Devastat's page

No posts. Organized Play character for Forsakensoul.


Full Name

Devastat

Race

Human

Classes/Levels

Sorcerer (Crossblooded)

Gender

Male

Size

Medium

Age

24

Alignment

Neutral

Deity

Nethys

Languages

Common, Celestial

Strength 8
Dexterity 15
Constitution 14
Intelligence 12
Wisdom 14
Charisma 17

About Devastat

Spoiler:

Intended Build:

+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain 1 additional skill rank at 1st level and 1 additional rank whenever they gain a level.
Languages: Humans begin play speaking Common and their ethnic language. Humans whose ethnic language is Common (or Taldane, in the case of Chelaxians or Taldans) do not receive an additional ethnic language. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Level 1 - Sorcerer (Crossblooded)
Level 2 - Sorcerer (Crossblooded)
Level 3 - Sorcerer (Crossblooded)
Level 4 - Sorcerer (Crossblooded) +1 Cha
Level 5 - Sorcerer (Crossblooded)
Level 6 - Sorcerer (Crossblooded)
Level 7 - Sorcerer (Crossblooded)
Level 8 - Sorcerer (Crossblooded) +1 Dex
Level 9 - Sorcerer (Crossblooded)
Level 10 - Sorcerer (Crossblooded)
Level 11 - Sorcerer (Crossblooded)

Traits:
1. Reactionary (Combat) - Gain a +2 trait bonus on initiative checks.
2. Irrepressible (Faith) - Can use your Charisma modifier in place of your Wisdom modifier when attempting Will saving throws against charm and compulsion effects.

Feats:
1B. Eschew Materials
1. Iron Will
1. Toughness
3. Improved Initiative
5. Spell Focus (Evocation)
7B. Great Fortitude
7. Spell Penetration
9. Deific Obedience (Nethys)
11. Quicken Spell

Sorcerer Bloodlines:
Orc & Solar

Bloodline Powers:
1. Sunsight (Su)
3. Friend of Fire (Su)
9. Blood Piercing [Bloodline Mutation]
15. Healing Fire (Su)
20. Solar Ascension (Su)

Bonus Spells:
3rd. Burning hands
5th. Bull's strength
7th. Daylight
9th. Wall of fire
11th. Flame strike

Favored Class Bonus: Sorcerer (Add one spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast.)