Honestly, I really want more quotes from in-setting songs, tomes, and works of fiction. Up to this point, telling is the more common of conveying lore. I want a bit more showing.
Hearing that the book Serving Your Hunger contains puzzles to riddle the mind is telling me what that book says. Having a sidebar which says, "Man's mind contains a ravenous beast called the soul; it should be exercised, not exorcised" is showing me actionable ways to act like an Urgathoan.
I'd LOVE more of that.
To expand the discussion, don't forget about atheists, characters who worship multiple deities, characters who worship pantheons, characters who worship splinter versions of the mainstream religion, characters who call themselves members of a religion but don't practice, characters who are searching for a connection to the divine but haven't found it yet, and the millions of other variations.
Ƹ̵̡Ӝ̵̨̄Ʒ Desna's Blessings Ƹ̵̡Ӝ̵̨̄Ʒ
Never mind, I saw what Jason posted earlier, and problem solved. Use my post as inspiration for your occultists *snap-point and tongue-click*
It would be interesting to have more crystal-based implements. Crystal Healers in real life claim to use their crystals to solve emotional and physical problems. This NEEDS to be integrated into the Occultist class, or at least have a rule that you can use anything thematically appropriate with due significance as an implement.
I would really not care for Anthrax in my Bestiary 5. I'll wait for the PRD update, thanks. I would rather not have suspicious, unidentifiable substances in the Bestiary 5.
But above all else, I don't want a page or pages that seem(s) real, like it's right there when you look at it, and it's in a book full of other similar pages so it would make more sense for it to be there than not, but upon further investigation and scientific testing can be proven to not actually exist.
Yeah. That's pretty much it.
A Witchish Archetype is pretty neat for a Bard, but I definitely think Otherworldly Performance needs some tweaking. I think increasing the round usage would work. Maybe 2 for a regular hex, 3 or 4 for a major? I could be wrong I think, maybe?
Thanks for the advice. I originally had it at 2 uses, but the reason I turned it down was because it seemed like they'd be bleeding out Bardic Performance uses, especially early on, but I suppose that's the point.
Let's make it, yeah, 2 for a regular hex, and 4 for a major hex. Let's also make it so that she can learn a grand hex at 18th level, and let's have that cost 6 rounds of bardic performance.
I made a character who had a lot of "Court Bard" in the family, but also grew up with strange experiences more befitting of a witch. And thus, this archetype was born: the Eldritch Artist. Give me your thoughts. Do you think a detail is overpowered or underpowered? Why do you think so? What should I change?
Eldritch Artist (Bard Archetype):
One artist may sing about a beautiful sight she saw; another may watch a bustling city for hours and invent a new dance. The Eldritch Artist pierces past the veil, bringing inspiration from strange and recondite forces into her art. She sings about the forgotten. Her dance attempts to recreate sights and visions that authors have no words for. The performances she weaves are both terrible and oddly wondrous.
Artist’s Patron: At 1st level, the Eldritch Artist must select a witch patron theme. This patron represents a force she knowingly or unknowingly draws upon for artistic inspiration. At 3rd level, an Eldritch Artist adds the first bonus spell her patron offers to the bard spell list. Every three levels thereafter, the Eldritch Artist adds the next bonus spell from her patron to the bard spell list. For example, an Eldritch Artist that selects the Deception patron would add ventriloquism to her spell list at 3rd level, invisibility at 6th, blink at 9th, and so on.
Otherworldly Performance: At 2nd level, the Eldritch Artist can break from the standards and tropes of her art to manifest unnatural magic powers. She learns a new witch hex at 2nd level, and every four levels thereafter. She may only learn hexes that can be used as a standard or move action. At 10th level, she may select from the major hex list as well. In order to cast a witch hex she knows, she must spend one use of bardic performance. This replaces versatile performance.
I'm enjoying these so far- makes the drive into work less of a chore. I was under the impression that this was a trial run, to test the waters so to speak. So how is that going? Is the Pathfinder Legends something we'll see more of after this series is done, or has it failed to produce and be discontinued? I'd certainly like to see more of this stuff and would hate for it to stop.
Truly. I can't wait until they get to Curse of the Crimson Throne, and I would love to watch the iconics be switched out (especially considering it wouldn't make sense to have Valeros, Merisiel, Harsk, and Ezren a second time when in the adventure before they would have presumably reached level 14 or something like that.
I would like a party of Seelah, Lem, Sajan, and Seoni. That would be incredibly fun to watch.
Okay, thank you for the input, I think I may drop the entangle effect entirely. That after all is a bit too potent for a class that isn't full spellcasting. I'm going to modify enveloping darkness so that at that point, your darkvision can also pierce magical darkness. For Knight of the Night, I'm going to probably add something that makes your shadow weapons from Obscured Arsenal function like real weapons.
I have a show on youtube where I sometimes show off the homebrew class options I think of. I noticed that we have a more confined list of Bloodlines for bloodragers than we do for sorcerers (obviously because bloodragers are very new) and I had the idea of a bloodrager transforming into a monstrous silhouette, so the first bloodline I decided to 'port to the bloodrager' was the Shadow Bloodline. I want feedback for what you think I could modify about this bloodline to make it fit the theme better or smooth out the mechanics. I don't want this bloodline to be optimized for power, I want it to fit the theme. I would not recommend this post for people who are not familiar with the Advanced Class Guide yet (at least the bloodrager section). Thank you all in advance!
Shadow Bloodline (Bloodrager)
As you perfect your bloodrage, your features become increasingly dark and warped, until you become a true herald of shadow with the quasi-real creations of the Shadow Plane at your command.
Shadowstrike (Su): At 1st level, as a swift action up to three times a day as a swift action you can taint your attacks with pain-inducing shadow. For 1 round, your attacks deal an additional 1d6 points of nonlethal damage. Any creatures without low-light vision or darkvision successfully hit by the attack are dazzled for 1 minute. At 12th level, you may use this ability five times per day.