| Delphince |
I would have thought this would come up sooner, but c'est la vie. The consensus seems to be that item bonuses to Handwraps of Mighty Blows applied to Trips and Grapples in 1e, but not in 2e, and I can find no reason why--more importantly, it defies common sense to say they wouldn't. Before you just hit "reply" without reading further, hear me out.
A weapon potency rune increases a weapon's accuracy to strikes. When making an unarmed strike, your body is the weapon; to say otherwise is a logical fallacy. Your hand, foot, tail, or face is being used as a formed shape and product of leverage to perform damage. Since you can't tattoo a weapon rune on your skin, you put them on handwraps, that go over your skin.
So here we go:
A Hook Sword with a +1 potency rune gets a +1 to its ability to Strike a target.
Handwraps with a +1 potency rune gets a +1 to your hand's ability to Strike a target.
A Hook Sword has the ability to be used to trip a target, because it has the Trip trait.
A Free Hand is normally used to trip a target, so while not listed, it is directly inferred that your hand has the Trip trait.
The Trip maneuver states that a weapon with an item bonus to attack rolls applies that bonus to the maneuver.
A Hook Sword with a +1 potency rune that is used to Trip instead of Strike applies the bonus to the Trip maneuver.
Handwraps with a +1 potency rune where your hand is used to Trip instead of Strike SHOULD apply the bonus to the maneuver.
The logic is sound. It's fundamental, and not in any way convoluted. So why is it thought otherwise? My GM has tried to explain with definitions of Unarmed Strikes and the like, but nothing contradicts the fundamental posit that you body must be regarded as a weapon, with traits, when performing an attack roll or maneuver with it, and therefore subject to the item bonus rules.