Kraz Ryabstev wrote:
Edit changing faith to Iomedae and alignment fron neutral to Lawful Neutral. Detailed background still in works.
Here is Korg Duthelm, Inqusitor. Well at least its his background. I will put the full summary behind spoiler tags and give you the quick summary here. Korg was the epoch of dwarven success, a powerful cleric of Torag a hero of his people. A crack commando entrusted with only the most dangerous of missions for the church. His final mission left him trapped by a spirit of hate that slowly tortured his very essence away. Stripping him of all that he was and leaving him a hollowed out shell, a shadow of the man he was. Self-exiled from his peoples lands he found himself living in the shanties of Korvosa, Shingles where he was a drug addicted wretch struggling for a way to get his next fix. A vision during one such drug induced dream included a visit from Dranngvit who gave him a new purpose in life as a champion of vengeance. This quest starts with the pusher that so often fixed him a petty crime lord named Gaedren. Ok here is the full long story, I will include a character sheet if I am included in the game, or if I have time tomorrow. background:
Korg Duthelm is an empty shell, a figment of the dwarf he once was, a hollow vessel filled with a thirst for vengeance. His story started many years ago, as a young man Korg was the prodigal son. His father a wealthy merchant in Highhelm was proud that his second born son took to the priesthood of Torag and excelled once there. He was quickly moved to Larrad, where he studied and learned of his people’s history and culture in the hallowed temple-caverns below the mountain. Next he returned to Highhelm to witness the lawful government in work and study modern dwarven culture. When he graduated from the temple he was assigned a position as an apprentice under an experienced combat priest named Cagtorm Middlepeak, the next couple years were spent under his instruction. He learned to manage a squad of fighters, how to keep moral high, to tend to their medical and emotional needs and finally their grief and the internment of their companions.
Eventually he was given a squad of his own. His unit received numerous awards, and after a short ten years he began to rise in the ranks of his people, bringing great honor to his family. He became a commando of sorts, sent out to deal with the enemies of the Dwarven people, he toured the dwarven lands throughout the inner-sea region, always victorious in his endeavors always the champion. Until five years ago. His final mission was an expedition into the under-realms below the Hold of Belzken to recover an artifact of dwarven antiquity lost during the quest for sky. His team, his companions penetrated deep into the earth destroying an uncountable number of orcs and other foul minions before arriving at a point beyond any they had maps for. A region uncharted on any modern map and obviously shunned by the orcs and the other creatures from above. They traveled for near a week going deeper and deeper without seeing any signs of life, all they perceived was a steady feeling of unease and terror that ate away at their vary souls. One by one they were overcome by a psychotic ailment that caused dwarf to turn on dwarf, in the end only Korg survived the brutal infighting, so strong was his will and his love for Torag. In those final days as he arrived at his goal the Maker’s Anvil, rumored to be Torag’s anvil from time before time. He had but the strength to lie atop it and cry, success was his, or so he thought. For lurking in the ancient dark recesses of these once great halls was an entity, a spirit, a composite of all the trapped dwarven souls, souls of those that were left behind those that could not achieve the sky, those that were never interned properly. It was a spirit of hatred of contempt for the living and chiefly the dwarven living. It easily overcame Korg and trapped him in a phsycic prison where it tortured him daily over the next year. Slowly bit by bit removing every part of him that he held dear but never allowing him to perish, the creature drained the very essence of Korg away, and once almost every last semblance of dwarven life was drained the final and greatest torture was bestowed. It let him live. Depositing him in a tunnel that led back to his homeland it let him go. Korg was drained of all his abilities, all his memories, of the histories of the dwarves, their fights and their struggles it was all gone. Or mostly, bits remained fragments of memories haunting echoes of the man he was once and would never be again. When he was found naked and struggling through the caves by a band of dwarven soldiers he was taken back to Kovlar the nearest dwarven city. He was nearly unrecognizable, he had left as the epitome of a dwarven hero, and returned a wretch whose mind was shattered, he was eventually recognized and the greatest healers could do nothing to return him to his previous stature. In the end he was interned in a hospice, to live out his days. The great pride his father had in him eventually turned to sorrow at the loss of his once great son, and eventually to shame. Korg escaped the hospice care, still mad as a loon he fled the dwarven lands and all the ghosts of memories that lingered there. He lived the life of a vagabond until one day he found himself in Korvosa a denizen of shingles, the lowest of the low, living day to day by begging and stealing, an addict whose drug of choice was shiver. When he was high he could recall more of who he was, he would dream of the things he had done, the people he had known and the people he could call his own, but sadly these memories were retained only on a primal level when he came to.
-How did you acquire your class? Korg’s class draws on abilities he once had as a cleric before he was energy drained back to level 0. Detailed in background. He became an Inquisitor at the call of Dranngvit, dwarven god of vengeance, detailed in background. -How did you assemble your starting equipment?
