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Deviant Diva's page
Organized Play Member. 33 posts. No reviews. No lists. No wishlists.
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Just because The Ruby Prince has been physically cured through a Coin of a God that came after the death of the civilization that laid the curse does not mean that there are not deeper currents at work here.
It is rumored that the First King Xin may have brought her from the realm of Azlant. Mayhap it is to the seas that we must turn our gaze and score the Arcadian Ocean with a heart more attuned to the ancient teachings she was known for; the Seven Virtues of Rule.
Another insideous possibility... rumors of a defective pathfinder and a vast underground filled with hybernating lizard folk... somehow linked with something within wayfinders....
Maybe it is to him that we must seek answers from though I would not wish to be the one to be bestowed this tragic mission. For in the end, he has the right of it in keeping the location secret. But, who better to help him carry his burden than our Revenant Amenopheus, the Sapphire Sage.
hmmm runes within runes within runes... seeming unrelated threads linked deeper than the Tapestry itself...
I cannot help but shudder at the bits and pieces of lore I have unearthed in my wanderings and how they may have been connected to the original curse.
Avatar-1 wrote: The one thing you can do is retrieve the character's name and faction assigned to that PFS number.
Do it by going in as if you were about to report a game, and their details will show up when you put in their PFS number. (Pathfinder Society logo > My Pathfinder Society > GM/Event Coordinator tab > Report.
Good point on what's the point in writing out a description people can't easily access though, something for website feedback !
Thank you Ava <33
o.O
Hey now... Look, the reason why I would like to look them up is simple. I'd like to see what the players have played and purchase mods accordingly. I'd like them to feel that someone does care enough to read what they've posted and Try to be a proactive GM.
I do understand where GM's can be jerks about it, but this isn't one of those situations. I'd rather use said option in the Spirit it was published in. Which is to have access to information to be a better GM.

Finlanderboy wrote: Netopalis wrote: For a level 1 character with 150 gold, the max AC appears to be 22 (10 base + 5 DEX, +5 from Scale Mail and +2 from a Heavy Steel Shield. If the enemy is hitting at a +3, a 19 will hit. Most characters, however, can't afford to buy a 20 dex. Most don't wear medium armor. Many people don't want to completely maximize their character because it will make the later adventures too easy.
Furthermore, it is not unfair that the PCs can crit but the enemy can't. The game is not supposed to be a level playing field between enemies and PCs. Not all enemies are built on a 20 point buy, the vast majority don't have as much gold in equipment, and others are hampered by poor printed tactics. Not allowing them to crit is another appropriateadjustment to make sure that stupid stuff doesn't happen on a regular basis.
First off I think it is noble to decline Dming an adventure VS cheatign dice. I respect that choice over fudging.
Ways to raise AC, total defense, shield of faith, fighting defensively, prot evil, reduce person, aide another and there are more. Becuase of these your max armor example is irrelevant. Since a team has the option of blasting past what examples one person can do. If a team encounters one scythe weilding tough guy and the casters order the fighter to meath shield, even me as a DM tell the fighter that the team should help with that.
These adventure are built so we can win. Even bonekeep and the hard mode advenutres. Despite 30 point builds of monsters. That includes allowing crits.
I had a guy in my local area claim he would kill my character. He said he would DM agaisnt me and make sure I die. I said bring it. I am not against you. I am against that mod that was written by one person and I have a team of people with me to out think him. If you wanna cheat and add to the mod ofcourse you can kill me. But you would be a cheater.
Trio omega is right when he says stay from him. Yes, fall back.
As a Dm with new players I ALWAYS give... -tilts head and considers these words-
Though I do agree with educating players to be more resourceful, times will arise when it is an epic moment when the players lose themselves in their characters... and no matter what their build, Murphy glaces up and BLAM! a terrible die roll that oneshots a character T^T No, absolutely not. I won't sacrifice the moment to that roll no matter what the pride is of an individual.
TriOmegaZero wrote: Deviant Diva wrote: TOZ wrote: redward wrote: No one likes to find out you've been faking it. I'm always faking it. The trick is to be awesome enough that they don't realize you're faking it <33 I don't have three stars for nothing! How does one gain stars? Sorry, going to be running my first PFS game at a game store the weekend after next... so brand spanking new to this.
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Then what's the point of PFS numbers and documentation sheets?
