Amiri

Deraldin's page

Organized Play Member. 14 posts (38 including aliases). No reviews. No lists. No wishlists. 1 alias.


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To GM:
I've got three rolls listed in that post. If I can afford all three, then I intend to buy them all. If I can't afford them all, then my order of preference is:

1. Scrubbot (rolled a 2)
2. Laser Barrel (rolled a 6)
3. Hygiene Kit (rolled a 17)

Maybe I just worded the last post poorly. "Looking for" = "I want to purchase".


Came across this thread a couple days ago and have been reading/laughing as I worked my way through both this and the previous game. You mentioned awhile ago that you were hoping to recruit more than the usual 6 players for the game. If that is still your wish I would be more than willing to step up and do my part to serve Alpha Complex as all loyal citizens should!


It seems that once again I am forced to call in you guys to fix something. I've got a couple more missing issues here which are listed below.

Dragon 358
Dragon 359
Dungeon 150

It would be very much appreciated if I could get replacement issues for these sent out to me.


Just thought I drop you guys a line to say that all three arrived here safely this morning!


Thank you.

Unfortunately the e-mail that was sent out and the website both tell me that you are shipping out replacement issues of Dungeon instead of the relevant issues of Dragon. I need Dragon #351, #352 and #354 not Dungeon #142, #143 and #145. ;)


I hate to bump this back to the top, but I continue to have problems. It's now been over a month since I last posted in response to missing issues. Over the past two weeks I have attempted to get into contact with my local post office regarding lost issues. Last Friday I was contact and told that they had the March issue and that it was sent to me that day. The appearance of the March issue was a welcome relief.

Unfortunately it only underscores the fact that I still do not have the original January, February and April issues, nor do I have the replacement issues that were supposed to be shipped out. I am hesitant to ask for another set of three issues to be sent out if I don't know if they will get through to me. Is there anything else that I would be able to do to help resolve this situation?


Thank you!


My subscription says I still have 10 issues left. I've been getting Dungeon on time, but no Dragon.


I have yet to receive Dragon issues 351, 352 and 353. I've had some problems with getting issues in the past but they usually show up within 6 weeks, however it's now been over three months without an issue of Dragon and I'm going into withdrawal here without my fix.


Thanks a lot!


It seems I'm missing at several issue from my subsription. Dungeon #137 and #138 have still yet to arrive and neither has Dragon #347.

Usually takes 2-3 weeks to arrive here in Canada but #137 supposedly shipped two months ago and it's been nearly 6 weeks for #138. Dragon #347 I'm not as worried about yet as it's only been 3 weeks and it might be just a bit late coming.


Would it not be kind of hard to do this when the body is nothing but a skeleton?


I remember back when we played with 3.0 that one druid we had in our party. He had a group of shocker lizards following him around. Don't remember how many but it was a fair number. Used them to surprising effectiveness. They hurt like nothing else we could match in one round damage.

Till the dragon roasted them all with one breath attack...


There was an article in Dragon 310 (Page 46)about paladins of Lawful Good through Chaotic Neutral Alignment. I believe 311 or 312 also has rules for Evil Paladins/Blackguard type characters.

Full Name

Jaralf Thundarson

Race

Human (Ulfen)

Classes/Levels

Skald (Totemic Skald)

Alignment

NG

Deity

Gorum

Languages

Common, Skald, Dwarven, Hallit, Sylvan

Strength 14
Dexterity 14
Constitution 13
Intelligence 14
Wisdom 10
Charisma 17

About Jaralf Thundarson

Jaralf was an Ulfen, court skald to a Linnorn King, trained in battle, but also in the lore of his people. While on a scouting party, the prince was badly injured by an orc raiding party, even though Jaralf tried to defend him. The king blamed Jaralf, and banished him. He traveled to Taldor, where Ulfen guards are in demand, and found work as a bodyguard. He longs to regain his honor among his people. Still a proud Northman, Jaralf is valiant in battle and wise in lore.

--------------------
DEFENSE
--------------------

AC 18, touch 12, flat-footed 16 (+2 dex, + 6 armor)
HP 10 (1d8+2)
CMD 14
Fort +5, Ref +2, Will +3
SQ cold resistance 2

--------------------
OFFENSE
--------------------

Speed 20 ft.
BAB +0
CMB +2

Melee
Greataxe +2 (d12+2)

Ranged
Sling +2 (d3+2)

Skills: Diplomacy +7, Intimidate +7, Knowledge (geography, history, nature) +8, Knowledge (other) +4, Linguistics +6, Perform (sing) +6, Spellcraft +6

Bardic Knowledge
* +2 Knowledge checks and make untrained (augmented by feat)

Raging Song (6/day) Inspired Rage: allies +2 Str/Con, +1 Will, -1 AC (voluntary; start as std action)

Spells Known 4/2
0: Light, Mending, Read Magic, Detect Magic
1: Grease, Timely Inspiration
Spells/Day */2 spontaneous

Feats and Traits:

Trait: Northern Ancestry: +1 Fort saves, cold resistance 2
Trait: Historian (+1 on bardic knowledge)

Feat: Recovered Rage (kill foe get rage)
Feat: Skald's vigor (fast healing)

calculations:

Fort = 2 + 2 Con = +4
Ref 0 + 2 Dex = +2
Will 2 + 0 Wis +1 trait = +3

Skill Ranks per Level: (4 +2 Int +1 favored +1 human)=8
Diplomacy 1 + 3 class +3 Cha =+7
Intimidate 1 + 3 class +3 Cha=+7
Kn. Geography 1 + 3 class +2 Int +2 bard=+8
Kn. History 1 + 3 class +2 Int +2 bard=+8
Kn. Nature 1 + 3 class +2 Int +2 bard=+8
Linguisitics 1 +3 class + 2 Int=+6
Perform(Sing) 1+3 class +3 Cha=+6
Spellcraft 1 + 3 class+ 2 Int=+6

Kn. (other) 0+2 bard+2 Int=+4 and can do untrained

The skald's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Handle Animal (Cha), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (oratory, percussion, sing, string, wind) (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Swim (Str), and Use Magic Device (Cha).

Equipment (105 gp to spend)
Greataxe (20 gp) (d12, x3)
Scale mail (50 gp) (+6 AC, +2 max dex, -4 ACP, 30 lbs)
Sling and 20 bullets (0.1)
cold weather outfit (free)
Pathfinder's Kit (12 gp)
Horn (5 gp)

Development
Will take the bear totem, giving a Con bonus to his raging song, and eventually giving wild shape.