Danbala wrote:
Coup De Grace: the fort save to avoid dying is 10 + the p[later level/rc of the attacker (in PF its 10 + damage dealt)
Cover: You get =4 to Ac and +2 to Ref Save (Pf is only to AC)
Massive Damage: If you take damage from one source that reduces you to 0 hp and there is enough damage left over to equal or exceed you starting HP, you die. (In PF the damage had to be more then 50 and also more than half your total HP and then you got a DC 15 Fort save).
Flat Footed: -2 to AC and cant take reactions (i.e. no AoO). (In Pf you lost your Dex bonus to AC, you couldn't take AoO specifically but no mention of other reactions).
Standing up: does not provoke AoO. (In PF it does).
Damage Reduction: DR only applies to kinetic damage, it does not apply to Energy Damage. However, there does not seem to be a general rule about magic weapons with a + overcoming different levels of DR.
Incorporeal: Takes 1/2 damage from all energy attacks as well as magic kinetic attacks. (In PF its only magic attacks).
Exhausted: you take a -3 penalty to certain rolls (In PF its a -6).
Fatigued: you take a -1 penalty to certain rolls (In PF its a -2).
Paralyzed: you Dex is -5 (In PF your Dex and Str are considered 0).
Pinned: -4 to AC. (In PF loses its Dex mod to AC).
Stunned: you drop everything and are flat footed (which gives you -2 to AC and cant take reactions). (In Pf you dropped everything lost you Dex mod to ac and also lost -2 to AC).
Paralyzed: Your Dex MODIFIER is -5, not your Dex score. So in essence, hasn't really changed much.
I've noticed in reading over these changes that Starfinder has taken Pathfinder and while they have come up with some new ideas, they have also extensively borrowed elements from D&D 5e (and even a little 4e). In this thread alone, probably a third of the changes being referenced are changes I have already seen in other editions of D&D. Having played all the editions, I like that some of these changes are being made to help improve and streamline the game.