-What's the worst event of your life so far?
-What's the best thing that's ever happened to you?
-How do others perceive you in social interactions? Cold, distant and a bit crazy initially, upon further inspection Korg shows his righteous side, a dedication to his goddess and her call for vengeance. -How assertive are you when making a decision? Korg is driven by an inner fury that helps him see the right decision and act on it. I would say he can be very assertive, but not without consideration of others he respects. -How do you feel when faced by setbacks? Furious, Korg has delt with more setbacks then maybe any other man and when balked today in his new life it infuriates him, causing him to ruminate and dwell on the issue and possible solutions. -Do you stay in contact with your family? What do they think of you? Korg is ashamed of all that he has lost, and for the most part can’t remember it anyway. He has glimpses of memories of his proud father and his siblings but much of that is lost in his shattered mind.
-How long have you lived in Korvosa and in what part of the city? 2.5 years all of it in Shingles. -What is your opinion of the current state of affairs in Korvosa? Korg sees Korvosa as the pinnacle of the rich living off the struggles of the poor. If he was not so obsessed with his own inner demons, he could become a champion of the people. -What is your connection (past or present) to Gaedren Lamm? Gaedren Lamm was Korg’s pusher, for the entire time he has been here. Now he tops Korg’s list. Korg’s efforts today are entirely focused on paying back the wretched criminal Lamm for the drugs he peddles and the lives he has ruined.
I am interested in getting back into pbp. I have played once in the past maybe a year or two ago, so I have some experience but that game petered out fairly quick. I can post multiple times/day 7 days/week. If I am not deemed too experienced I will build a Inquisitor for the game. Thanks for your time.
Tarlane if you still want to run this I would be interested in getting involved. As a character concept (rough will be happy to provide a more detailed description and background). My intent was to play a local teen, a jack of all trades who has picked up his various skills from members of the community, a bit of storytelling here, some magic there, a mischievous yet good-intending youth. A bard initially, perhaps a bit more later. Anyway let me know if you want to try and keep it alive, and I can give you the full write up.
Round 1 Initiative 18 Turning towards the spinning creature I will move to be within 30 feet and if able use my Spell Like ability to summon an Acid Dart (PFB pg194 lvl 1 conjuration ability) launching it at the mad-slasher. Ranged Touch attack: 1d20+3=21
inwardly sighs at his relative combat uselessness
Ouch that hurt....I thought I was out by the circle not at the cave entrance? From earlier post:
Assuming the gnome is centered on the cave and his circle is 45' to 50' in radius that would put me roughly 20-30' from the cave. Just trying to figure out where I am. In any case seeing that I can't do anything about the circle I will turn and focus my attention on the situation at hand. The circle powder is silver huh, well it does not take a Magus extraordinaire to connect the dots...it seems that perhaps the gnome was trying to create a protection from evil circle to trap these beasts in. Again assuming that it was only a partial move to the circle's edge I will turn around while beginning to cast the spell Message (pg 250 PFB) pointing at each party member that I can see in the process. Once the spell is complete I will whisper to those that I pointed at "could it be the gnome is trying to trap this monstrosity here? Is he a potential ally?"
GM Chris Mortika wrote:
Quietly so as to be audible only to the party "I don't like the tone in this ones voice, and he seems to be surrounding us in some sort of circle....where I come from circles can be very bad things. We need to put a stop to this now before its too late." "Something is coming down the tunnel to something big and hard maybe a large spider of sorts" I will step out of the tunnel and move away from the gnome attempting to intersect the dust circle and scuff a breech in it.
"Well it seems that the wights tracks lead no further then here, It seems very likely that this is the means of egress that the horrid creature uses to enter and exit the underground." "If we are intent on following it then I can provide us with illumination when needed." I will also look for a place to tie off Jaks, I will then secure my spellbook in my pack and prepare to depart.
"I have a good fifty feet of strong silk rope that we can use, I also have near a half-dozen illumination rods that will work even if they get completely wet, so light sources should not be a problem." "I think we should investigate the caves first as it is closest. Wish I knew how the boy fit into this story, what was it that Winston said about a boy?" scratch goatee while pondering the subject "And why did the attackers last night need him? Could it be as mundane as the passage through being extremely tight and only he could fit?" Deserach will follow the group, though somewhat caught up in the mysterious events trying to piece together what bits of information we have and come up with logical conclusions. OOC: Sorry I missed the last few days, Classes have been extremely busy for me lately.
"It is true that it would take more time to escort the two of them to Carrion Hill but would another farmer be able to handle the trio that came upon us last night? Is it possible that they might try again and this time endanger another innocent family, is it worth the risk just to save a bit of time?" after a slight pause "I don't know the answer to these questions any better then you, but they are all worth considering, perhaps moving the family to another location will see them safe....but...perhaps not."
