| DestinyOpfa |
Apologies for the long list in advance.
1. Are there Avenge mechanics in this Adventure? I saw the core set having rules for fighting monsters that other characters in the same location having failed to defeat but not this one? How do we go about it if there are?
2. I am only able to play one card per type per check am I correct? So if a villain has 2 lives (Combat then Combat) I can play 2 blessings (one for each life)?
3. I can play spells anytime am I correct? Even during my opponents turn? I understand I can play one spell per check (when someone/myself) has flipped the card and I am responding to it, but how many spells can I play per turn?
4. When playing a Boon (usually Blessing) says add 1 die, is it the highest die, lowest die or both? E.g. If I play Scorching Ray with a Blessing, what die does it add? 1D12? 1D6? 1D12+2D6?
5. When adding more dies to a check that has +1, do I double the +1 as well?
E.g. If I roll my Arcane Die for Scorching Ray and my Arcane Die is D12 (+3 Charisma), and I use a blessing, is it 2D12 (+3 Charisma to each die) So I subtract 6 from the Check Requirement?
What about fixed values like Cure? If I blessing a cure, is it 2D4 (+1 each to each die)?
6. For Fights that have Combat then Combat, I read that you HAVE to roll for second combat even if you fail the first one. What happens if you Fail the first Combat Roll but pass the Second one?
7. Does unused Loot stay with you forever? E.g. If I decide to take out my Shih Medallion to replace it with a different item, what happens to the Shih Medallion? Can I reverse the decision 1(or future) scenario(s) later?
8. Does banishing Pidget (Henchman) count as defeating him?
9. If I use an Arcane Die for a Combat Check, does it count as an Arcane Check/Invoke? E.G. If I use a card that says add 2 die to your Arcane Checks, does CASTING a spell/using the spell in combat give me 2 additional die?
10. Are Villans and Henchmen Monsters? (My card says add 2 to defeat Monsters).
Thanks :)