Full Name |
Dewin Bryse |
Race |
Amurrun Wit1 | HP: 15/15 | AC: 15 | Fort: +4, Refl: +5, Will: +5 | Perc (T): +3 (low-light vision) | Speed 25 | |
Classes/Levels |
Default exploration: Detect Magic or Search | Focus points: — | Hero Points: 1 | Conditions: . | |
About Dewin Bryse
Dewin Bryse
3601-2010
N catfolk Witch 1 (catfolk, humanoid)
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SENSES
Perception: +3 [T]
Special Senses: low-light vision
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DEFENSES
HP: 15
AC: 15 (10 + 2 (DEX) + 3 (prof) [T])
Fort: +4 [T]
Refl: +5 [T]
Will: +5 [E]
Armor Proficiencies
unarmored defense [T]
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OFFENSE
Class DC: 17 (10 + 4 (INT) + 3 (prof) [T])
Speed: 25
Melee OR
. . OR
. . fist +5, 1d4B (agile, finesse, nonlethal, unarmed)
Ranged
Weapon Proficiencies
simple weapons [T]
unarmed attacks [T]
Spell Attack Roll (arcane): +7 = (+4 (INT) + 3 (prof) [T])
Spell DC (arcane): 17 = (10 + 4 (INT) + 3 (prof) [T])
Arcane prepared spells
Cantrips acid splash, dancing lights, electric arc, ray of frost, shield
1st grease, magic missile
spellbook: acid splash, dancing lights, electric arc, mage hand, prestidigiation, ray of frost, read aura, shield, spout, tanglefoot
feather fall, grease, mage armor, magic missile, magic weapon
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SKILLS
Acrobatics*: +5 [T]
Arcana: +7 [T]
Athletics*: +0
Crafting: +7 [T]
Deception: +5 [T]
Diplomacy: +5 [T]
Intimidation: +2
Lore (Catfolk): +7 [T]
Lore (Games): +7 [T]
Lore (Pathfinder Society): +7 [T]
Medicine: +3 [T]
Nature: +3 [T]
Occultism: +7 [T]
Performance: +2
Religion: +3 [T]
Society: +7 [T]
Stealth*: +2
Survival: +3 [T]
Thievery*: +2
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ABILITY SCORES
STR 10 (+0), DEX 14 (+2), CON 12 (+1), INT 18 (+4), WIS 10 (+0), CHA 14 (+2)
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ANCESTRY
Heritage: Liminal Catfolk
Ancestry Feat: Catfolk Lore
Languages: Common, Amurrun, Kelish, Osiriani, Mwangi, Dwarven, Gnomish
BACKGROUND
Background: Gambler
Background skills: Deception, Games Lore [T]
Skill Feat: Lie to Me
CLASS
Class: Witch
Class Abilities: Familiar, Hexes
Class Feats:
General Feats:
Focus Spells: (1 points)
phase familiar
discern secrets
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EQUIPMENT
Bulk: (x, x L) encumbered = 5, maximum = 10
15 gp
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SPECIAL ABILITIES
Land on Your Feet : When you fall, you take only half the normal damage and don't land prone.
[b]Low-Light Vision