Amin Jalento

Dean Drake's page

147 posts. Organized Play character for Batpony.


Race

Human Magus (Bladebound) 3 HP:24 | AC:17 T:13 FF:14 | CMB:5 CMD:18 | Saves F:+4 R:+4 W:+3 | Init:+3 | Per:+2 |

Classes/Levels

Prepared spells L0:5 L1:3:
Arcane Mark, Daze, Detect Magic, Light, Read Magic, color spray,shocking grasp, spare

About Dean Drake

Dean Drake was born an orphan (Same orphanage as Gridger) and always dreamed about being a pirate, due to some fascination about pirate stories told by the head of the orphanage. As with age, so did his obsession grow, leading him to research more about pirate and treasures, and even joining a merchant ship, on a short stint to understand sea life when he was of age. He wanders the world now, collecting treasures and relics, not limited to those of pirate descent, he joined the pathfinder society in hopes he could venture out and find more of these. His current obsession has led him to a search for an elusive blade that stories have travelled the seas, the legendary pirate relic, the black skull sword.

Dean Drake (Fame:?)
Human Bladebound Magus 3
CN Medium humanoid (human)
Init +3 Senses Perception +2

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DEFENSE
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AC 17, touch 13, flat-footed 14 (+4 Armor, +3 Dex,)
hp 18
Fort +4 , Ref +4, Will +3

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OFFENSE
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Speed 30 ft
Melee Scimitar +5(d6+3 /18-20)
Offensive abilities Arcane pool: 3 (1/3 Magus lvl + Int mod)

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STATISTICS
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Str 17 Dex 16 Con 12 Int 14 Wis 10 Cha 7
Base Atk +2 CMB +5 CMD 18
Traits Magical Lineage(Shocking Grasp), Scholar of the great beyond
Feats Weapon focus(Scimitar), Toughness, Alertness
Skills Profession(Sailor) +4 Kn. History +10 Kn. Arcana +8 Kn. Dungeoneering +8 Spellcraft +9 Swim +7
Languages Common, Aquan, Undercommon
SQ Arcane Pool, Cantrips, Spell combat, Spellstrike
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GEAR
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Armor Chain Shirt Belt Body Chest Eyes Feet Snowshoes Hands Head Headband Neck Ring Ring Shoulder Wrist
Other Gear Backpack, Grappling Hook, Flint & steel, silk rope, mirror, bedroll, rations (4), signal whistle, waterskin, iron pot, club, chain belt, crossbow(light), bolts (50) spellbook, spell component pouch, cold weather oufit, snowshoes, Wand of CLW (50), Scimitar, Chain shirt
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SPECIAL ABILITIES
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Arcane Pool (Sp) A bladebound magus gains an arcane pool (1/3 his magus level + intelligence modifier. This pool refreshes once per day when the magus prepares his spells.
A magus can expand 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. These bonuses can be added to the weapon, stacking with existing weapon enhancement.
Spell Combat (Ex) a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.
Spellstrike (Su) whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.
Black Blade (EX)

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SPELLBOOK
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0th (A magus begins play with a spellbook containing all 0-level magus spells ) ; 5 Spells per Day (Cantrips) (4 class + 1 Int Bonus)
Prepared Spells:
Light, Detect Magic, Daze, Read Magic, Arcane Mark

1st (Spells known 9) ; 4 Spells per Day ( 3class +1 Int Bonus)
Known Spells:
Color Spray,shocking grasp, frostbite, truestrike, shield, Unseen Servant, Feather Fall

Prepared Spells (4): 1 empty slot, Color Spray, Shocking Grasp

Black Blade:

Black Skull
Black Blade Scimitar (Magus level 3)
CN One Handed Weapon
Init +3 Senses Perception +0

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OFFENSE
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Enchantment Bonus +1
Offensive abilities Arcane pool: 1 (1 + Int mod)

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STATISTICS
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Int 11 Wis 7 Cha 7 Ego 5
Languages Common
SQ Alertness, black blade strike, telepathy, unbreakable
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SPECIAL ABILITIES
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Senses A black blade is aware of everything around it like a creature that can see and hear. It can be blinded and deafened as if it were a creature. It uses the saving throw of its magus.
Alertness (Ex) While a magus is wielding his black blade, he gains the Alertness feat
Black Blade Strike (Sp): As a free action, the magus can spend a point from the black blade’s arcane pool to grant the black blade a +1 bonus on damage rolls for 1 minute. For every four levels beyond 1st, this ability gives the black blade another +1 on damage rolls.
Telepathy (Su): While a magus is wielding or carrying his black blade, he can communicate telepathically with the blade in a language that the magus and the black blade share.
Unbreakable (Ex): As long as it has at least 1 point in its arcane pool, a black blade is immune to the broken condition. If broken, the black blade is unconscious and powerless until repaired. If destroyed, the black blade can be reforged 1 week later through a special ritual that costs 200 gp per magus level. The ritual takes 24 hours to complete.