Amwyr Yuseifah

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Goblin Squad Member. Organized Play Member. 40 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.




Not sure if this is possible per RAW. Can a rogue blow a feat on Extra Rogue Talent at level 1, or does the rogue need to actually have a rogue talent before being able to select that feat?

And the companion question to this: if a rogue can choose Extra Rogue Talent and if the rogue chooses the Rogue Talent: Weapon Training, does the rogue gain Weapon Focus as an (unusable) bonus feat that just lies dormant until they become level 2, at which point their BAB rises to 1 and their weapon focus become active?

Thanks for any input.


I'm just pulling this off of the SRD, but the Scout archetype for Rogues has an ability that enables sneak attacks if the attacker moves more than 10 feet in a round.

Quote:

At 8th level, whenever a scout moves more than 10 feet in a round and makes an attack action, the attack deals sneak attack damage as if the target was flat-footed. If the scout makes more than one attack this turn, this ability only applies to the first attack. Foes with uncanny dodge are immune to this ability.

This ability replaces improved uncanny dodge.

The scout's other ability involves charge attacks, so it seems like the intent is for the scout to be using melee attacks. But the way it's written, this should apply to ranged attacks as well, right? I'm assuming the rogue would still have to be within 30 feet to get sneak attack damage unless it also takes the Sniper archetype, in which case the sneak attack range increases.

I'm sure it's not in any way optimal, just considering what I can do for a character concept. Out of curiosity, would this also work if the Scout was mounted?

Thanks for any feedback.