Thousand Bones

Denge Fevor's page

101 posts. Alias of Joseph C.


Full Name

Denge Fevor

Race

Human

Classes/Levels

Spiritualist 1 | HP 10/10| AC 12 / T 12 / FF 10 | F +4, R +2, W+5 (+2 special) | Perception +4, Init +1 | [dice=Attack Scythe]1d20 +0[/dice] [dice=Damage]2d4 [/dice] [dice=Attack Crossbow]1d20+1[/dice] [dice=Damage]1d8 [/dice]

Gender

Male

Size

Medium

Age

36

Special Abilities

Shared Consciousness(Su); Etheric Tether((Su); Bonded Sense(Su)

Alignment

Lawful Neutral

Deity

None

Languages

Common, Celestial, Draconic,Infernal, Abyssal, Aquan

Occupation

Herbalist

Strength 10
Dexterity 12
Constitution 14
Intelligence 16
Wisdom 16
Charisma 8

About Denge Fevor

Stats:
Denge Fevor
Male Human Spiritualist 1
LN Medium Humanoid (human)
Init +1; Senses: None; Perception +4
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10
HP 10 (1d8)
Fort +4, Ref +2, Will +5
--------------------
Offense
--------------------
Speed 30 ft.
Melee
Scythe
+0 to hit, 2d4 + 0, X4/20
Sap
+0 to hit, 1d6+0, X2/20
Light Crossbow
+1 to hit, 1d8, X2/19/20
.
.
.
Spells Known:
0 Daze, Guidance, Stabilize, Message
1 Cure light Wounds, Mage Armor, Remove fear
Spells Slots:
Unlimited 0 Level spells
2 First level spells
--------------------
Statistics
--------------------
Str 10 (+0), Dex 12 (+1), Con 14 (+2), Int 16 (+3), Wis 16 (+3), Cha 8 (-1)
Base Atk +0; CMB +0; CMD 11
Feats
Expanded Arcana;
Fast Learner
Traits
Scholar of the great beyond +1 Dungeoneering, +1Engineering
Scholar of the great Beyond: +1 History, +1 Planes
Skills
Heal +7, Intimidate +2, Knowledges: Arcana +7, Dungeoneering +7, Engineeering +7, History +8, Local +7, Nature +7 Planes +8, Linguistics +7, Perception + 4, Sense Motive + 6, Spellcraft +7, Survival +6, UMD +3
Languages
Common, Celestial, Osiriani, Ancient Osiriani

--------------------
Special Abilities
--------------------
Shared Consciousness (Su): Starting at 1st level, while the
phantom is conf ined within the spiritualist’s consciousness
(not stranded on the Ethereal Plane or fully manifested), it
grants the spiritualist Skill Focus (as the feat) in two skills
determined by the phantom’s emotional focus, as well as
a +2 bonus on saving throws against all mind-affecting
effects. Furthermore, once per day, when the spiritualist
fails a saving throw against a mind-affecting effect, as an
immediate action it can shunt that effect into the phantom’s
section of her consciousness instead.

Etheric Tether (Su): Starting at 1st level, a spiritualist
can force the phantom to manifest in an area around her
by pushing the phantom’s consciousness though the veil
of ethereal essence, allowing it to fully manifest in either
ectoplasmic or incorporeal form. Whenever her manifested
phantom takes enough damage to send it back to the
Ethereal Plane, as a reaction to the damage the spiritualist
can, without using an action, sacrif ice any number of hit
points she has. Each hit point sacrif iced in this way prevents
1 point of damage dealt to the phantom. This can prevent
the phantom from being sent back to the Ethereal Plane.

Bonded Sense (Su): Starting at 2nd level, as a standard action,
the spiritualist can share the senses of her manifested phantom:
hearing, seeing, smelling, tasting, and feeling everything her
phantom does. She can use this ability a number of rounds
per day equal to her spiritualist level, but those rounds do not
need to be consecutive. There is no range to this effect, but the
phantom and the spiritualist must be on the same plane. The
spiritualist can end this effect as a free action.

Other Gear
Scythe
Sap
Smoked Goggles
Ear Plugs
Rope
Flint and Steel
Folding pole
Hammer
Iron Spikes(X5)
Sacks(x3)
Torch (x3)
Water Skin
Trail Rations (x10)
Light Crossbow
Bolts (x50)
Blow gun
Hooded robes