Derper's page

23 posts. No reviews. No lists. No wishlists.




Currently I have a lvl 8 halfling sniper and I want to find some things to save up for.
I have a +1 bow
ring of prot +1
cloak of resistance +2
amulet of natural ac +2

I could use some things to help my stealth checks or help me snipe in general. Any suggestions would be great.


I seem to recall a religion that was fond of shambling mounds, I dont know if they just liked them or worshiped them. Does anyone know where I may be getting this from?


Ive got a fun Idea I just need some help on where to do my research. What organizations/countries would be most like to be pitted against Cheliax?


So im thinking of rolling a druid for a certain unnamed AP, not naming it to try to go in blind as possible besides the players guide.

The party consists of:
a two handed weapon fighter
an alchemist
a cleric
a summoner
and a wizard

Im thinking of rolling a druid as it looks like all the major roles are covered pretty well.

Heres the hitch, I like the saurian shaman archtype but it seems that joining a game at 8th lvl there wouldnt be much benefit to that archtype and it would be better for me to go just normal druid.

Many of the players in this game will probably have above average characters as far as competency I'm assuming. I'm not trying to trick out this toon but if Im gonna fill a jack of all trade kind of role it seems like a bad idea to be going in gimped. Should I be looking at a different class or just go straight druid or am I blowing this out of proportion.


If i do an intimidate on an opponent and cause them to be shaken can another party member intimidate them into frightened? Could we stack this all the way down to Panicked?


Hey Ive got a party of 9th lvl players and the summoner is being all super RP and sticking to his eidolon, buts it having big issues landing blows. What kind of loot should I throw his way to help ensure less combat boredom!


Are there any quick and easy charts or instructions about how to use monsters in combat.

I find some things difficult like knowing which attacks are secondary, how flanking works on really big creatures?


Im not so good with spell casters and Im pretty sure this wizard is going to be fighting lots of fighters and rangers. Im wondering what spells would be most advantageous to have and what gear to look into. Any advice would rock!


Ok so is the eidolon proficient with weapons the summoner is proficient with since essentially the summoner is wielding them.