So...who has made a killer bunny with the Mauler archetype? Even though it stinks mechanically, I'm tempted to do that or go with a squirrel... Edit: On a second read though, I can see that the battle bunny is a thing. I'm very tempted to make a character with the Rabbit of Caerbannog as his familiar...
VampByDay wrote:
Honestly, buy what you want to make your character flavorful. It's your character, RP him the way you want. You don't have to optimize your build to have fun, just be aware of your limitations and try to avoid situations where you're disadvantaged.
One correction: A battalion is a sub-unit of a brigade or regiment. So, for a primarily infantry formation the order would be: Army (2-4 corps)
There are a number of differences based on what type of equipment is in the organization. For example, Artillery units are organized into Batteries instead of Companies; Cavalry tends to use the term Squadron instead of Battalion; etc.
It was organized into Lances of three men: A man-at-arms (i.e. a Knight), a squire, and a page. Only the Man-at-arms and Squire were armed. A number of Lances would be organized into a Contingent. The size varied depending on how many men were available at the time. They had a number of bowmen that were organized into their own contingents as well. At it's weakest, the Company was made up of a single Contingent of about 250 men. Anyway, hope that helps at least a little.
We've had some success bringing more women in at private/home games. I know for my wife, who has now played about 5 sessions, a big issue was whether other people were watching. She's new to all of this and isn't comfortable playing in public yet (except for at a Con- she played her first game at GenCon 2013). Since she became interested she's convinced some of her friends to try playing in a PFS game, and and we've had some success with that. If she's already into Star Trek/Star Wars/Star Gate/Dr. Who/Firefly or even GoT, then she may be a good candidate for a future gamer. Just treat her like you should treat any other new player who hasn't yet learned the ropes. The rule is don't be a dick...
Thanks for all the suggestions. @Dark Immortal: you've pegged exactly what I'm going for. Command, and related compulsions, are going to be his main focus. Fire was mostly just an attempt to have some capacity for offense... But I'm thinking I'll forgo that completely. You've convinced me to look at the trickery domain a bit more. I was worried about survivability, so invisibility and the domain power might just be the ticket. A related question - are Command and related compulsion spells considered to be attacks for the purposes of breaking invisibility? An invisible voice making evil suggestions sounds very Asmodean... I think I'll stick with Human for his Race... That second feat is just too valuable. Thanks again for the help, you've all given valuable suggestions.
OK...round two. This time as a dirty optimizer...
Traits:
Feats:
I lose a caster level of Cleric by taking the Sorcerer level, but gain +2 DC on my enchantments to compensate, so it's a net gain. As an Evangelist Tarkus can spontaneously cast Command with a DC of 20, and his other 1st level compulsion spells are DC 19. I was leaning towards the Fire Domain to give him a minor ranged attack that didn't require an equipped weapon. I know firebolt is a crap ability, but it's better than a light crossbow early on, and later Fireball isn't half bad. Taking the level of sorcerer also opens up the Sorc spell list, so I may just sub a wand of magic missile, although it burns two more prestige points. I'm not sold on Deception or Trickery...it just doesn't appeal to me.
calagnar wrote:
Ah, I missed that the update isn't society legal. He should otherwise qualify as the Evangelist gives the Bardic Performance class feature, and he qualifies for any other feats that rely upon it.
Lingering performance was next on my Feat list. My first priority was getting my DC's up for Command. Improved initiative will have to wait for level 5. As to Maestro...I would have sworn that I read something saying that the class restrictions were changed on the "...of the society" traits, and now all you needed was the Bardic Performance ability... If I absolutely can't take Maestro, I'll go for reactionary. Evangelists don't get a channel until level 3. Plus it's negative energy. For the stats I think you guys are right...I'll be dumping STR, it just feels so *wrong*. I was avoiding Aasimar in favor of human for the extra skill points and feat...but If I'm going full-cheez wiz with the guy, I could do the Sorc splash with an Aasimar, and not worry about the spell focus as it gives me the +2 DC that I'm looking for. Thanks for the advice...I'm going to play with the stats a little and come back.
