Jhofre Vascari

Deacon Nesser's page

26 posts. Alias of STR Ranger.


Full Name

Deacon Nesser 'The Heartstriker'

Race

Human

Classes/Levels

Cleric 7

Gender

Male

Size

Med

Age

30

Alignment

Neutral Good

Deity

Imodae

Location

Westsrown

Languages

Common, Abyssal, Infernal, Elven

Occupation

Cleric

Strength 18
Dexterity 9
Constitution 14
Intelligence 12
Wisdom 18
Charisma 14

About Deacon Nesser

Statblock:
Traits:Sacred Conduit (+1 Channel DC), Magical Knack (+2 Cl)

Daniel Arrisen CR7
Male Human Crusader Cleric of Imodae 7
NG Medium Humanoid
Init -1; Senses Perception +4
--------------------l
DEFENSE
--------------------
AC 19, touch 9, flat-footed 18
hp 52

Fort +4, Ref -1 Will +5
Resist None
--------------------
OFFENSE
--------------------
Spd 30 ft.

Melee Longsword 1d20+3 (1d8+3/19-20/x2/S)

Melee H.Mace 1d20+3 (1d8+3/x2/B)

Cestus 1d20+3 (1d4+3/19-20/x2/B or P)

--------------------
DEFENCE
--------------------

+1 Mithral Agile.Breastplate Armor: +7/-1AC

+1 Quickdraw Light Steel Shield: +2/-1AC

+1 Amulet of Natural Armor

--------------------
STATISTICS
--------------------
Str 16, Dex 9, Con 14, Int 12, Wis 16, Cha 14
Encumbrance: Light- 76lbs / Medium- 77-153lbs/ Heavy- 154-230lbs

Base Atk +5; CMB +8; CMD 11

Supernatural Abilities::

Channel Energy 4d6, Will DC15,Range 30ft

Skills::

Acrobatics 2-1(DEX)= 1
Appraise 1(INT)= -2
Climb 1+3(STR)=4
Craft (Weapons)(INT)=
Diplomacy6+2 (CHA)= 8
Heal4+3(WIS)= 7
Fly -1(DEX)=-1
Intimidate 2(CHA)=2
Knowledge-Arcana (INT)= 0
Knowledge-Dungeoneering 0(INT)=
Knowledge-Planes 7+1(INT)=8
Knowledge-Religion 7+1(INT)=8
Linguistics6+1(INT)= 7
Ride 1-1(DEX)=0
Spellcraft (INT)=
Sense Motive5+ 3(WIS)=8
Swim 2+2(STR)= 4
Stealth 2-1(DEX)= 0
Perception3+ 3(WIS)=6
Use Magic Device2(CHA)=

Armor check penalty = -2 on Dex skills, -1 for jump/climb

Class Abilities:
Aura of Good' Touch of Glory, Touch of Good, +2 to offensively channel, orisons, spontaneous healing

Gear::

Arms/Armor:
Masterwork Alchemical Silver Heavy Mace 332gp
Masterwork Cold Iron Cestus on Weapon hand 310gp
Masterwork Cold Iron Longsword 330gp
Weapon Cord
Headband of Inspired Wisdom +2 (4000gp)
Belt of Giant Strength +2 (4000gp)
Mithral +1Agile Breastplate (5400gp)
+1 Quickdraw Light Steel Shield (1059gp)
Amulet of Natural Armor (2000gp)
Cloak.of Resistance +1 (1000gp)

Other Gear:
Backpack (2gp)
Holy symbol, wooden: Imodae
Pouch, belt
Bedroll
Winter Blanket
Shave kit
Tent 1person (10gp)
6x Trail Rations (3gp)

GP: 700gp

SPECIAL ABILITIES:

Feats/Special::

1(Fight1)- Bonus:Weapon Focus L.S, Combat Expertise, Improved Trip
2-Clr1 Domains-Glory (Heroism) +2 DC Harm Undead, War (Tactics)
3-Clr2 Power Attack
4-Clr3
5-Clr4 Feat-Disciple of the Sword (Wpn Spl)
6-Clr5
7-Clr6 Alignment Channel
8-Clr7
9-Clr8 Aura of Heroism, Weapon MasterFeat-Greater Trip
10-KV1 Channel Energy, Vindicator's Shield
11-KV2 StigmataGreater Weapon Focus
12-KV3 Faith Healing
13-KV4 Divine WrathFeat

Best feats to use Weapon Master:
Felling Smash, Cleave

Spellist:

Orisons:
3 Prepped: Light, Read Magic, Create Water

Level 1:
5+1 Divine Favor-D, Compel Hostility

Level 2:
4+1 Align Weapon-D,

Level 3:
3+1 SearingLight-D, Communal Resist Energy, Napstack, Blindness

Level 4:
1+1 Holy Smite-D, Terrible Remorse

Disposable Magic:
Wand of Protect from evil 750gp
Wand of Cure Light Wounds 750gp

Daniel Arisen is so named because he was thought stillborn at birth. His mother died bringing him into this world and his paladin father had been killed at the world wound months before. Raised by his dad's brother, he was groomed to be a knight in Indomae's church. Starting as a medic at the world wound, he saw first hand the threat the infernal relms are. Learning to fight well and focus his faith offensively he now specializes in killing demons. He has left the world wound now, specifically to hunt down and destroy demons and devils which have escaped the notice of the church in Golarion. He has a paladin’s outlook in terms of good, believing a good deed worth it for it’s own sake. He is more inclined to good than completely rigid law, a life time raised in war has taught him pragmatism.

As far as combat goes he is quite the leader, inspiring courage in allies and fear in enemies. His ability to do damage is quite good but he is not stupid enough to give a foe even terms. He will arrange the field to his advantage and happily use magic against a fighter in single combat. He is honorable though and will give quarter to a foe who asks, except for evil outsiders of course who need to be destroyed on sight.
While he is a fine warrior and Inspires those around him, he is without much in the way of tactical acumen. He had been passed over for promotion, many times because of this.
He is not hung up on it though, his is wise enough to leave the grand convuluted plans to the generals. He relies on his Faith and his sword and it sees him through.