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![]() Came across this thread a couple days ago and have been reading/laughing as I worked my way through both this and the previous game. You mentioned awhile ago that you were hoping to recruit more than the usual 6 players for the game. If that is still your wish I would be more than willing to step up and do my part to serve Alpha Complex as all loyal citizens should! ![]()
![]() I hate to bump this back to the top, but I continue to have problems. It's now been over a month since I last posted in response to missing issues. Over the past two weeks I have attempted to get into contact with my local post office regarding lost issues. Last Friday I was contact and told that they had the March issue and that it was sent to me that day. The appearance of the March issue was a welcome relief. Unfortunately it only underscores the fact that I still do not have the original January, February and April issues, nor do I have the replacement issues that were supposed to be shipped out. I am hesitant to ask for another set of three issues to be sent out if I don't know if they will get through to me. Is there anything else that I would be able to do to help resolve this situation? ![]()
![]() It seems I'm missing at several issue from my subsription. Dungeon #137 and #138 have still yet to arrive and neither has Dragon #347. Usually takes 2-3 weeks to arrive here in Canada but #137 supposedly shipped two months ago and it's been nearly 6 weeks for #138. Dragon #347 I'm not as worried about yet as it's only been 3 weeks and it might be just a bit late coming. ![]()
![]() I remember back when we played with 3.0 that one druid we had in our party. He had a group of shocker lizards following him around. Don't remember how many but it was a fair number. Used them to surprising effectiveness. They hurt like nothing else we could match in one round damage. Till the dragon roasted them all with one breath attack...
About Jaralf ThundarsonJaralf was an Ulfen, court skald to a Linnorn King, trained in battle, but also in the lore of his people. While on a scouting party, the prince was badly injured by an orc raiding party, even though Jaralf tried to defend him. The king blamed Jaralf, and banished him. He traveled to Taldor, where Ulfen guards are in demand, and found work as a bodyguard. He longs to regain his honor among his people. Still a proud Northman, Jaralf is valiant in battle and wise in lore. --------------------
AC 18, touch 12, flat-footed 16 (+2 dex, + 6 armor)
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Speed 20 ft.
Melee
Ranged
Skills: Diplomacy +7, Intimidate +7, Knowledge (geography, history, nature) +8, Knowledge (other) +4, Linguistics +6, Perform (sing) +6, Spellcraft +6 Bardic Knowledge
Raging Song (6/day) Inspired Rage: allies +2 Str/Con, +1 Will, -1 AC (voluntary; start as std action) Spells Known 4/2
Feats and Traits:
Trait: Northern Ancestry: +1 Fort saves, cold resistance 2 Trait: Historian (+1 on bardic knowledge) Feat: Recovered Rage (kill foe get rage)
calculations:
Fort = 2 + 2 Con = +4 Ref 0 + 2 Dex = +2 Will 2 + 0 Wis +1 trait = +3 Skill Ranks per Level: (4 +2 Int +1 favored +1 human)=8
Kn. (other) 0+2 bard+2 Int=+4 and can do untrained The skald's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (oratory, percussion, sing, string, wind) (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Swim (Str), and Use Magic Device (Cha).
Equipment (105 gp to spend)
Development
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