"It is clear that we should investigate and chase down whatever evil has spawned the attack on these farmers, Yalka raises a good point though, what of the safety of the farm wife and the boy. The fiends seemed dead set on getting the boy (no pun intended) perhaps we should escort them to Carrion Hill for a short while, I would gladly put up the coin to get them lodging if needed." Deserach spends a bit of time in the morning, most likely during the service studying his spell book and meming today's loadout.
I will cast Detect Magic if I understand the rules right since I have it memmed I can repeatedly cast it correct? I will then examine the weapons. I don't have the appraise skill yet will be picking it up when I level but it is untrained so I will give it a go. "I suspect the tattoos are a form of "bandit gang" identification that is common in the river kingdoms, specifically used to identify corpses It does not take much to be able to tell the spear is magical, as I assume we all suspected, I may be able to tell more if given some time to examine the weapon." And I will do just that. Once things have calmed down I will try and find a spot out of the way and light a candle or a reading lantern if one is available and I will examine the "black spear". In my notebook I will draw a sketch and try to reproduce the runes as best as possible annotating any thing that stands out or is interesting.
Orislav wrote:
"This is quite the mystery, the windmill you mention is most likely the very same one that I found out about when visiting the Sage at the edge of Carrion Hill...Zosimus stayed behind to try and assist the sage in return for a map to the location...though we may have our own "map" of sorts in young Gunlar. As to why the boy was so important...it was not only the boy they were after but the farm wife as well if I heard the undead correctly perhaps it was just the forlorn yearning of the recently departed or perhaps there is more to these farmers then meets the eye. I believe that the assailants came from the direction of the berm and that the shadow fled back that way, but to be honest I was in the house when it shot up through the ceiling so anybody's guess is as good as mine. Perhaps we should wait till morning and then take the time to do an exhaustive search of the area surrounding the house."
Round 6 initiative 21: Deserach begins at a whispers tone, words of arcane mystery and power with the meter of a poem, the words slowly increases in volume until there is a palatable sense of crackling energy to his words and presence. cast summon monster 1 (a giant fire beetle) this is cast as a second level caster due to my affinity to conjuration spells, Varissian Tattoo) I will summon the beetle to d14 (I think its open) and have it attack Jonash. Full Round action A portal of sorts opens beside the undead abomination, from which the dry aroma of sun-baked sand and heat issues forth. As quickly as it appears it disappears leaving in it's wake an enormous scarab (well technically its small) it's shell black as night with two antennae that end in soft red glowing bulbs. It's mandibles clack noisily as it anticipates sinking them into the abomination. It immediately attacks.
Round 5 Initiative 21 Seeing as how all the action is outside, I will move downstairs and out into the front yard (H13). At least this foe is corporeal I think to myself as I ready my scimitar to intercept the fiend if he approaches. Readied action to attack the spear-wielding undead if it enters a square I threaten.
At Initiative 21 round 3 Deserach begins to incant strange words of power, moments later the smell of the sun baked desert surrounds him followed by the taint of noxious fumes as he summons forth a slight glob of sand that faintly glows green, within moments it has taken forth the shape of a narrow hard dart and at the wizards direction streaks toward the shadowy figure below. standard action to use my supernatural ability to cast Acid Dart at the shadow below, assuming that I have line of sight. ranged touch attack: 1d20+3=10 damage if this actually hit: 1d6+1=2 Move Equiv. draw scimitar, although my faith in its ability to defend me from this shadowy beast is wavering.
hmm I am screwing up left and right 8). Ok partial revision. Round 1 ready mage armor scroll. Round 2 after light has been cast 5 foot step to I-14 Read Mage Armor scroll (standard) and ready scimitar (move equiv). I see the confusion I said Acid Bolt (a spell) what I meant was Acid Dart, which is a 1st level Supernatural ability of the Conjuration school for reference see page 195 column 1 under conjuration school in Pathfinder Beta. I assumed 1d6+1 (as opposed to 1d6) damage because all my conjuration spells are at +1 caster level.
GM Chris Mortika wrote:
[ooc]Oops you are right I did not memorize it, so instead I will use a move equivalent action to retrieve a scroll of Mage Armor, and then cast it. Leaving my scimitar in scabard for the time being. [ooc] And since I believe I am fairly early initiative wise in the round I will: 2nd round at Initiative 21 MEq: Draw scimitar. 5 foot step down the stairs to H14 looking into the chamber to see what is happening below me, and then if I see the source of the commotion casting an Arcane Bolt (standard) Ranged Touch: 1d20 3=15
On initiative 21 I will do one of two things. 1st if the window is of the type that can be opened I will use a move equivalent action to open the window and a standard action to cast Acid Dart on the undead monster in I10 by my calculations he should be roughly 26.9 feet away from me so within the thirty foot range. Ranged Touch Attack
If the window does not open, or perhaps I do not have a good enough line of sight I will instead cast Mage armor on myself and then draw my scimitar.
