Imron Gauthfallow

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Goblin Squad Member. 19 posts. No reviews. No lists. No wishlists.


Goblin Squad Member

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I honestly despise anything that's killing blow based, in previous MMOs I've never found that they occur as randomly or evenly as one would expect, even if everyone is dealing the best damage they can to a mob, let alone being more of a supporting character.

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Thanks for the update, glad you're taking the time to get it right for the MVP.

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Enjoyable video, glad to see limited slots (takes me back to early EQ!, but with more importance on what is really there).

Also glad to hear about the hit points healing after every fight, sounds like a good balance with the injury system, seems like it makes going out without a healer more viable (particularly if playing a bandit role), at least for short periods of time/limited encounters.

Goblin Squad Member

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clynx wrote:


Do I prefer PvE over PvP? It really depends on the game. If the game was PvE in design (EQ, FFXI, RO, WoW to name a few), then yes, I prefer PvE. Those games were designed at their core for PvE gameplay...

I couldn't agree with this more, having done both it's really been a blast either way, if the game is designed properly it's fun, and if it isn't designed well with a goal and structure from the start (PvP with PvE tacked on (Warhammer Online) or the opposite (Rift/WoW/EQ etc)) it turns out horrible.

Additionally there's something to be said for dealing with jerks in an PvP environment, there's plenty of jerks in PvE games who have done kill stealing, open world pulling over raids, other types of random griefing etc and there is literally no way to stop them in the PvE environment, the best you can do is report them and hope something happens to them later. At least some of the time in PvP games you can actually stop them in progress.