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I ended up fragging him.
He tried to Glibness us into going along with some half-baked plan of his, and I used the above argument about a suggested course of action. He got militant about it and started crying to the GM, so then my character questioned his and caught him in a paradox, and used Detect Magic to indicate the buff. This is when I initiated a surprise round, and got him with Evil Eye. Won initiative roll, and hit him with Phantasmal Killer. Dead. The players cheered, and the GM has refused to let him reroll anything with a spell-casting capability.


BigNorseWolf wrote:
Quote:
your gold is cursed and you should give it to me,

-This is TWO statements. Not one.

Your gold is cursed is definitely a bluff. The character is lying.

You should give it to me is NOT a bluff. Its a suggested course of action. There's also a huge disconnect as to WHY you would hand cursed gold to a wizard. Priests usually deal with that sort of thing. The character might believe that the gold is cursed, but would take reasonable actions to verify/check/remove said curse.

Quote:
it's best for everyone if you kill yourself
That's a hit to self esteem, but unless the person is a communal ant the individual drive to live outweighs societies wants.

Knowing how this guy is, and the DM in question, this is exactly the kind of smart-ass haggling we need to remedy this in-game, in-character, without having to kill the person off. Also the Sense Motive DC20 is something we weren't aware of. Hopefully, once he sees we've figured out a defense against his power-trip, he'll back off. If not, we'll Code Red him. He's used the "I'm playing my character/alignment, man!" defense a couple of times. The Bluff + Suggested course of action is going to derail this dude.

All the advice in this thread is great. Thanks guys! It's good to know there's such a supportive community for this type of thing.


We have a party member who repeatedly uses Glibness to undermine the other players experience. Essentially, he uses an unbeatable lie against the other characters in the party whenever he sees fit, to rob the other characters of their choices. (This person is Evil, your gold is cursed and you should give it to me, it's best for everyone if you kill yourself). The use of this spell is so frequent and prevalent, that in-character the party doesn't know it's being used, the effect it's having is making the other PCs the Bards slaves. I've spoken to the GM about it, as have the rest of the players, but we've yet to sort out a solution to this dilemma. The explanations for Bluff and the Glibness spell are unclear to us, and we're unsure how to proceed. Could an experienced GM lay down how they would handle this? Do the lies effected by glibness end with the 70 minute spell duration? Would our characters be able to tell it was being used and counteract it with a counterspell?