B'kruss

{Daz}'s page

26 posts. Alias of Jarred Henninger.


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Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

appears so


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

Daz fires another arrow at the red shirt
Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 ⇒ 7

i missed it as well, not sure how that happened.


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

Lol


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

more shooting at the red one!
Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 ⇒ 2

I speak ORC!:
Stupid elves!

Daz fires before heading back around the rock


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

init: 1d20 + 5 ⇒ (19) + 5 = 24


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

sounds good


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

Attack the red one!
Attack: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d8 ⇒ 2
Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d8 ⇒ 7

well i suck today


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

GM:

Sneaky sneaky rapid shoty
i would like to go around the same side as Pliks trap, so if they chase me they set it off.
Stealth: 1d20 + 9 ⇒ (9) + 9 = 18


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Stealth: 1d20 + 9 ⇒ (15) + 9 = 24
Daz sneaks beyond the door to find the source of the smell


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

Daz eagerly waits for Pliks all clear


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

Perception: 1d20 + 5 ⇒ (17) + 5 = 22
mmm, meat...
The sleepy hobgoblin packs up his things while Plik disarms his trap. Both eager and wary of the thing deeper in the cave smart enough and capable of cooking it's food.


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

Sounds like a good idea Plik, come get me when you need a break
Daz says as he goes around collecting his javelins, before climbing onto the rock and setting up his sleeping area.


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

There was mention of a bow, i want it
Daz picks up the discarded bow and the remaining arrows, looking around for anything else of value.
Perception: 1d20 + 5 ⇒ (7) + 5 = 12
so what do you guys think? good place to rest for the night, or do we wanna see what else we can find?
does the cave go deeper?


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

Why would i stop hiding?
Daz calls out to the skellie before trying to sneak back to the rock. Drawing another javelin as he goes.
Stealth: 1d20 + 9 ⇒ (3) + 9 = 12
uh oh, he might see me this time.


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

yes enjoying so far.
Suggestion: can you put the map link in the class part of lord akog or yourself, would be a bit easier then having to hunt for it.


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

With out saying anything Daz leans out from behind the rock and tosses the javelin.
Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 + 4 ⇒ (3) + 4 = 7
Crital!: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Before moving off to the side of the cave
Stealth: 1d20 + 9 ⇒ (19) + 9 = 28


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

Really?! i hear the talking but where's the walking?
Daz hides behind the rock drawing another javelin as he does so.
Stealth: 1d20 + 9 ⇒ (6) + 9 = 15


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

Daz rushes towards the Skellie with the festive red hat drawing his sword along the way.
Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

EDIT: Fair point! i'm defaulting to the scimitar, I'll mention if i use something else. Will that work for you?


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

so red and purple are the only ones left?


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

Shien follows Demya into the room drawing a javelin as he moves tossing it at the one Plik shot at.
Throw: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

move 15' NE, draw weapon during move, attack 2nd from the top.
Know Stuff (Religion): 1d20 + 3 ⇒ (16) + 3 = 19


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

Disembodied voices and magical darkness? This will make for an exelent base after the slaves are cleared!
Daz sounds like he is getting excited.
I wonder what else this island has hidden away...


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

Considering she went into that darkness with a lit torch, i don't think that is going to help. Ah what the hell, lets see what we can see.

And with that, Daz steps into the shadows.


Play what you wanna play, man. If we can't cover everything we'll have to figure it out in game, that's half the fun of a survival game isn't it?


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

Daz looks towards the setting sun.
Not sure we're going to have enough time to build a shelter Plik. Let's go help the human with that cave, it's probably safer if we stick together.
Daz heads toward cave B to meet up with the human keeping an eye out for signs of movement.
Perception: 1d20 + 5 ⇒ (11) + 5 = 16


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

So is there a reason you had to break the whole box, not just the lock? Especially seeing as I have a key?
Daz looks at the kobold with a look that says humans


Ranger 1 | HP 13/13 | AC 17/13/14 | F +5 R +5 W +1 | Init +5 | Perc +5 | CMB +3 CMD 16 | Speed 30' | Darkvision 60'

A hobgoblin coughs and retches as he suddenly comes too. As he regains his composure and covers his sick with sand, he looks around mutters to himself.
Oh yeah, this is definitely going to help my hatred of boats.

Perception: 1d20 + 5 ⇒ (20) + 5 = 25