 18 Will: 1d20 + 5 ⇒ (2) + 5 = 7
I was right, yes, a crit fail would've sucked. Dewin tries to clear his head without much success. Stunned 1.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Dewin is grateful for Ingmar's generosity, and subsequently quaffs his own school training consumable. healing: 1d8 ⇒ 3 That will have to do, Dewin says, not wanting to delay the group any longer.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Ennillee wrote: Ennillee looks at Ingmar and Dewin's faces. "That looks like it burns! Anti-burns? Do you need to treat that?" Just a flesh wound, Dewin says weakly, tucking his spleen back in.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Gobo Byzant wrote: This is a vile hovel. I don't disagree, Dewin says with a grimace, but we're here now and need to try and make it through. He takes a look at the mold...
We need to burn this stuff away with fire!
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
No no no! You've got to do it THIS way!
Dewin learns that undine anatomy is not exactly the same...
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Fascinating, Dewin says, following the group down. Always interested in ruins. Curiosity, don't you know. Dewin will stick to detect magic.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
DC 18 Refl: 1d20 + 5 ⇒ (11) + 5 = 16 fail Dewin, if possible, is less pleased with these foes than the lizards. He draws a blue-hued rune, ponders half a heartbeat to wonder whether he's being too predictable, then tosses it toward #2, arcing it to #1. DC 17 Refl electricity: 1d4 + 4 ⇒ (3) + 4 = 7 Then, finding discretion the better part of valor, he steps behind Alladin. Verbal & somatic components for electric arc, Step.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
We are here searching for a lost leshy, by the name of Rain on Cloudy Day, Dewin replies, wiping snake spit from his clothes. They have not been heard from in over a week now. Have you, perchance, seen them?
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Dewin slams another blue-hued rune on the ground. DC 17 Refl electricity: 1d4 + 4 ⇒ (3) + 4 = 7 He then conjures up a disc of force for protection. Verbal & somatic components for electric arc, verbal component for shield.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Dewin is displeased. He pulls out a blue-hued rune and slams it to the ground. Cast electric arc.
electricity: 1d4 + 4 ⇒ (3) + 4 = 7 He then conjures up a disc of force for protection. Verbal & somatic components for electric arc, verbal component for shield.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Now, Zamora, Dewin purrs, his voice calm as a still pond, you didn't have the benefit of Society classes like many of us did, where we learned how to handle situations like this. If you had, youd know. Steady as she goes, put one hand after the other. Step by step, hand by hand, ladder rung by ladder rung. You'll be out of that mire in no time. Pathfinder Society Lore to Aid: 1d20 + 7 ⇒ (18) + 7 = 25
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
I shall not require your magicks, Dewin says, grooming himself with his tongue and using his own prestidigitation. To Ennillee, he replies, I have witnessed better...but have certainly witnessed worse, to be sure.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Dewin looks over the Opportune. Um...no. Then looks over the Mimosa. Um...no. Then looks at the Powerful Hector. That'll do.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Dewin pipes up. Er, ah...I've heard tell that the swamps are dangerous, no? He looks at Zalmora. You'll makes sure we don't die horribly in the quicksand, right?
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Right, Dewin say. Rain on Cloudy Day, leshy; Three-Leggged Frog, inn; Blackwood Swamp, Cassomir. Anything else you may have missed telling us? he asks the three, though he looks directly at Shaine as he says it.
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . |
Yep, Dewin adds, Cassomir's a big city. Even looking for a talking plant isn't likely to narrow it down enough.
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