
Deinonychus |
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Unless I'm missing something, the Hulking Eidolon feat line is absolutely terrible. For the cost of a 6th-level feat, you can make your eidolon LARGE... with no mechanical benefit, unless you intend to ride your eidolon as a mount (note the entry on riding an eidolon does not mention rider size relative to eidolon).
But wait, there's more! At 14th level, you can take towering eidolon, which makes your eidolon HUGE, and increases your reach to 10 feet! But this is at 14th level, not level one when you were buying a halberd for the first time, which makes it feel underwhelming compared to other higher-level options, like physical damage resist equal to your CON modifier.
All-in-all, you've spent two feats just to limit your eidolon to not come indoors and to emulate buying a polearm of some variety. Being the size of a pickup truck doesn't even make your eidolon any more difficult to grapple, shove, or otherwise manhandle!
The only good outcome is if you want to make a mounted summoner riding his eidolon into battle, in which hulking eidolon removes the action penalty, but given the summoner doesn't have armor or martial weapon proficiencies, that's not as viable as it was in 1e.
I understand the large evolution in the original eidolons was a must-buy, and they want to avoid that, but this is beyond good reason.