Little Boy

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Adventure Path Charter Subscriber. 18 posts. 6 reviews. No lists. No wishlists.




Adventure Path Charter Subscriber

Hi All:

If things work out, I may be starting a new Pathfinder game at a local gaming store. I've always GM'd for my friends, but never a bunch of strangers before. Is there anything I should be aware of? Should I lay certain ground rules? Anything I should watch out for? Any advice or helpful tips would be appreciated. Things are still coming together so nothing set in stone. Could be various ages and various experience levels from newbies to experts.


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Tonight we encountered a wraith. The wizard wanted to cast a fireball. I say the wraith is immune to it being incorporeal but the wizard says that since the fire is magical in nature, it should damage the wraith. I say the spell creates the fire but otherwise fire wouldn't have any effect. Can anyone clarify this for us? Thanks in advance.


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Hi all! I DM a weekly PFRPG and this past week, an issue came up that our group wasn't too sure about. The wizard in the party casted a fireball spell to ignite a group of enemies. The party got the monsters cornered up on a ledge and the wizard flew up and used his fireball. To make sure he got every enemey in his area of effect, he actually was in the radius of his own fireball blast. He asked if he was immune to it, as it was his spell? I honestly blanked out on the answer. I ruled on the fly that though he created the fire/fireball, once it was cast, it ignited like a normal blast. He didn't have any magical fire protection, but MR 20, so I treated him like his fellow enemies and had him roll his saving throw against his own DC. He made the save. After the 20 resistance and only taking half damage, he hardly was damaged. He was cool with it and admitted he cast the spell too quickly and didn't realize he had put himself in harms way. I know that you can voluntarily lower or bypass your magical resistance, and can refuse a saving throw for a spell. But just out of curiosity, is a wizard (or any other spell caster for that matter), immune to their own magic?


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Hi all! I'm currently running AoW using the PFRPG, and so far it's been a success. By the end of our next session, the group should have completed "The Whispering Cairn." Afterwards, using research and other information they've learned from investigation and Allustan's help, I'll be revealing the information on The Ebon Triad. My question is, does anyone have any thoughts on which Gods from the Golorian setting to use, in place of Hextor, Erythnul and Vecna? Vecna is pretty iconic, and I don't have a problem keeping him as is, but I was just wondering what other good substitues would work for this AP. Thanks in advace for any ideas and thoughts.