Hello again GM Mason, Its Darkfire Anyway I've decided to rework my character to be a Sylph Wind Listener Divination Wizard named Radaya Hyland, a wizard who was educated at the Korvossian Wizards Academy and the daughter of a promanent Summoner Wizard named Elsa there who wanted to "Empower" her bloodline by breeding with an outsider. Unfortunately since Sylph age slowly by the time Radaya was of age to actually train to become a wizard her mother had died from natual causes (Aka: Old age) I took a background campaign trait of Drug Addiction as she got addicted to Shiver as a way to "Extend" her divination power. Unfortunately it ended up almost killing her and now she wants vengeance on the crime lord that made the drug. A more extensive background is on the sheet.
Hello Denton. Sorry for the slow response but the game has not got a lot of interest thus far. I will certainly provide extra guidance for the system. As for "Magic", Earth does not support magic as it supports fundamental physics. However Cyphers can do magical stuff as its powered by energies of the Strange. For short amounts of time magic users and magic using creatures can also survive on earth if they use an In-opposite Gate although at best they'll eventually lose their abilities or at worst die as Earth cannot support them. As for your background you aren't going to start out as one of the Quickened. You are perfectly able to have maybe studied some unusual things but you aren't going to start the game as a Recurser or knowing about the Strange. You're basically going to be dropped headfirst in the first session into the Strange and become Quickened and then going to have to figure out things from there of what to do. It will be pretty sandbox but there will be plot points you can explore and choices will be given of what you want to do. Anyway thanks for signing up Denton. Looking forward to playing.
Glad to see someone is interested in this game. Thought I would not get a response. There is an online character creator actually that makes it easier to build a character quickly. Unfortunately it does not give the full array of options available in a lot of the supplements so while it can work it also puts limits on options. Here is the link.
Greetings RPG fans. I am seeking to run a game of The Strange here on this posting board. The Strange is a new game from Bruce R Cordell and Monte Cook, making heavy use of their "Cypher System", a d20 based system (With D6's and d100's occasionally used) that allows for a lot of options and fast resolution. On a scale of things its less crunchy than Pathfinder but more crunchy than say Fate. As for the game itself, the Strange is a game about exploration. It has often been called "Sliders the RPG" by some. The Strange is a Dark Energy Network believed to be created by near-omnipotent beings untold millennia ago. The Strange has been long abandoned by its creators and has shaped itself since then based on numerous influences. The greatest influence on the Strange are the so called "Prime Worlds", where earth is one of them. Prime Worlds, dimensions that have a large amount of Spark (Sentience) create through fictional bleed Recursions, alternate dimensions in the Strange that are shaped through mass consciousness and belief. Not all recursions though are created through this method as numerous recursions are utterly alien and have no basis in known reality of earth. As for the characters themselves, they play as special people often called Recursors (Also known as the Quickened). These are rare individuals that have the ability to translate themselves through the Strange and visit other recursions. However as many recursions follow different laws of physics and reality, translating to a new recursion also changes the person into a form accepting of that recursion. This can drastically change the abilities and appearance of a person. In a fantasy recursion for instance you might become a powerful elf sorcerer who can wield earth shaking spells, while in a mad science recursion they might become a Cyborg killing machine with internal weaponry. Now using the boxed version of the game normally the PC's are members of an organization known as the Estate who hires Recursors and use them to investigate and "Police" so to speak the strange. I don't want to run my game that way. I feel the Estate gives too much meta-knowledge to players and pigeon-holes them to a single game role. I prefer a more Sandbox game mixing a Down the Rabbit Hole mechanic with options for PC's to decide what path to follow after that. Hence the start of the game will somewhat different from most Strange games. Character Creation Characters will start out as apparently normal humans on earth, preferably living in New York City but you can be from out of town due to the circumstances of the game start. Your characters may pick their recurser abilities as normal but any power that goes beyond mundane reality will not function as your characters will not start out as Quickened at the beginning of the game but will become so in play. 1. Pick your character type. There are 3 character classes to chose from. Vector: Vectors are the typical action guy/girl character. Their abilities are mainly built around physical force and start with the highest Might and Speed