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So while searching up options for a natural attack Tiefling Bloodrager tonight, I referred to my Unchained book to see if any variant multiclass options would be helpful for them. I came across an odd potential loophole with the sorcerer multiclass. The Bloodrager's bloodline reads "If the bloodrager takes levels in another class that grants a bloodline, the bloodlines must be the same type, even if that means that the bloodline of one of the classes must change. Subject to GM discretion, the bloodrager can change his former bloodline to make them conform." This lead me to wonder, are the bloodline powers you'd receive from the multiclass bound by the same rules? I'd tend to think not, since by RAW you aren't taking levels in another class, you're simply gaining the benefits of another class. So in theory, one could take the Abyssal bloodline from the Bloodrager class, then benefit from the powers from say, the Abberant or Orc Sorcerer bloodlines to gain the crazy reach or strength from each respectively. I realize that RAI this probably doesn't work, but I thought the idea was cool enough to actually get some opinions on whether it works or not.
Hello Messageboards! I am currently GMing RoTRL, and have a really cool idea in mind, but I'm not sure how to implement it. Also, all kinds of spoilers, so you've been warned, stop reading now! There will be TL;DR periodically, as I'm sure this will be rather long winded for some. So the set up, my initial party consisted of A Dwarf Fighter, Human Samurai, Elf Ranger, and Human Vitalist (yes the psionic one). Non of my players seemed keen on being the "healer" of the party, until one found the Vitalist and was interested by it. I rather like psionics, so I had no problem allowing it. I just rationalized it story wise that psionic people or creatures are rather rare within Varisia, and none of my players had an issue. SO! During chapter 2, at the misgivings, this Vitalist fell prey to haunt which causes the afflicted character to jump out of a 3 story window off a 300 foot cliff. Astoundingly, both he and every person in the party failed every save and check they needed to save him, and he regrettably fell to his death on the rocks below. >>TL;DR Vitalist got his mind messed with and died.<< The party was somber, but met up with a Druid (the players new PC) and have been adventuring with him and his sorceress girlfriend for a while now and having a grand old time. Now, the party hasn't actually removed Vorel's spirit from the house yet, and has been preoccupied planning a trip to Magnimarr. They were also never able to find the Vitalist's body, which is what spawned this idea. Imagine, if you will, Vorel's spirit, enraged at the PC's intrusion of the house, as well as them destroying Aldern, raises the Vitalist back to life, using the "Zombie Lord" template, and sends him to rain hell on the farmlands to draw the PC's back (after Magnimarr, but before Turtleback Ferry, as they have more than enough reason to return to Sandpoint in between; mostly that one of the PCs knocked up Shayliss, but that's another story). >>TL;DR I want to bring the Vitalist back as a badass undead enemy.<< My initial idea was to leave him as a 5th level Vitalist as he died, while adding 5 levels of Aegis Abberant (another psionic class archetype, which alters his own body into a monster to fight), and the Zombie Lord template. This would make a powerful creature indeed, far too strong for them to take down in their current state, but I'd rather them try to reason with him and remind him of who they are to deal with the issue. This whole thing came about because a couple party members pondered (before quickly dismissing) the idea about him coming back as undead, and I thought that was awesome. >>TL;DR Classic "remind the monster who he is so he doesn't murder you" scenario. I think it would be a cool plan, but since it deviates a decent sight from the RoTRL story, I wanted to throw it up on here to get some opinions or suggestions about this. There is also the issue that the character that died happened to be psionic, which typically don't mix with undead. I just like the idea of an undead creature using psychic powers to warp his body into tentacles and spines and using it as a un-living weapon (I've seen my best friend play WAY too much Resident Evil). >>TL;DR Necromorph/Nemesis inspired thingy.<< So what do yall think? Dumb idea? Cool idea? Better/different way to do it? Feedback, go!
Hello Messageboards! I have been scouring the psionic classes from Dreamscarred recently, and have really taken a liking to the Psychic Warrior. As such, I have been working on different builds for the class, as I will eventually be using one for a PC in a campaign I'll be playing in sometime later this year. I've settled on the Meditant Archetype, since I'm a big fan of monk/feral type characters that fight using their own body as a weapon. Combined with the Feral Path for augmentable natural weapons, this is probably my favourite character concept I've ever come up with. The PsyWar also caters to my other preference for a character, customization. Most of its powers are buffs, which increase your power or give you extra abilities, which is awesome. The whole class actually makes me think "build a superhero workshop." I am very pleased with this class, and I absolutely think I could play one of these things from 1-20 and thoroughly enjoy it. Buuuuuut, I have found something else which has peaked my interest. The Metamorph! I've always been interested in shapeshifters, and to me, this seems like the ultimate example. They can change aspects of their form to suit their need, while maintaining all the powers of their old form as well. Now, this class does seem like an obvious progression of a character who has levels in Egoist Psion, but I'm wondering how viable it would be for a PsyWar to prestige into it. Thoughts? I believe you would have to take your 11th level in PsyWar to get Metamorphosis via Expanded Knowledge (since that is when you can take this feat as a 3rd level manifester), making it so you could only achieve level 9 Metamorph. Unless of course, I misunderstand and you can take the feat which is required for the prestige AND a level in said class at the same time (this is something I have never completely understood). So that was a lot of words. Any feedback is greatly appreciated! :
