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Neither using the bite as part of a grapple check or as a standard-action single attack is "using the attack as part of a full-round attack", and thus the -5 penalty does not apply, even if used multiple times in a round.

In my own game, I have an abyssal bloodrager with claws who is considering grabbing animal fury through the Primal bloodrager archetype, granting themselves two claws and a bite whilst raging.

As I interpret the power, the -5 penalty is a restating of the normal penalties for using manufactured weapons alongside natural weapons during a full-attack action.

I would argue that all bite attacks are natural weapons, and the rage power says nothing about the bite being a secondary natural weapon, not to mention bites are usually primary natural weapons.

Bear in mind that one of the additional actions available to someone who's just maintained a grapple is automatic damage with a 1 handed weapon etc, and I think Primal Fury is simply saying the rager can forgo automatic damage dependant upon the grapple check's result, and make the attack first, potentially granting a bonus to the grapple. It might even be saying that this initial, bonus-providing attack is free, and even with a standard action grapple maintenance check, you can get automatic damage with the bite again if desired. Add to that greater improved grapple and one could potentially get 4 bites in if they hit with everything, or two bites and some movement, or any combination thereof.


Bear in mind all assisting PC's will need to be adjacent to the enemy they are assisting to grapple. This results in inadvisable crowding on the part of the PCs. Consider using area affect spells and abilities, potentially at the sacrifice of the poor ganged-up creature. (There are plenty of area spells that target only enemies, particularly mind-affecting ones)

Additionally, if the Power-Attacking fighter is contending with the player crowd using a reach weapon, and attacking through any character's square, the grappled target does benefit from soft cover, and the attack will be at a -4.

I also second the notion of creatures not only protecting the room they inhabit, but also having opportunities to notice when plucky adventurers are buffing outside their immediate domains. Alarm spells, Perception checks, other means. These creatures will account for the entrances to their areas and avoid being ambushed in their homes/areas of operation by any means possible.


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