Deng Longtooth grew up attached to an orphanage in a very large human city. When the dead first began their rise, things got very bad for a while, but the city's walls, cordoning each section off from the next, a few cautious clerics, and a well-disciplined city watch managed to secure at least one section. When someone died, they were cut into pieces and then those pieces were thrown over a wall.
Everyone began doing what Deng had been doing in the orphanage, living off of scraps and trying not to attract attention from outside the walls. Deng began trying to find a way to not become a target. What he discovered was Kael, a Cleric of Pharasama. Kael protected Deng, and taught him as much as he could about the undead and why they needed to be destroyed.
As with all things, that didn't last. Eventually the sanctuary fell and the people hiding in their section of the city had to flee the wave of undead or be overrun and join them. Kael tried to protect Deng and the others in their area, even as they were retreating. He used up the blessings Pharasma had provided and fell even as he was readying a dagger. As the foam of the wave approached the remainder of their group, Deng apparantly exploded in a burst of energy, disrupting the closest undead, and allowing the few remnants to continue their flight. No one realy knows how many people managed to flee and survive that assault. Deng was in a group of 4.
As with all things, that didn't last.
Racial:
+2 to Charisma
Medium Sized
Normal Speed (30')
City Raised (Proficient with whip & Longsword - replaces Weapon Familiarity)
Darkvision (60')
Orc Blood
Scavenger (+2 Appraise & Perception to find hidden things, health of food & identify potions by taste - replaces Intimidating)
Toothy (1D4 primary natural attack bite - replaces Orc Ferocity)
Languages: Common, Orc
Oracle 3:
+2/+1/+1/+3
D8
Mystery: Life
Oracle's Curse: Tongues (Celestial)
Orisons: DC13: (5) Create Water, Detect Magic, Light, Purify Food and Drink, Stabilize
Revelation: Channel (4/day @ 2D6 with DC14); Energy Body (3 rounds/day); Healing Hands
Spells: 6/day @ DC14: (3+Bonus) CLW, Decompose Corpse, Detect Undead, Hide from Undead