Gardner

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Pathfinder Rulebook Subscriber. Organized Play Member. 68 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.



Dataphiles

Pathfinder Rulebook Subscriber

The Solarian's Armor Expertise explicitly calls out the specialization for light an medium armor.

Solar Rampart talks about gaining proficiency. But does not mention anything about also gaining the Armor Specialization. So you would not get Armor Specialization with heavy armor, even though you can wear it.

Seems like an oversight

Dataphiles

Pathfinder Rulebook Subscriber

With a normal touch spell, you can cast the spell and then hold the charge to be discharged at a later time. Does the same apply to supernatural touch abilities?

As an example:

The shaman has access to the following hex from their Flames spirit.

SRD wrote:

Ward of Flames (Su): The shaman touches a willing creature (including herself ) and grants a ward of flames. The next time the warded creature is struck with a melee attack, the creature making the attack takes 1d6 points of fire damage + 1 point of fire damage for every 2 shaman levels she possesses. This ward lasts for 1 minute, after which it fades away if not already expended. At 8th and 16th levels, the ward lasts for one additional attack. Once this ward ends, the creature cannot be the target of this hex again for 24 hours.

Can the shaman use a standard action to activate the ability and then hold the charge to touch a subject and grant the ward multiple rounds later?

Dataphiles

Pathfinder Rulebook Subscriber

A Heaven's Shaman gets the following Greater Spirit Ability:

Quote:
Void Adaptation (Su): The shaman gains darkvision 60 feet. If she already possesses darkvision, the range instead increases by 30 feet. In addition, the shaman can see in supernatural darkness, is constantly under the effects of endure elements, and doesn't need to breathe.

My question is this: Since a Heaven's Shaman doesn't need to breathe i assume they can survive underwater or in the void of space, (assuming no crushing pressure or anything). But can they cast spells at all without any other special magic? I.E. would they need water breathing to be able to cast spells underwater?

Dataphiles

Pathfinder Rulebook Subscriber

Hey all, was running through an idea in my head and wanted to bounce it off some fellow Pathfinders.

I've been playing a shaman in our most recent home game, and our group has been making very good use out of the Heavens Leap Hex. In one of our more recent encounters I actually Heavens Leaped our paladin into a fight and then cast Hex Vulnerability on him next round so that i could Heavens Leap him back out if things got dicey. Things ended up going south pretty fast in that fight for a number of reasons, and that second Heavens Leap saved the paladin from a certain death.

Having seen the usefulness of Hex Vulnerability on friendly targets, i'm starting to look at ways to keep it up more often. Look at item creation i think i can make a Ring of Hex Vulnerability for like 8k gold. I think this would fit the bill nicely in a few levels. My thought is that as long as my shaman was the one to craft the ring, anyone that wears it could be repeatedly targeted by just my shaman's hexes.

My questions for this thread:

1.) Am i missing anything that would prevent such a ring form being crafted?
2.) Since Hex Vulnerability only applies to the casters Hexes, i'm guessing the wearer is not opened up to additional hexes from other casters. Does this sound right?
3.) Because of my assumption in #2 i'm assuming that my shaman has to be the crafter of such a ring as well?
4.) Since Hex Vulnerability has the [curse] descriptor on the spell, would this make the crafted ring cursed by default?
5.) Anything else to look out for that anyone else can think of with this approach?
6.) What are peoples feelings on allowing such a ring at all? Bypassing the 24 hour restriction seems pretty powerful in my mind at least.

Thanks in advance for any feedback!