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Thanks for the answers, now both make more sense.
Haven't played Balazar (yet) so I didn't know about his powers. I guess on second replay things get easier when you know to optimize your strategy the best. We finished Sundered Crag scenario by pure luck, had 3 more blessings remaining when we had to build the Watchtower, but luckily the villain came out to be the second card on top :)


1) Hi, in Traitor's Lodge, the reward says: "Gain all the cards under this card, or gain no reward and you may immediately attempt this scenario again"
Now, I get the first part (which we ignored for the whole scenario but I doubt we'd re-shuffle the monster back just to get a probably useless boon), but the second is kind of pointless? Don't I get the "opportunity" to attempt the scenario again when I lose, anyway? Like, what's the gain from that, except losing more nerves and time?

2) Thurl and Inhaz have the power to banish them to get 1d4+1 cards "cured" from discard. Now, how are they to become the part of the hand in the first place? Is there some power or card later in the game which allows keeping the villain?