AND
What's the point of adding characters and taking the time to write out a description people can't easily access? >.<

Andreas Forster wrote: Deviant Diva wrote: I've noticed that Pathfinder has become a game of statistics and numbers and hack/slashy. The Faction Missions helped inject a dose of role-playing and thought that seems to get overlooked otherwise Unfortunately, there were A LOT that required a character to collect some random item just to give members of each faction something to do, and I don't think that helps create a nice role-playing experience. Things like that just slow the main story down.
Then, there were those missions that required a player to find a certain spot in the scenario and succeed at a skill check, often DC 20+. Sometimes, those were skills that can't be rolled untrained. It's really depressing if you try to roleplay your character through the entire scenario and then fail your faction mission because of a single bad roll or because you didn't have any ranks in the skill.
Of course, there were some missions that could be solved with clever roleplaying, and I always loved them, because they actually required roleplaying and not just simply a lucky die roll.
Finally, the faction missions are not completely gone. Season 5 scenarios have several encounters that are important for members of some factions, who get a special boon for successfully navigating through the encounter. There's not a special encounter for each faction in every scenario, which prevents the need for those random "bring me the copper key or bronze ring" missions.
Also, the introduction of the secondary mission objective as a way to gain the second prestige point is a good way to make people actually think about why they're doing what they're doing instead of just going through all the encounters just because they are there. -HUGS- Thank you for clearing that up! Some of the best moments in the game where when the party was working together to assist one another in accomplishing a Faction Mission simply due to the "Eh?! How the hell am I gonna accomplish this?! -glances @ player 2, aka the Diplomacy God- "Hey George, Bob is busy throwing random stuff down a well for his faction mission, can you please help me convince someone of something?" -bats eyelashes-
TOZ wrote: redward wrote: No one likes to find out you've been faking it. I'm always faking it. The trick is to be awesome enough that they don't realize you're faking it <33
I wish to see registered character info for the numbers the players list. How do I go about this?
Democratus wrote: Icyshadow wrote: Which just points to the epiphany I had a moment ago. There is no right or wrong to this topic. I suppose the answer is "whatever works for your table is the best way to go". I completely agree with this.
It took me a long time to take a deep breath, smile, get up, shake hands and say "Thank you for the game, but I'm a different kinda rper so I won't be back," and walk away...
instead of
Killing myself trying to force others to my way of thinking and not comprehending what they enjoy out of gaming differs from what I like.
I unno.
I guess, if one is a GM, advise players of the kind of GM you are and the basic rules that you run a game, giving them the option to know what they're getting into.
Because in the end, we all reserve the right to stand up and walk away, be it Player or GM.
Liz Courts wrote: Removed some posts—be nice to each other, and remember that not everybody plays the same game the same way. GIVE ME COLORS! puwese! I haven't figured out how to apply them yet! This forum makes me think back to gaia when posting and the html colors code don't work T.T
I unno.
I know my strengths and weaknesses as a player so it's easy for me to make a character with the concept of strengths and weaknesses.
I like to be entertained so I try to entertain.
I guess... with each group, I just play it by ear and adjust to the GM unless I find myself not having fun, and in turn, being a wet blanket.
I unno, I like options and playing things to the max, not just on paper but bringing a character to life, no matter what the race.
I suppose that those statements have nothing to do with the topic beyond:
When deciding on a race for my character, in the end, it always has to be one that compliments a class I chose with the thought of the betterment of the party first and foremost in my mind. To me, race isn't an issue. It never has been.
I love the mental imagery and psychological twists and turns my fellow players bring to the table too much. I hope this helps me in developing into a decent GM. -shrugs-
Goodnight all. Thanks for the discussion <33
pres man wrote: I think what we have is a fundamental difference of opinion on how to go about world and campaign building.
Some of us use a scalpel to carefully remove bits and pieces that are disruptive. The default assumption is to allow it, but the willingness to remove it if necessary.
There appear others of us here that instead place items we want carefully with tweezers. The default assumption is to disallow it, but the willingness to consider adding it if desirable enough.
Glass half full/half empty? -DRINKS IT ALL- OwO

Riggler wrote: Deviant Diva wrote: Riggler wrote: Just because it's been published by Paizo, doesn't mean it's good for the game. The problem I have constantly ran into with this mindset, Paizo or otherwise, is "good" is a relative term. Hence my mindset of "If I don't like the over-all mindset and chemistry of a group, I leave because I'm the one with the problem, not them~" As do I.
