Ageless Master

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Gortle wrote:
Then you multiclass in barbarin to take Furious Sprint to move 8 times in 3 actions, be quickened for another. Then try to trigger one of the reaction moves. Not a bad land move for a turn.

Since it has to be in a straight line and not an exploration activity, I have serious issues imagining a case where the board would be 720 5ft-squares across.

My GM: When you fail to stop the Big Bad from teleporting away, and chase him down anyway!


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The Gleeful Grognard wrote:
But seriously, the idea of a level 20 monk just looking at an iron golem and sighing because they can't punch it but a level 20 wizard can... is amusing ;)

Yep. Mystic Strikes was one of the first things to cross my mind. So this all has clarified a bunch of stuff, mostly in the sense that "the particular wording is SPECIFIC." Potency runes and mystic strikes are magical, but they imbue magical TRAITS while not being magical ABILITIES. A stone golem could stand in a natural snowstorm without issue, take normal damage from an alchemical frost vial, and get wrecked via its AntiMagic if hit by a Ray of Frost spell.


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Sounds like a stupid question, but we ran into the seemingly-common golem conundrum. They're listed as immune to "magic", except within the purview of their Golem AntiMagic, but only energy types are listed under the latter. Nowhere in the damage rules is something listed as "magical damage", only types like physical, mental, energy, etc, with the latter occasionally having magic listed in the flavor text, like Force being made of pure magic.

Trying to sort through this has had my GM trying to qualify whether damage is done from an attack based on whether it has the "magical" trait on it or any of the schools of magic in the traits, like Evocation. So in the case of a stone golem, it would be immune to damage from a fire rune or fireball, but take damage from a fire bomb. It would take AntiMagic damage from conjured water, but not from being submerged in a lake.

So are the listed energy damages (acid, cold, electricity, fire, sonic, positive, negative, force) considered inherently magical, or is the concept of magical vulnerability needlessly complicated?


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This is amazing. I want to read more of Riobux's, but my GM is intervening on grounds of spoilers for anything after Book 2.