Catfolk

Deviant Diva's page

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Arssanguinus wrote:
Deviant Diva wrote:
Umbriere Moonwhisper wrote:
Arssanguinus wrote:
Umbriere Moonwhisper wrote:


but when your setting has colossal fire breathing reptiles, brain eating space aliens, sentient jello, hentacle monsters, skinwalkers, and subterranian black skinned spider worshipping elves?

will adding a race of shapeshifting fox people, a series of human cross breeds, a race of catpeople or a race of women descended from fairies really break your immersion any further?

Ah. The famous "but ... DRAGONS!!!" Argument.

First, of those things you mentioned, the first is exceedingly rare to legendary, the second is non existent, so is the third, so is the fourth and fifth, and there are no Drow equivalents.

The but ... Dragons! Argument is a rather broken fallacy on its face.

Did you just play the Dragon card -AFTER- she listed a plethora of things that have nothing to do with the power level of dragons? o.O -DoNe-
You confuse me. What does power level have to do with either half of the argument which was about oddity and fitting in?

I apologize. When I see someone use "DRAGONS!" as the begin and end all of their statement, my defense mechanism auto-spouts power level.

Look, at the end of the day, we all game to have fun. Fun is subjective; so game with those who share your view of fun, be it odd or mundane and call it a day.


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Zorajit, would those players who just wanted to play "x" with no commitment be anymore committed to any race, human or otherwise?

I agree that in a world where there is no dragons, a half-dragon cannot exist. So does that make you the bad GM who doesn't accommodate a player who wishes to play something that cannot feasibly exist in a world of your making?

No.

That makes the person a bad Player edit: for thinking you're a bad GM for not allowing them to play it.


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In the end, we must adjust to the player majority or part ways.

Each of us have our own reasons that we absolutely love about role-playing.

I simply love delivering and receiving a good story with surprising twists and turns (with a touch of the erotic from time to time).

But, the majority of the groups I try out tend to be those who like to work the rules to the max advantage. They love the challenge of making incredible creations on paper and die roll results rather than the actual "role-playing" a.k.a. boring part.

For the longest time, I was adamantly against this mindset, but kept my own council because even though my characters weren't min/maxed, they pulled their weight. Then one of these players, who is extremely effective and not as overbearing as some might think, said a very simple thing that adjusted my view forever.

"Everyone has to pull their weight so that the party may survive. Otherwise a non-efficient character is a liability . I am No One's liability and I Will Not be the cause of your characters death."

Ever since then, I've been more open minded to the optimized mindset in groups and have tailored mine to be just as efficient without sacrificing from the role-play standpoint.


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I have to say... I think it's a crying shame that they got rid of the Faction Missions. I'm very new to Pathfinder Society and it was a point of pride to accomplish my WTH?! Osirion Faction Missions. -Drink this poison and drink from the Well of Asmodeus... did it cure you? No.. hmm.. oh! You might want to drink the antidote! Or... Walk into that Ember Sandstorm and catch an ember in this itty bitty box >.> Or... Rip out feathers from a harpy while it's in mid-0flight -there are rules to do this o.O- and gather blood from a troll in complete darkness -THERE'S NO DANG TROLL ANYWHERE IN THIS ADVENTURE!!! -roams and randomly finds a troll-

I've noticed that Pathfinder has become a game of statistics and numbers and hack/slashy. The Faction Missions helped inject a dose of role-playing and thought that seems to get overlooked otherwise... Sad sad day.