| Delta-Epsilon_Limit |
Thematically, I really like the lore oracle and the magical ability to acquire knowledge, but the more I read about this class the more concern I have for playing it as intended.
Minor curse: This seems find to me.
Moderate curse: Here's where I have issues. You're able to get a free RK check, but that will really only work on enemies that are common and 2 levels below you, assuming you have the appropriate skills. We can take the lore master archetype, which will help at early levels if you invest enough in INT, but it still really won't be helpful, even with a presumed -2DC. And you get all this to be flat footed.
If you get to level 6 you can use access lore to try and get a -5DC, but that will only be for one specific topic, and at the cost of gaining a curse level.
Access lore: This spell seems interesting, but limiting the duration to 1 minute makes it so you can ONLY use this ability during combat, rather than helping you identify items (without the perk to decrease identify time), or using this ability to suddenly gain the knowledge to sail a ship (which fits very thematically imo).
Major curse: You lose the ability to communicate information to anyone for the free ability of a low level spell to know all languages. So throw out the entire build plan previously described. Other Oracle subclasses seem to get something useful for their major curse, but loracle gets their entire build wrecked for nothing in return?
So am I missing something here or did Paizo just not think through the design of the loracle? The only upside is you get extra known spells, but what does that even matter if the core mechanic of your class is useless?