|
Dendri's page
82 posts. Organized Play character for Redelia.
|
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
Dendri recommends consideration of all but the witch's submission. The proper reward for her betrayal is to be forgotten, not famous.
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
I will be unable to post for the next few days due to being away from home. Please bot me as needed; use of spells or consumables is fine.
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
fort save: 1d20 + 4 ⇒ (7) + 4 = 11
Dendri moves forward (with Nhorri's help and with one action) and then sends a bout of flame over the winter witch and her nearest minion.
damage: 2d6 ⇒ (1, 5) = 6
edit: fixed dice size error
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
Dendri casts burning hands again at the remaining swarm.
damage: 2d6 ⇒ (3, 2) = 5
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
Dendri lifts her hands, and a wave of flames spills out over the swarm in front of her.
casting Burning Hands
damage: 2d6 ⇒ (6, 6) = 12
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
Dendri raises herself to her full height, looking menacing.
Enough of this nonsense!
intimidate: 1d20 + 8 ⇒ (12) + 8 = 20
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
For now, Dendri watches the reaction to her companions, although she is ready to step in with diplomacy if this 'king' seems amenable.
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
Dendri looks around, making sure evenyone looks OK. If anyone was still clearly in trouble, she would offer her emergency healing potion.
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
Dendri glares and points at blue, which starts to catch on fire.
(casting produce flame)
attack: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 2d4 ⇒ (2, 1) = 3
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
thievery, untrained, aid from Nhorri: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
arcana: 1d20 + 5 ⇒ (1) + 5 = 6
uggh, using my campaign service coin hero point
arcana: 1d20 + 5 ⇒ (13) + 5 = 18
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
Dendri tries to climb over tables.
athletics: 1d20 + 0 ⇒ (14) + 0 = 14
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
Please bot me if needed. Slow recovery from an eye infection.
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
diplomacy: 1d20 + 8 ⇒ (1) + 8 = 9
uggh... hero point
diplomacy: 1d20 + 8 ⇒ (9) + 8 = 17
"It'll be OK; we will catch them." Dendri tries to reassure the staff.
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
That looks like enough successes to move forward, if I'm interpreting what you've posted correctly. Should the rest of us post, too, or wait for you to post the next obstacle?
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
Didn't some of you get more hero points after the last set of skill challenges?
Dendri looks carefully at the ground.
nature: 1d20 + 5 ⇒ (7) + 5 = 12
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
|
2 people marked this as a favorite.
|
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
sorry about the lack of post yesterday and the really bland post today. Lack of sleep due to a small child having a tough time...
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
packmaster:
Dendri stands up tall and looks really scary and serious.
intimidate: 1d20 + 8 ⇒ (2) + 8 = 10
fey lady:
Dendri isn't sure how to interact with fey, but does her best.
"Can you tell me more about how you are using magic here?"
nature: 1d20 + 5 ⇒ (3) + 5 = 8
dwarf:
"Gunpowder? That is an interesting solution..."
crafting: 1d20 + 5 ⇒ (8) + 5 = 13
matriarch:
diplomacy: 1d20 + 8 ⇒ (3) + 8 = 11
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
"You've worked really hard to be here. Whatever happes, you've already succeeded." Dendri reassures the arcanist.
diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
I will do what I can, Your Majesty. I am Dendri, practitioner of the magical arts."
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
Hanging back so quietly almost none of you notice her is a human, wearing no armor and almost no weapons. She remains quiet unless anyone insists on striking up a conversation with her, in which case she shyly introduces herself as Dendri.
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
I will need to update this character profile tomorrow morning. The character is level 2 in Herolab, I just need to copy everything over.
I will also fill out the macros tomorrow.
I do have a campaign service coin, which impacts hero points, I believe.
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
GM Tiger wrote: Dendri wrote: Oops, it looks like I made an error in filling out RPGChronicles. Dendri is -2002, not -2001. ok. I'll fix the chronicle and send it to HQ.
EDIT - just sent you the corrected chronicle via email. Please let me know if you don't receive it and I'll upload it. Looks good, thank you. Sorry for the inconvenience.
Thank you for running this.
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
Dendri seems to retreat into herself now that the mission is over, and quietly bids you all farewell.
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
Oops, it looks like I made an error in filling out RPGChronicles. Dendri is -2002, not -2001.
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
sorry, yes, I would have moved. Serves me right for posting so late at night.
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
Dendri creates another ball of flame to throw.
attack: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 2d4 ⇒ (4, 2) = 6
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
Dendri whispers magic words and a ball of flame appears in her hand. She tosses the flame at yellow.
attack: 1d20 + 6 ⇒ (7) + 6 = 13 someone please verify that a 'spell attack' uses the same modifiers as a ranged attack in general?
damage: 2d4 ⇒ (3, 1) = 4
my lack of familiarity with this system means I don't know if I can and want to make a five foot step sideways first to avoid some sort of cover penalty, and if I do so, if that leaves enough actions to cast the cantrip and then attack with the resulting flame. In PF1, casting a spell like that would leave a free action to attack with the spell.
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
athletics: 1d20 + 0 ⇒ (10) + 0 = 10
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
Dendri tries to avoid the tripwire.
stealth: 1d20 + 3 ⇒ (18) + 3 = 21
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
Yes, Dendri will use an edge point.
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
survival: 1d20 + 1 ⇒ (2) + 1 = 3
Dendri sees what she can figure out, although she seems really distracted.
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
Dendri will try acrobatics. untrained, but a +3 from dex, keeping the previous roll gives 22.
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
Dendri tries to be sweet and convincing.
diplomacy: 1d20 + 7 ⇒ (19) + 7 = 26
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
Dendri starts out by talking to people.
gossip:
diplomacy: 1d20 + 7 ⇒ (9) + 7 = 16
Then she tries to tell an interesting story to gather recruits.
perform: 1d20 + 4 ⇒ (6) + 4 = 10
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
Wow, how do I get involved in such messes? Dendri asks herself.
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
Dendri smiles at everyone, obviously a bit stunned at the oddness of the party, but still quietly friendly.
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
A quiet, hooded woman smiles shyly and request a citrus beverage, particularly a sour one, if available. She introduces herself to her teammates as Dendri, student of magic.
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
Chronicle sheet looks good; thanks for running this.
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
I'm sorry, everyone, but I've come down with a really bad cold. Can someone please bot me for a day or two?
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
Dendri smiles and waves at her new halfling friends.
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
Dendei instinctively throws an arm around the halflinhs, remembering how she cared for her younger brothers before she left home.
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
Dendri, having to work very hard to overcome her natural shyness, tries to talk to the halflings while the others work to distract them from their worries.
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
Dendri lets the stronger ones carry stuff. She tries to give them a small friendly smile.
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
A young human without armor but with a mysterious aura of magic quietly introduces herself as Dendri.
human sorcerer 2| HP 20/20 | AC 17, resist cold 1 | F:+4,R:+4,W:+7
I've tried to fill in your macros, but I have no idea what TEML is.
Also, I'm not sure how to indicate this, but I have a Campaign Service Coin. This provides a hero point that can be used like normal or to give another player a reroll.
|