Hello Messageboards! I have been scouring the psionic classes from Dreamscarred recently, and have really taken a liking to the Psychic Warrior. As such, I have been working on different builds for the class, as I will eventually be using one for a PC in a campaign I'll be playing in sometime later this year. I've settled on the Meditant Archetype, since I'm a big fan of monk/feral type characters that fight using their own body as a weapon. Combined with the Feral Path for augmentable natural weapons, this is probably my favourite character concept I've ever come up with. The PsyWar also caters to my other preference for a character, customization. Most of its powers are buffs, which increase your power or give you extra abilities, which is awesome. The whole class actually makes me think "build a superhero workshop." I am very pleased with this class, and I absolutely think I could play one of these things from 1-20 and thoroughly enjoy it. Buuuuuut, I have found something else which has peaked my interest. The Metamorph! I've always been interested in shapeshifters, and to me, this seems like the ultimate example. They can change aspects of their form to suit their need, while maintaining all the powers of their old form as well. Now, this class does seem like an obvious progression of a character who has levels in Egoist Psion, but I'm wondering how viable it would be for a PsyWar to prestige into it. Thoughts? I believe you would have to take your 11th level in PsyWar to get Metamorphosis via Expanded Knowledge (since that is when you can take this feat as a 3rd level manifester), making it so you could only achieve level 9 Metamorph. Unless of course, I misunderstand and you can take the feat which is required for the prestige AND a level in said class at the same time (this is something I have never completely understood). So that was a lot of words. Any feedback is greatly appreciated! :)
Hello Paizo Messageboards! I'm building a psychic warrior for an upcoming game I will be a PC in and have been debating what kind of path I want to go down. I'm not really interested in going with two-handed fighting, since I feel that is somewhat boring for a psionic. That being said, 2 different options have caught by eye. One is the feral warrior path, which would obviously focus on natural attacks and buffing them up. The other is the meditant archetype, probably using the infiltrator path to gain the minor metamorphosis power. This path would focus on unarmed strikes and buffing up the characters power in general. I'm not sure which choice is more efficient. I feel like the Claws of the Beast and bite attack are much better in the early levels, especially since you can augment them to start with, making their base damage high. The downside I can see is that this build would be more power point intensive, since manifesting the natural weapons would take a decent amount of points to make them powerful, which takes away from the other powers you could use. On the other hand, the base damage of the unarmed strikes of the meditant are steady. They may not be able to burst up as high, but you do not need to use any points to use them. This would leave more points free to buff up in other ways such as animal aspect or expansion. It also benefits from iterative attacks later on with flurry of strikes, which grants far more attacks than its natural attack counterpart. So all that being said...halp! :P
Hello Paizo Messageboard! In the current campaign I am GMing, I have been using an NPC Vitalist to assist my players as no one was interested in the role of healing. Doing this, I realized Psionics are far cooler than I originally thought, and now am considering building a melee psionic class for a campaign where I'll be a player in the coming months. However, I have no idea which melee psionic is for me, and as such, have turned here for advice! :D The Psychic Warrior using the feral path, Aberrant Aegis, or Egoist Psion all jumped out at me somewhat, but I'm not sure which I like best. Each certainly has advantages and disadvantages though: Egoist seems to be the most versatile in terms of powers, also being able to access more buffs that the PsyWar. That being said, its 1/2 BAB and d6 are smaller than the PsyWar and frail compared to the Aberrant. Aberrant has no innate manifesting ability, but has access to things like tentacles and enhancement bonuses to its physical stats through customizations. The benefit I see here is no buff time, they just transform and wade into battle, especially with full BAB and d10 HD. PsyWar seems like a middle ground between these. 3/4 BAB and d8 falls right in between the others, with medium power progression. It gains certain buffs faster than the egoist, but does not going the powerful metamorphosis powers they do. They also require several rounds to match the Aberrant's level of power, which is a big deal. So, any suggestions? :P
Hello Messageboards! I've read a lot of threads on here over the last several years and this is finally my first post! I've been a PC in 3 pathfinder games over the last 3 years, and even though 2 of them ended rather early, I found them very fun and have been trying to get another group together for some time now. I finally have a group of reliable people who are excited to play, but I am the only person in the group who is willing, or has the experience, to GM. I am willing to do this, as I want to get the group going, so I'm looking for any advice for a first time GM. I'll lay out the situation: I want to run an Adventure Path as opposed to a home-brew. While I understand this does limit me somewhat, I think I would prefer the structure for my first run, especially since most of my players will be playing their first or second game ever. I've heard that Rise of the Runelords is a good adventure to start with, so that's the one I have picked up. Though this leads to a concern I have with the character choices my group has initially come up with. My focus of this is to make sure my players have fun and enjoy playing their characters, (that's how you GM right?) and in the interest of that, I have some worries about what they have told me they want to play. I have allowed all classes/races and select 3rd party material, and so the current choices they have made are: Taninim Draconic Exemplar from Rite Publishing (aka a dragon if you are unfamiliar with the material) Class Info Here Human Samurai with a Hawsie "Something sneaky" (ninja/rogue/etc) "Something healy" (cleric/paladin/vitalist) The healy and sneaky I think will be fine, but the samurai and "dragon" are where my concern lies. Draconic exemplar starts as small, and grows as it gains level. Now, I love dragons, which is why I want to allow this choice, but my concern lies in the later levels when the exemplar grows to huge and gargantuan size (I doubt we will reach 20 to give it colossal). The samurais horse also falls into the same category. From what I've read and seen so far, RoTRL seems to favour inside encounters over outside ones, and I'm afraid the dragon and horse won't get to see much use. Albeit the dragon can gain as skill that makes it better at squeezing in small spaces and the samurai can fight without a mount, I don't want my party to be disappointed if they aren't able to effectively use their characters. All that being said, I'm wondering what some other opinion's on this situation might be? Will the dragon and horse/samurai be fine with their occasional restrictions or should I suggest the players pick a different class. I've also read that spellcasting can be very helpful in this AP which we don't currently have much of, so thoughts on that are also welcome! Like I said, this is my first post, so hopefully I didn't muck it up too bad :P All advice is welcomed and appreciated. |