sorry. been timing out the last couple of hours. initially i went back and added initiative roll via edit, and it messed up my attack role. Then I went back and took it back out and the numbers went back to the original scores. Honest Abe. To be fair my initiative roll should be 12, as that was what I scored for it when I did the first edit. That will make everything straight. Sorry I thought the numbers were permanent once rolled and didn't think the addition would mess things up.
"That sounds like a plan to me. If the spell works Kel should try and charge the Trog and oust him off the balcony. I'll try and distract the lizard as needed. Hopefully they will both fall under the enchantment. What do you think Kel?" Speaking soft and hastily Delphey immediately turns to Lycia. "Do you suppose something like an alligator would be afraid of fire? Perhaps we can use a few torches to make some kind of screen."
Delphey reports what she saw, including the layout, the throne like chair, and the alligator. "Think we should see what is behind the last door, or deal with the big chief up there? The Trog is standing on a balcony with it's back to us. Maybe we can send it over the edge. Oh but the alligator is right there too. Do you have any spells that might be potent Lycia?"
Delphey looks appreciative of Lycia's thoughtful words, but then speaks in an irritated tone. "Hold it together. No one is going to die here." She nods further up the stairs. "This whole place is falling apart. We should go further up, and see if this room has a roof still or windows." Delphey takes a dagger in each hand, and continues up the stairs. stealth:1d20 + 13 ⇒ (8) + 13 = 21
Delphey moves quickly, breaking for the north wall of the octagon, before turning and firing a sling bullet at the closest skeleton. move action of 20' which I think should but me in the eastern most square of the north wall. Initiative:1d20 + 9 ⇒ (13) + 9 = 22
"Yes I'm sure I can pick this lock but it's going to take some time. Kol, if you want to cover the stairs going up, and Lycia you watch the way we came from." taking 20 to unlock the door-
Delphey tries the lock again, carefully probing and maneuvering her pick tools and precisely positioning the tumblers inside.
Delphey motions her partners to come close and speaks in barely over a whisper.
stealth:1d20 + 13 ⇒ (19) + 13 = 32
Delphey looks straight up and puts her hands on her hips. "Sorry I didn't see a chance to sneak up, not to mention I think that the wound you suffered might have killed me! Anyway I thought we were doing pretty good up till then. How about we take a closer look around this room?" perception:1d20 + 5 ⇒ (12) + 5 = 17
Keeping as still as possible Delphey tucks her sling into her belt and pulls a dagger, dancing it across her nimble fingers a into a 'reverse' grip. Shifting her weight back, she waits for a moment. Then looking straight ahead she speaks softly and calm.
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