Cleric

Devilkiller's page

2,939 posts (2,947 including aliases). No reviews. No lists. No wishlists. 1 alias.



1 person marked this as a favorite.

Apologies, but the game concept leaves me feeling rather cold.

Personally, I would like Pathfinder Online to allow me to play Pathfinder... Online. By this, I mean I would like to:

> take part in official Pathfinder Adventure Paths (either alone, or with friends), which are regularly expanded as part of an on-going campaign/s.
> create my own custom Pathfinder Modules to share with friends.
> GM my own Pathfinder Adventures for others, playing the NPCs, monsters, and so on.

Visually it would need to look at least as good as Torchlight 2, nothing much fancier than that.

Further innovation outside of the above (which are really just the best features of the 10 year-old Neverwinter Nights) would be welcome. The game as described on Goblinworks.com doesn't appear to offer much in the way of exciting new gameplay hooks, or technical implementations. The prospect of exploring a digital Golarion remains the one redeeming feature.

Please try to make an online Pathfinder game that can be closer to the majesty of the P&P version, allowing for all the user creativity, input and participation which help to make table-top RPGs superior to rigidly designed computer games in many ways.

If it’s just to be a Pathfinder-flavoured version of the fantasy MMOs which have come before (Age of Conan seemingly the nearest analog, with the city building and mass combat etc.), then I can’t see how the game can be that compelling, no matter how audacious the plans behind the scenes.