Understanding that game companies must publish more options for RPGs in order to make money, means that new options are continuously being offered. They know the mindset of their audience to sell the most product to make the most money. They are a business after all. And their goal is to stay in business. TSR did it. Wizards did it. Paizo is/will do it. Put so many options out there that all the GMs throw up their hands and say, "I can't put up with all these options anymore." So then they have a reason to create a NEW edition of the game. Wash/rinse/recycle. The reason Paizo exists is because people LOVED 3.x. But the people running the games yearned for a RESET. Paizo is getting there unless the people running the games grow a backbone and say enough is enough. But that's very hard to do when you are competing for players with the GM down the street will allow anything that's published. Paizo KNOWS this. They will NEVER say it. And they will probably deny it. But their business practices prove otherwise.
And the reason GMs get over all the options is not only that they understand what is going on. Some don't. In a game like RPGs, it is nearly impossible to conceive of all the options that powergamers and system masters put together to break those people at the table's fun.
I have four people at my table. The Role-player expressed concern that he didn't pick the best options because he wanted to play a character and we're all friends so he KNEW two people at the table were taking powerful options. He was concerned that his PC wouldn't be important in combat anymore and I'd have to pull punches to keep... So... the alternative is for Paizo not to publish options so that players with certain tendencies do not have the option to shatter the illusion GM's spend such an exorbitant amount of time crafting and maintaining?
hmm... What would you suggest as an alternative for a happy middle? -tilts head-
Lazurin Arborlon wrote: Ahhhh as I suspected, you can cut the pretention in here with a knife. Long Smug Smuggleforth of Wrongbadfunton would be ever so proud. x3 -noms joo's elfy ears- -nomnomnom-

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Arssanguinus wrote: Deviant Diva wrote: Umbriere Moonwhisper wrote: Arssanguinus wrote: Umbriere Moonwhisper wrote:
but when your setting has colossal fire breathing reptiles, brain eating space aliens, sentient jello, hentacle monsters, skinwalkers, and subterranian black skinned spider worshipping elves?
will adding a race of shapeshifting fox people, a series of human cross breeds, a race of catpeople or a race of women descended from fairies really break your immersion any further?
Ah. The famous "but ... DRAGONS!!!" Argument.
First, of those things you mentioned, the first is exceedingly rare to legendary, the second is non existent, so is the third, so is the fourth and fifth, and there are no Drow equivalents.
The but ... Dragons! Argument is a rather broken fallacy on its face. Did you just play the Dragon card -AFTER- she listed a plethora of things that have nothing to do with the power level of dragons? o.O -DoNe- You confuse me. What does power level have to do with either half of the argument which was about oddity and fitting in? I apologize. When I see someone use "DRAGONS!" as the begin and end all of their statement, my defense mechanism auto-spouts power level.
Look, at the end of the day, we all game to have fun. Fun is subjective; so game with those who share your view of fun, be it odd or mundane and call it a day.
Riggler wrote: Just because it's been published by Paizo, doesn't mean it's good for the game. The problem I have constantly ran into with this mindset, Paizo or otherwise, is "good" is a relative term. Hence my mindset of "If I don't like the over-all mindset and chemistry of a group, I leave because I'm the one with the problem, not them~"
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Zorajit, would those players who just wanted to play "x" with no commitment be anymore committed to any race, human or otherwise?
I agree that in a world where there is no dragons, a half-dragon cannot exist. So does that make you the bad GM who doesn't accommodate a player who wishes to play something that cannot feasibly exist in a world of your making?
No.
That makes the person a bad Player edit: for thinking you're a bad GM for not allowing them to play it.
Umbriere Moonwhisper wrote: Arssanguinus wrote: Umbriere Moonwhisper wrote:
but when your setting has colossal fire breathing reptiles, brain eating space aliens, sentient jello, hentacle monsters, skinwalkers, and subterranian black skinned spider worshipping elves?
will adding a race of shapeshifting fox people, a series of human cross breeds, a race of catpeople or a race of women descended from fairies really break your immersion any further?
Ah. The famous "but ... DRAGONS!!!" Argument.
First, of those things you mentioned, the first is exceedingly rare to legendary, the second is non existent, so is the third, so is the fourth and fifth, and there are no Drow equivalents.