I thought I had an amazing original idea...for a Lawful Neutral Cleric of Asmodeus. So I look on the boards...and it's been done a thousand times. lol. It's too good of a role-play opportunity to waste though. I'm burning some GM credit to bring him in at Level 2. Tarkus Ignatius Corbin Argentilla de Macini
Statistics
Feats: Greater Spell Focus (Enchantment), Spell Focus (Enchantment)
He's hyper-focused on compulsion spells. At 2nd level Command has a DC of 18; Murderous Command is DC 17. Pure caster. My conundrum is stat allocation- I absolutely need an INT of 12+ for the skill points; I'm pumping skills into Profession: Barrister, and Knowledge skills for role-play purposes. A CHA of 12+ is needed for some of the Evangelist abilities, and face skills (he *is* an attorney). Beyond that, I can't decide. Dumping CON is suicidal. What few attacks he'll be making will be ranged. And dumping strength just makes inventory management a pain in the ass. I also had a temptation to be a Dirty Cheese Monkey Optimizer and take a level of cross-blooded Sorcerer (Fey/Serpentine) to pump my DCs up by +2 and allow mind-effecting & language dependent spells to work on animals, magical beasts, and monstrous humanoids... Meh. I feel like I'm trying to run too many directions at once. Anyway, some advice would be welcome. :)
Hi, I've only been with the society a short while- I really only learned about it GenCon 2013, and will be DM'ng my first PFS scenario next week (although I've been DM'ng D&D 3.5 for years), but wanted to throw my .02 in on this. Let me say that a lot of people show up for our PFS games that won't ever see the forums, optimize their characters, and aren't 'tactically' the best players. A 'Hard Mode' is great for those that want it, but I think for many people, PFS is their first real exposure to RPGs. I know our group has attracted quite a few that are:
For the above, the CR system is a great fit- and the PFS scenarios we've played together have been challenging enough to nearly kill off a player every other scenario or so. Again, add 'Hard Mode' (or Nightmare- "replace all enemy human NPCs with Polymorphed Ancient Black Dragons, and all non-human NPCs with Balors"), as long as it's optional- but the core of the scenarios seems challenging enough as it is for new players, and those uninterested in optimization.
Hi everyone, I'm a new PFS GM- first game is actually coming up shortly. I've been DM'ng my own games for years though, so I'm not inexperienced. I'm running 04-18: The Veteran's Vault, and have 6 players RSVPd for our session, with a 7th new player (new guy) on the wait-list. Right now I've got two 3rd levels, two 2nd levels, and two 1st levels. A similar level mix has been blowing through our regular sessions, and I thought about bumping the scenario up to the next Tier, but want to keep it noob friendly for now. I've asked if any of the 3rds wants to start a new 1st level Alt, if so I'll just run it at the 1-2 Tier. (the best outcome, in my mind) I was wondering if I should bump the Tier up and open the table to the wait-list player? He'll also be a level 1...so it doesn't seem like a good idea. Or should I just run the Tier 1-2, and just expect the scenario to be a cake-walk for the group?
Diego Rossi wrote:
Doh! It's amazing how easily you can overlook something like that when reading...Thanks for pointing that out to me!
OK, I have a question regarding Boon Companion. In the event that your animal companion/familiar is killed or dismissed, and you get a replacement companion/familiar (per the usual method for your class), does Boon Companion apply to the new companion/familiar? I feel like you can read Boon Companion one of two ways: 1. Boon Companion applies to a specific animal- the companion/familiar you had when you took the feat. When he/she dies or is dismissed, that's it- you now have a wasted feat. 2. Boon Companion applies to the Animal Companion or Familiar class feature for one specific class; i.e. a dual class Ranger/Wizard can take Boon Companion once for the Ranger's Companion, and then again for the Wizard's Familiar. The feat would then apply to every companion or familiar that the character may have during their adventuring career. So, which is it? I really hope option two...
Thanks for the advice everyone. I think I'm leaning towards either a dip into barbarian or sticking with the original 2-levels-of-Ranger plan. It's not optimized, but it works with the original character concept better. You guys have definitely given me some ideas for my next build though- the witch looks interesting, and I hadn't really explored the barbarian archetypes before. Thanks!
Well, I wanted a druid "feel" for the character, but actually dipping druid just duplicates most of my sorcerer bloodline abilities (plus wisdom is my dump stat, lol). 2 levels of Ranger gets me weapon & armor proficiencies, Wild Empathy, Tracking, and a Combat Style; as well as more skill points than a druid, sorc, or fighter. I plan on using a crossbow, and can take precise shot with my combat style, bypassing the prereq of Point Blank Shot. I didn't notice the '1 companion per scenario' society rule before, so that certainly rules out taking the Falconer archetype. After looking back at the Eldritch Knight, it's not worth giving up my bloodline abilities at those levels. So that's right out as well.
Hi all, I'm not sure what I want to do with my society character- I'm one XP from 2nd level, and need to make up my mind. Fluff wise, my character was orphaned and raised by an old gnomish druid, but turned out to have a knack for Sorcery. So I'm playing a Human Sorcerer with the Fey/Sylvan Bloodline and a Tiger animal companion. He's focused on utility and buffing spells. Stats/Feats/Traits
I had intended on multi-class to Ranger at 2nd level (above fluff reasons), and was considering the Falconer archetype. Is there a way to take the second (bird) animal companion? Or do I have to give up my Tiger to do so? The intent is to dip two levels into Ranger for the archery training, then go back to sorcerer- so going straight Ranger may be the better choice? I'm also considering the Eldritch Knight prestige class. Advice? Thank you! |
