
DenWolfe |
Malignor wrote:Actually, you're part right. Fighters are the kings of the sandbox combat build. They can be top of the line as...
Archers
Cavalry
Weapon masters
Brawlers
Pikemen
Infantry
Duelists
Tactical combatantsArchery: fighters can do a lot of damage with bows, but are no good at tailing a target who's aware he's being hunted and on the run.
Cavalry: Unless a fighter archetype grants Mount, or he's best buds with a summoner, this is weak. (The fighter also eats armor check penalties, unlike the cavalier; and, even if he's smart, probably doesn't have room to max Ride as well as get Handle Animal to auto-15.)
Brawlers: Grappled-based monks and beast-totem barbarians will still tear them apart. The fighter will need a pile of carefully chosen feats just to bring himself up to par with what they get more or less automatically.
Pikeman: AC is good if phalanx soldier, but a barbarian two-handing a bardiche will do much more damage.
Infantry: YES. Fighters are the champs of heavy armor S&B. His job is to get hit only once or twice out of every ten attacks.
Duelists: Dawnflower bards and feint rogues are tops in this area (although less durable if they get in over their AC and can't withdraw or Escape Artist).
Weapon Masters/Tactical...can be good, but tactical usually isn't as good as cavalier
ok now i'm hurt as i play a archer fighter. At 12th level most things that i focus on don't see the third round. Second this is why we have trick shots "What Feint at range vs your CMD omg? you're flat-footed sucks to be you." Yea it was a bad day for that monk.