The but ... Dragons! Argument is a rather broken fallacy on its face. Did you just play the Dragon card -AFTER- she listed a plethora of things that have nothing to do with the power level of dragons? o.O -DoNe-
Umbral Reaver wrote: Deviant Diva wrote: Umbral Reaver wrote: I wonder how many players will want to play exotic races in my upcoming near-future science fiction that's about humanity's first colony on an uninhabited extrasolar planet and the resulting conflict over resource rights between Earth and the colony. Depends on if they're there for the plot or to blow stuff up in all their xeno glory ~ And I'm not counting cyborgs as an exotic race. They're just people with technology in their bodies. Androids are fine, too. They're even arguably human (given that I like the idea of reconstructing artificial neural patterns using scans from precise disassembly of a brain). The whole no aliens thing is a point of the setting.
If someone says, 'It's implausible that there are no aliens at all!', I simply say, 'Sure, but there aren't any here.'. lol, Your world, your rules. BUT, I might suggest offering the idea to like minded individuals for maximum enjoyment <33

Arssanguinus wrote: Umbriere Moonwhisper wrote: Arssanguinus wrote: Deviant Diva wrote: From what I've read from the Inner Sea Guide in Pathfinder... and the huge selection of various companion reference material, exotic races -are- meant to be there... otherwise why publish these books? Mayhap it's the GM's that have to change their point of view on the world? ... If you play in Golarion. And even then ... Pathfinder, as an RPG, introduced a massive book of PC races, i think they intended for PCs to play characters of those races in any appropriate fantasy setting.
in a world where you have colossal fire breathing reptiles, brain eating space aliens, sentient jello, hentacle monsters, freaking skinwalkers, and subterranian black skinned spider worshipping elves
i doubt it much too freakish to include
a race of shapeshifting fox people
a series of human crossbreeds
a race of cat-people
a race of women descended from fairies Indeed. In any APPROPRIATE fantasy setting. And in my case, its not an appropriate fantasy setting for (many of) those races. Just because they published it does not mean everyone should feel obligated to use all of it everywhere. Lol I don't feel obligated. But nor do I feel obligated to play a race because it's the status quo in general. Truth be told, it's rare for me not to play a human. Why? Because I adore the psychological aspect of it from a quote I'm gonna paraphrase, 'cuz I first read it when I was 6.
"No matter how dark, twisted, and evil one believes the Devil to be, a human has already thought of such wickedness and made it reality. The same may be said of Angels with good and forgiveness."
So yeah, I figure rpg wise, some races just show their souls on their skin more than humans. But I've always been attracted to mystery so tend to go human.
Umbriere Moonwhisper wrote: Arssanguinus wrote: Deviant Diva wrote: From what I've read from the Inner Sea Guide in Pathfinder... and the huge selection of various companion reference material, exotic races -are- meant to be there... otherwise why publish these books? Mayhap it's the GM's that have to change their point of view on the world? ... If you play in Golarion. And even then ... Pathfinder, as an RPG, introduced a massive book of PC races, i think they intended for PCs to play characters of those races in any appropriate fantasy setting.
in a world where you have colossal fire breathing reptiles, brain eating space aliens, sentient jello, hentacle monsters, freaking skinwalkers, and subterranian black skinned spider worshipping elves
i doubt it much too freakish to include
a race of shapeshifting fox people
a series of human crossbreeds
a race of cat-people
a race of women descended from fairies -FAVES MOONIE-
Umbral Reaver wrote: I wonder how many players will want to play exotic races in my upcoming near-future science fiction that's about humanity's first colony on an uninhabited extrasolar planet and the resulting conflict over resource rights between Earth and the colony. Depends on if they're there for the plot or to blow stuff up in all their xeno glory ~
Arssanguinus wrote: Deviant Diva wrote: From what I've read from the Inner Sea Guide in Pathfinder... and the huge selection of various companion reference material, exotic races -are- meant to be there... otherwise why publish these books? Mayhap it's the GM's that have to change their point of view on the world? ... If you play in Golarion. And even then ... Even then -what- exactly? I apologize, I'm a Society player. There are a lot of adventures where if you can't act on a surprise round, your character can easily be one-shotted. D.E.D.
Doesn't matter what race, what buffs, what feats... D.E.D.
That said, home campaigns are another beastie all together.
From what I've read from the Inner Sea Guide in Pathfinder... and the huge selection of various companion reference material, exotic races -are- meant to be there... otherwise why publish these books? Mayhap it's the GM's that have to change their point of view on the world?

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In the end, we must adjust to the player majority or part ways.