"Is hiding the Rolsens family away from the farmhouse really the smart thing to do, should we not be protecting them? If as has been mentioned before our adversaries have spies already would they not observe this?" Deserach will bring these points up outside the earshot of the family, in hopes to not further upset them with brash words. "Now this is just a bit of academic presupposition but suppose these Blackspears Bandits are the living dead? By all reckoning they should be dead and gone some fifty to sixty years. Could Win and the farmer have stumbled into an old treasure cache guarded by the spirits of the bygone bandits?" there may be no merit to this statement but Deserach tends to overthink things to the point of missing simple truths. As it is he feels a bit out of place in a field of strangers who are all scurrying about doing their own thing. After unsaddling Jaks and brushing him down I will make my way to sit down near Grumblenaught more in an attempt to be out of the way then to be social. I will idly fidget with the long pommel of my gilded scimitar.
Yalka wrote:
"Mwa Ha Ha Ha ha" I let out a rolling belly laugh. "Rule the entire inner sea for nearly five thousand years as a beacon of civilization and culture" I say incredulously "and yet we are still remembered solely as the people with the giant beetle." Wiping a tear of laughter from my eye before continuing. "Yes I am from Garund.....Majestic Osirion to be specific, though it has been some years since I have heard the soft crooning of a desert larch." "And no my friend Yalka...we do not live inside giant beetles, though it is true that in the most splendid city of Sothis, the jewel of Osirion, there is an ancient and titanic beetle husk bigger then the tallest building and minarets. Some say it is the spawn of Rovagug and that it is from the time before time."
Grumble and Yalka
Spoiler: In response to Yalka: "Indeed, this particular mine was an old Iron mine atop a river bluff. The miners accidentally breached the river causing flooding of the mine. A windmill was built to assist in pumping out the overflow, though eventually the whole thing was scrapped. The sage that we went to visit indicated that the windmill has been operating again for the last week, this would seem to indicate that someone is occupying the site." "It could have nothing to do with our current situation though but I figured I would bring it to the groups attention......speaking of the group where are the rest of us?"
As Yalka and Grumblenaught arrive they see me leaning against the trunk of a large oak tree resting in the shade of it's mighty branches. Presently I am eating an apple. My pony wanders near by grazing on the grass. As the two come closer and it becomes obvious that they are worse for ware, I will think to myself....maybe it's a good thing I did not go to see Ol'Cale with them. "What in the name of Nethys has befallen you"...thinking of the spiders and Win..."Did you find the spiders?" As Yalka tosses the bloodied bits onto the ground it becomes obvious that they did not. Do I recognize the stirge? "No I guess you did not...Yes, Yes we will wait for the others...are they not with you?" "Zosimus and I spoke with a man who claimed to know the area thoroughly, he knew nothing about bandits nor necessarily about spiders but he did mention an old mine that has shown signs of occupation recently, though he was unable to give me directions. I was hoping that Martaug or perhaps Grumble here would know more about this old Mine. It has some distinguishing features." "Zosimus decided to stay and assist the old sage in an attempt to retrieve the map which was apparently trapped in his keep by some vindictive spirit.....it all seemed kind of odd to me, but here I am babbling on when you need assistance, here let me get you both some fresh water or maybe some wine if you prefer." I am going camping Saturday and Sunday, I should be able to post Sunday night though when I get back.
I will nod at Zosimus in aggeement. "Well then I better make haste I don't want our new friends to leave without me. Zosimus I look forward to discussing your findings when I return." Turning to Gormut I give a shallow bow and then turn away towards the door pausing slightly before turning back towards our host. Reaching below my robes I will withdraw a small black leather pouch and hand it towards Gormut. "Where are my manners" I will mutter to myself. "In return for you gracious hospitality a gift of Osirions finest black salt, I look forward to future discussions Magister Gormut." Once I have left the tower I will retrieve my pony and head to the rendezvous.
GM Chris Spoiler: "Unfortunately Magister, Zosimus and I are in a great deal of haste at the current moment. Once our business is conducted, perhaps in the next day or two, I could return and we could discuss your problem a bit more thoroughly and come up with a solution to your haunting. We thank you for your time but we have friends that we must not keep waiting." After departing the Magister's tower Zosimus and I will make haste to the appointed meeting place.
DM Chris: Spoiler:
I will of course follow Gormut downstairs, once things have settled in downstairs I will inquire about the caves in the area. "My friend and I", nodding to Zosimus "are interested in areas in the immediate region, mines or caves that would be substantial enough for a group of bandits to possibly hide away in, particularly any that might be infested with...well...giant spiders. Now I know that there are many such caves in the region, but Zosimus though that you might be able to direct us to some that might be of some relevance." Chris did you see that Fax is dropping out?
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