Intended Build:
+2 to One Ability Score: Half-orc characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-orcs have a base speed of 30 feet.
Darkvision: Half-orcs can see in the dark up to 60 feet.
Shaman’s Apprentice: Half-orcs with this trait gain Endurance as a bonus feat.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo: Half-orcs with this racial trait gain a +1 luck bonus on all saving throws.
City-Raised: City-raised half-orcs are proficient with whips and longswords, and receive a +2 racial bonus on Knowledge (local) checks.
Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following languages: Abyssal, Draconic, Giant, Gnoll, and Goblin.
Level 1 - Occultist (Tome Eater)
Level 2 - Occultist (Tome Eater)
Level 3 - Occultist (Tome Eater)
Level 4 - Occultist (Tome Eater) +1 Str
Level 5 - Occultist (Tome Eater)
Level 6 - Occultist (Tome Eater)
Level 7 - Occultist (Tome Eater)
Level 8 - Occultist (Tome Eater) +1 Con
Level 9 - Occultist (Tome Eater)
Level 10 - Occultist (Tome Eater)
Level 11 - Occultist (Tome Eater)
Traits:
1. Fate's Favored (Faith) - Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
2. Soul Drinker (Faction) - Once per day when an enemy creature is killed, you may, as an immediate action, gain a number of temporary hit points equal to the slain foe’s Hit Dice. These temporary hit points last for 1 minute. This is a supernatural ability.
Feats:
1. Endurance
1. Razortusk
3. Power Attack
5. Extra Mental Focus
7. Improved Initiative
9. Improved Critical (Greatsword)
11. Toughness
Implement Schools:
1. Divination
1. Transmutation [Physical Enhancement (Su) - Constitution]
2. Conjuration
10. Abjuration
Favored Class Bonus: Occultist (+1 Hp per level)