pools and use them to their advantage and are the only class that can use all weapons and armor without restriction. Vectors use "Moves", which are typically physical enhancements and abilities to overcome challenges. In addition Vectors are very good at easing a translation of a group allowing them to more quickly adjust themselves when entering a new recursion. Starting Pools: 10 Might, 10 Speed, 8 Intellect. Edge 1 in Might and Speed. Paradox: Paradoxes are the scientists and breakers of the rules of reality. They typically rely much on their intellect and have very overt abilities called "Revisions" that allow them to alter reality around them and perform acts that border on magic and/or sorcery. While they are the less proficient in physical pursuits their intellect and abilities to manipulate the Strange are unmatched. Paradoxes are very good at initiating a translation and more likely to allow Recursors to get to where they need to without a mishap. Starting Pools: 8 Might, 8 Speed, 8 Intellect. Edge 1 in Intellect Spinners: Spinners are the force of personalty. Their abilities make them good at manipulating people as well as taking leadership based roles in a group of Recursors. They also can be built to be covert and sneaky with the right options. Spinners tend to be the middle ground between Vectors and Paradoxes, more proficient in a fight than a Paradox but less skilled than a Vector. Spinners make use of "Twists" that allow them to alter minds or perform acts of trickery. Spinners are good at quickening a translation allowing a group of Recursors to translate to other recursions in a much reduced time period. Starting Pools: 9 Might, 9 Speed, 10 Intellect. Edge 1 in Speed and Intellect. 2. Distribute Freebie Points. All characters have 6 points they can distribute between their starting pools 3. Chose Descriptor: Your descriptor defines who your character is. This is what makes your character stand out and affects their core personalty. No matter what recursion you go to, your Descriptor never changes. As for available descriptors these may be chosen out of the following books: The Strange Core, In Translation, Numenera and Numenera Character options. Some Numenera Descriptors will be disallowed however as they do not fit the setting. 4. Chose a Starting Focus: Characters will start with an earth related focus. No two characters should share the same focus however. Try and chose ones from the Strange Core book or from In Translation. I may allow some Numenera foci if they can be justified to work in a modern day human society (Such as Works the Back Alleys). 5. Chose Class Abilities: Characters should now record your class abilities. Those are listed under your character type. Note that any Moves, Revisions and Twists that defy reality will not function until you undergo your quickening. Optional Rules in play: Vectors may trade Defensive for another Tier 1 Move if they feel it does not meet their character. Vectors also have access to Glaive abilities from Numenera (But ask me first before taking one). Paradoxes can take Nano abilities from Numenera (But ask me first before taking one). Spinners can exchange Manipulator for Stealth, Lockpicking or Pickpocketing. They also can take Jack abilities from Numenera (But ask me first before taking one). In addition all PC's have the "Flex Skill" ability of the Jack. This allows to chose one non-weapon skill they are trained in at the beginning of the day. This skill must be a skill you are not already trained or specialized in. On worlds with different races or odd creatures, the PC's will lose the flex skill ability in exchange for the racial abilities of the creature they become. 6. Starting Gear: Starting gear is flexible as I don't want to bother having PC's record everything they own. Record any starting gear your Focus gives you. If the focus does not have any starting gear, chose an appropriate starting gear package from another Focus. Beyond that any reasonable request for other gear may be granted. It is assumed PC's will have enough money to afford a car and a place to live unless their background says otherwise. Character Background: While this game is sandbox and your characters could be from most walks of life, the starting scenario will have your characters attending a black market auction. Only selected clientele and their guests are invited to the event thus your character will fit in one of five ways. 1. Your character is a member of a gang, criminal organization or independent party who is attending as a representative of your organization. 2. You are an undercover FBI, CIA, MI6 or other outfit who is infiltrating the auction to investigate what is going on. 3. You have been invited as a guest or employee (Such as a bodyguard) of one of the NPC's attending the auction. 4. You are a wealthy entrepreneur that has enough connections and background wealth to be invited to this auction. 5. You have somehow got the details of this black marked auction and are sneaking in or using some fake identification to get into the event. Suffice to say your characters will by circumstance Quicken during play. Once your Quickening occurs you will have access to your more overt abilities. So who would be interested in traveling to the Realms Beyond Reality in The Strange? |