Each of us have our own reasons that we absolutely love about role-playing.
I simply love delivering and receiving a good story with surprising twists and turns (with a touch of the erotic from time to time).
But, the majority of the groups I try out tend to be those who like to work the rules to the max advantage. They love the challenge of making incredible creations on paper and die roll results rather than the actual "role-playing" a.k.a. boring part.
For the longest time, I was adamantly against this mindset, but kept my own council because even though my characters weren't min/maxed, they pulled their weight. Then one of these players, who is extremely effective and not as overbearing as some might think, said a very simple thing that adjusted my view forever.
"Everyone has to pull their weight so that the party may survive. Otherwise a non-efficient character is a liability . I am No One's liability and I Will Not be the cause of your characters death."
Ever since then, I've been more open minded to the optimized mindset in groups and have tailored mine to be just as efficient without sacrificing from the role-play standpoint.
terry_t_uk wrote: On the paizo website, click on pathfinder Society
In the "menu bar", select products
Select "Sanctioned Modules"
Search for fangwood Keep
there should be a link to the chronicle following the ISBN details
!!!TACKLEHUGS!!! Thankies!
Ok, So I've discovered where I need to go to print out the form my players have to fill out.
I wish to run Fangwood Keep for them. I've already bought the module at one of our local game stores. (SUPPORT YOUR LOCAL GAME STORE)
Where do I find the Adventure Record (AR I think?) I give them at the end of the module with their Prestige Points and the Event Name?
Is there a Sticky somewhere that tells us:
Step 1. Create a Session: Sign-In > Left Window "PATHFINDER SOCIETY" logo > Third Menu from the top (grey) "My Pathfinder Society" > etc.
Step 2. Print out AR: -Directions on How to Get to the AR's and how to print off-
Step 3. UnKnOwN 0.0
-Needs a Lexicon of Terminology-
Thank you Preston! I'm gonna see if I can find where the the experience sheets are. I really should just swallow my pride and ask my GMS where to print it out. But they're just so dang competent and I hate to ask something I should be able to find on my own.
BigNorseWolf wrote: Player gets charmed by the vampire.
"Why is bob tossing all the garlic, silver and holy symbols down the well?
"meh, must be a faction mission"
LOLZ
The throwing random holy stuff down a well reminded me of the first game I listened in on at a game shop. there was a wailing coming from well. They were all "Uhh... trust us, we know it hurts Mr. Ghost, but it'll help you move along... -whisper- I am NOT going down a freakin well to battle a ghost!" -pours a gallon or so of holy water into the well-
HaHa! People with Faction Missions where they had to change something on ancient text HATED me and my Osirion Lore Warden.
1. No perception to speak of but would always roll a 20.
2. Their characters are skilled out the ears in bluff/slight of hand and always rolled a 1 while she was looking.
XD "Hey, um, can I take a look at that?" -glare- "And why would that be Mr. Been Caught Altering Historic Texts One to Many Times?!" "Um... LOOK A BIRD!" -GLARE-
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I have to say... I think it's a crying shame that they got rid of the Faction Missions. I'm very new to Pathfinder Society and it was a point of pride to accomplish my WTH?! Osirion Faction Missions. -Drink this poison and drink from the Well of Asmodeus... did it cure you? No.. hmm.. oh! You might want to drink the antidote! Or... Walk into that Ember Sandstorm and catch an ember in this itty bitty box >.> Or... Rip out feathers from a harpy while it's in mid-0flight -there are rules to do this o.O- and gather blood from a troll in complete darkness -THERE'S NO DANG TROLL ANYWHERE IN THIS ADVENTURE!!! -roams and randomly finds a troll-
I've noticed that Pathfinder has become a game of statistics and numbers and hack/slashy. The Faction Missions helped inject a dose of role-playing and thought that seems to get overlooked otherwise... Sad sad day.
Hihi!
So, I've had the privilege of playing society modules under excellent GM's and thought I'd contribute to the cause and give them a chance to play. I know I'm going to run Fangwood Keep. I've played through it and really enjoyed it so I'll have that perspective. But the only thing is, I don't know where to get the basic documents for handouts and forms to document it. I want it to be legal.
Can someone direct me to where I need to go to read and print what I need to make this a legal game? Also, for the life of me I can't remember the email that was used for my society character. Regardless of what it was, I would like to have my paizo number associated with this email. Is this possible and how do I do it?
Please advise! Thank You!
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