Wax Golem

David Tackett's page

34 posts. No reviews. No lists. No wishlists.




I was a little surprised to find this email this morning:

customer.service@paizo.com wrote:
Dear [Wampus],
Thank you for your continuing support of Pathfinder! In the next week or so, we're expecting to ship Pathfinder #2 -- Rise of the Runelords Chapter 2: "The Skinsaw Murders" (OGL) Print Edition, the next volume of your subscription. When it ships, we'll be charging a total of $17.79 to your credit card. When we charge your card, you'll be given access to a free PDF edition of the product, and we'll also send a confirmation email to let you know that it has shipped. If you have any questions or concerns, please let us know. Thanks!

My subscription credit ran out with #1, if I'm not mistaken. Why would you assume I wanted issue 2? It says the order was placed yesterday. I certainly didn't place it. While I admire the production quality of PF, I have no interest in another AP, having just finished AoW. I'll continue my support of your fine company through GameMastery. Please cancel this sub.

Thanks!

I am in a similiar situation.I never recieved an email like that to my knowledge though and I am not interested in a subscription to Pathfinder. I did not authorized a charge in any event. Please cancel this charge and take me off whatever subscription cycle you have put me on.Please clear this up . I need to dispute a second charge. After furthur research it appears I was charged on August 23-$17.27 and again on Oct 6th another $17.27. Uncle,stop charging me and refund my money. I paid an extra amount to finish up the transition. I do not like Pathfinder, the print is too small for my old eyes and I didn't like the first issue storyline.

Thanks!


Order Information
Order # 708475
Placed February 20, 2007
Purchaser James Dean

I placed this order online so my subscription wouldn't laspse. I have a receipt and now I have a notice saying my subscription has expired...what gives. I do not wish to miss a magazine as I am running this campaign. Can you fix this and will I get the present issue or ....????

Please help me out. I just had my subscription fixed from being mailed to the wrong address. I also did this online and it went to hell. Is the online system screwed up or am I just rolling back to back 1s?


Just a quick note to let you know I did recieve the replacement issue you mailed but the subscription issue never did arrive. Hopefully issue #142 will make it. I recently moved and changed my address is there a way to confirm that you have my new one? It has been updated here online for awhile now. Should I be requesting #142. I just noticed it shipped on the 14th of last month. I have not recieved it yet.....


Looks like this one isn't coming,this is a first. Could you send me it or kick the mule?


This is the longest I have ever waited. How do I confirm it was shipped or who do I bribe to reship me one? I'm in the states so it may have been shredded with some voting ballots by mistake....


Ok real quick...Maze spell cast on a guy with a portable hole. New rules mean no explosion yet a Bag of holding inside a portable hole does? Whats the difference between extra dimensional spaces?


I felt I should drop a line to you folks and give you all a hearty pat on the back for one Hell of an issue. My last post was one of disappointment on your Dragon's and Giants adventure. I felt the adventure was more of an outline and the challenges were missing the high level defenses fitting a 17th level plus adventure. Every campaign needs a flow and one tough adventure after another can wear people down though. I now believe the "Giant" adventure is the perfect lead in to Into the Wormcrawl Fissure. The hack and slash of the Giants would be a welcome reprieve before this ultra challenging show stopper. You guys gave this adventure a truly EPIC feel and the whole setting is one of your best. All involved are definitely at the top of their game and have turned Dungeon into a must have subscription! I believe that the Age of Worms will stand out as a new D&D classic! Thank you again and I demand a hard cover publishing of this campaign so my children can also suffer Dragotha


I felt I should drop a line to you folks and give you all a hearty pat on the back for one Hell of an issue. My last post was one of disappointment on your Dragon's and Giants adventure. I felt the adventure was more of an outline and the challenges were missing the high level defenses fitting a 17th level plus adventure. Every campaign needs a flow and one tough adventure after another can wear people down though. I now believe the "Giant" adventure is the perfect lead in to Into the Wormcrawl Fissure. The hack and slash of the Giants would be a welcome reprieve before this ultra challenging show stopper. You guys gave this adventure a truly EPIC feel and the whole setting is one of your best. All involved are definitely at the top of their game and have turned Dungeon into a must have subscription! I believe that the Age of Worms will stand out as a new D&D classic and take it's place amoung the greats! Thank you again and I demand a hard cover publishing of this campaign so my children can also suffer Dragotha!!!!


Ok I understand the new magazine had to be smaller but am I the only one that left this last adventure on my nightstand feeling a little cheated? The giants are fun,the dragons are cool but whole swathes of the adventure are left to me to develop with just a simple reference .Achaime isn't even detailed and the treasure is just " amassed by several generations of giant kings"...lol...what?

Another bone I like to pick at. Where is that high level play feel? Where are the giants defenses against invisibility and etheral travel? High level players love this stuff .Carrion crawler heads???? Dragon's are immune to paralysis...no?The Ominious Fabler would get picked off in seconds. A paladin could detect evil, a rogue at that level will see right through him.A ring of chameleon power for disguising an undead? This is supposed to be high level play for gods sake.The Storm Lord's Keep by James Wyatt was much better in my opinion.I couldn't use this adventure without putting in a huge investment in development and fleshing out of the giants. My players would slap this adventure down!

The story was fun I but I would hate to see this magazine go the route of giving adventure outlines instead of useable content.Please don't tell me your gonna flesh it out when you sell it in book form...please.That would nail this coffin shut.


I have been hunting for a better method than the turning presented in the PHB. The whole running away system just never appealed to me.I have seen the 1 x d6 of damage a level system in one of the books I own but never tried it. Anyone play tested it or know of a better method of handling cleric turning ability? Even a home brewed system that makes sense would be nice to see.


I was wondering if anyone has seen a decent development on the Barghest? They come from Gehenna to the prime yet the Manual of the Planes makes no mention of them on Gehenna and there is little else I can find.Has anyone done something good in their campaign with these beasties? Presently I am having them use a Etheral Curtain to enter the plane since they don't seem to have anyway to do it themselves other than blink,which just points me to the etheral plane idea. Any suggestions are welcome as I am having total writer's block and have even considered having the players find interdimensional bus passes on the Barghest's bodies...any and all ideas are welcome! City transit is pretty scary though....


Anyone else experiencing the rogue bluff check during every encounter every round to get a sneak attack? I have limited it to one time a round for one thing but it really lends itself to abuse.Anyone have creative ways of limiting this or is this new damage pumping rogue the norm and I'm just behind the times?


Ok,help me out here. I bounce around the web like a goblin on too many haste potions I touch down at Paizo because I love your boards,products ,on and on and it is like landing in molasses.Why is this site so damn slow. Loading ,flipping through pages anything you do is painful. My computer screams so it isn't this end...whats up?This should be a stronghold of super geeks the website should move like it !


Quick Question. In issue 337 the sage responds with a yes to a "fiendish "player wanting to shape change into a choker and get 3 spells off in a round...ouch. My question/ The player states"Could you cast a swift action spell in a round when you take an extra standard action?" When in the world can you take a extra standard action???? I am rusty but...huh?