Svilennius Tripe

Devlin the Alchemist's page

5 posts. Organized Play character for Holyroland.


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I was wondering if this was ever released anywhere? I was unable to play this at the 2013 GenCon Special Event, and the description sounded just plain amazing. I picked up the Razor Coast book to run stuff with it, but still wish I had access to this material to supplement into games. The description of this event was one of the main reasons I picked up the book at GenCon in 2013, because it sounded like so much fun!

Any ideas where I can gain access to the material for this? Thanks for any assistance ahead of time!

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Strife2002 wrote:
Unfortunately I've not played Bonekeep yet. is your alchemist the standard variety or does he have an archetype?

Just the standard garden variety Alchemist.

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Strife2002 wrote:
Oh, I'm sorry I just noticed you were asking about how this pertains to incorporeal creatures, not necessarily DR.

No, thank you for that! I hijacked the OP thread and wanted info on how bombs bypass anything. I am headed to Gen Con next week and will be playing both levels of Bonekeep and want any advantage I can get! Any other advise for an Alchemist playing Bonekeep?

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RainyDayNinja wrote:
Devlin the Alchemist wrote:
Abraham spalding wrote:

Bombs completely ignore DR -- energy resistance might cause them issues but DR will not.

They are a supernatural ability that deals damage, as such they can hurt incorporeal creatures. The 'normal' bomb (i.e. fire damage bomb) will only deal 1/2 damage, but cryptbreakers or alchemist with the force bomb discovery can deal full damage to incorporeal creatures.

Ninja'd by Blackbloodtroll.

Not saying you are wrong about this, but where does it state this? I played a game the other night with a Venture Lieutenant GMing and he told me bombs did NOT count as "magical" therefore not harming incorporeal. I had to switch to holy water to harm the shadow we were facing.

If bombs bypass all DR, then I'll be a much happier man not having to troll the internets to find a way around DR/magic etc. as an Alchemist. Can you please link or give a page number where you are finding it say bombs are "supernatural" or bypass all DR?

Bombs do energy damage (fire, or possibly cold, force, electric, and so on). Energy damage always ignores DR, because DR only applies to physical damage. This is spelled out in the glossary, under "Damage Reduction."

And you can see that bombs are magical by looking at the "(Su)" after the ability name. That stands for "supernatural."

I completely missed the (SU) when looking at that. I feel like a fool right now... Thank you so much for pointing that out! Going to make my life much easier going forward. ;-)

That's awesome to know about energy damage not being considered physical damage. So the definition of physical damage pertains only to smacking someone whether with a weapon or fist, etc.? A normal bomb's damage is only considered fire damage and not physical? Just getting myself totally ready for any objections that might come up at Gen Con.

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Abraham spalding wrote:

Bombs completely ignore DR -- energy resistance might cause them issues but DR will not.

They are a supernatural ability that deals damage, as such they can hurt incorporeal creatures. The 'normal' bomb (i.e. fire damage bomb) will only deal 1/2 damage, but cryptbreakers or alchemist with the force bomb discovery can deal full damage to incorporeal creatures.

Ninja'd by Blackbloodtroll.

Not saying you are wrong about this, but where does it state this? I played a game the other night with a Venture Lieutenant GMing and he told me bombs did NOT count as "magical" therefore not harming incorporeal. I had to switch to holy water to harm the shadow we were facing.

If bombs bypass all DR, then I'll be a much happier man not having to troll the internets to find a way around DR/magic etc. as an Alchemist. Can you please link or give a page number where you are finding it say bombs are "supernatural" or bypass all DR?