Harighal

Devereaux, The Crescent Moon's page

281 posts. Organized Play character for TriShadow.


Full Name

Devereaux, The Crescent Moon

Race

| HP 44/44 | AC 20 | F +9 R +10 W +8 | Perc +8| Default Exploration ( Avoid Notice)

Classes/Levels

| Speed 25ft | Active Conditions: None

Gender

"Dev"| Male CN Medium Magus 4

Size

M

Age

24

Alignment

CN

Deity

Calistra

Strength 12
Dexterity 18
Constitution 12
Intelligence 14
Wisdom 10
Charisma 12

About Devereaux, The Crescent Moon

Devereaux, The Crescent Moon

AC 20, Fort +9, Ref +10, Will +8

HP 44

Speed 25 feet

Perception +8

Melee
+1 Striking Hatchet +7 (Axe; Traits Agile, Sweep, Thrown 10 ft.) Damage: 2d6+1 (S)
Kusarigama +7 (Disarm, Monk, Reach, Trip, Uncommon, Versatile B), Damage 1d8+1 (S)

Ranged
+1 Striking Hatchet +10 (Axe; Traits Agile, Sweep, Thrown 10 ft.) Damage: 2d6+1 (S)
Bola +10 (Uncommon, Nonlethal, Ranged Trip, Thrown 20 ft.), Damage 1d6+1 (B)
Ranged Shuriken +10 (Agile, Monk, Thrown, Uncommon), Damage 1d4+1 (P)

Arcane Prepared Spells DC 17, attack +7
2nd Mirror Image, Scorching Ray
1st Shocking Grasp, Gravitational Pull
Cantrips Produce Flame, Acid Splash, Chill Touch, Electric Arc, Message

Skills
Acrobatics +11
Arcana +8
Athletics +7
Deception +7
Diplomacy +7
Lore: Arcana +8
Lore: Underworld +8
Society +8
Stealth +10
Thievery +10 (+1 to pick locks and disarm traps)

Languages None selected

Str +1, Dex +4, Con +1, Int +2, Wis +0, Cha +1

Additional Feats
Arcane Sense
Canny Acumen
Charming Liar
Force Fang
Spirit Sheath
Trick Magic Item

Additional Specials
Canny Acumen (Perception)
Conflux Spells
Hybrid Study (Starlit Span)
Spellstrike Specifics

Items
Bracelet of Dashing
Leather Armor
Thieves' Tools

Spellstrike (Magus) Frequency until recharged (see below). You channel a spell into a punch or sword thrust to deliver a combined attack. You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell don’t occur immediately but are imbued into your attack instead. Make a melee Strike with a weapon or unarmed attack. Your spell is coupled with your attack, using your attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for your multiple attack penalty, but you don’t apply the penalty until after you’ve completed the Spellstrike. The infusion of spell energy grants your Strike the arcane trait, making it magical. After you use Spellstrike, you can’t do so again until you recharge your Spellstrike as a single action, which has the concentrate trait. You also recharge your Spellstrike when you cast a conflux spell (page 40) that takes at least 1 action to cast; casting a focus spell of another type doesn’t recharge your Spellstrike.

Arcane Cascade (Concentrate, Magus, Stance) Requirements You used your most recent action to Cast a Spell or make a Spellstrike. You divert a portion of the spell’s magical power and keep it cycling through your body and weapon using specialized forms, breathing, or footwork. While you’re in the stance, your melee Strikes deal 1 extra damage. This damage increases to 2 if you have weapon specialization and 3 if you have greater weapon specialization. Any Strike that benefits from this damage gains the arcane trait, making it magical. If your most recent spell before entering the stance was one that can deal damage, the damage from the stance is the same type that spell could deal (or one type of your choice if the spell could deal multiple types of damage). If the spell couldn’t deal damage, this stance’s bonus damage depends on the spell’s school. Abjuration or Evocation force; Conjuration or Transmutation same type as your weapon or unarmed attack ; Divination, Enchantment, or Illusion mental; Necromancy negative;

Arcane Innate Spells DC 16, attack +6 Cantrips Detect Magic

Focus Spells (1 points) Shooting Star You let loose a projectile that flies true and leaves the blazing trail of a meteor behind it. Make a ranged Strike, ignoring the target's concealment and reducing the target's cover by one degree for this Strike only (greater to standard, standard to lesser, and lesser to none). If the Strike hits, the meteor trail hangs in the air. This gives the benefits of concealment negation and cover reduction to any attacks made against the creature (by anyone) until the start of your next turn.

Force Fang – Magic Missile, Melee* Edition! Gain the force fang conflux spell. [A] your weapon becomes pure force and automatically hits for 1d4+1 force damage, adding 1d4+1 every 2 spell levels. *Compatible with Starlist Span by explicit wording, which again implies to me that Arcane Cascade should also be compatible.

[spoiler=Backstory]

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