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Liberty's Edge

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This is kind of an eye of the beholder question and I don't want to start an argument but I'm just curious, how do you feel about the ratio of rules to lore in the recent books? Feels like they are way more lore heavy than 1e.

I would like more rules but I am curious if I am an outlier. I know 1E ran away with rules after a while but I think they could do more crunchy content.

Liberty's Edge

I really liked this background and wanted to lean into it some for my character.

We play with free archetype.

The things that seemed relevant were Fleshwarped Heritage and/or Sterling Dynamo archetype.

The thought would be that the character is becoming partially mechanical like his symbiote.

I guess the specific question is if these are compatible, they give different natural weapons so I wasn't sure if there was any benefit to using both.

Any other thoughts for the concept appreciated though. I was leaning towards Inventor but I guess Monk is maybe really good for natural weapons.

Liberty's Edge

Hey my campaign uses the free archetype variant and I wanted to do the Aldori Duelist, mostly for flavor.

Most guides and references online say this is good for a Dex Fighter but what are the advantages for a dex fighter?

Looking at it seems like strength adds in bonuses to athletics / combat maneuvers and damage so not sure what dex brings to the table in general?

The early one handed sword feat involved a grab so that sounds like strength too.

Dex Fighter seems to be a respected build, just not sure why :)

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Hey has anyone tried this out? Seems kinda fun and flavorful but I wasn't sure how well it worked mechanically since the Familiar/Master abilities are pretty based around normal familiars.

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Hey all - the Sleuth Archetype trades out Alchemy for some luck-based abilities. Two questions -

1) Am I reading this right that you lose all Alchemy abilities?

2) If so, is it possible that the substitute abilities make sense to trade out 6 levels of casting? It seems a steep price.

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OK, so I am being peer pressured into playing an arcane caster in a new game, good news is it is gestalt so a whole second class becomes viable.

My thought was to go white-haired witch, which usually seems totally useless but becomes more appealing when gestalted.

Long story short - with full WHW on one side, what is the best balancer? Monk or Lore Warden Fighter? You end up tripping, grappling, etc a lot so seems like the CMB needs some help.

Right now I am leaning towards Monk first 3 levels so I can start with maneuver training, and then I can switch over to Lore Warden. We start at level 3.

Does that make sense? Any suggestions for alternatives?

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Hi all,

Our GM has decided to start up a gestalt level 8 Pathfinder campaign. Knowing this GM it will be brutal in terms of optimization needed.

I wanted to play a Sorcerer 5 / Dragon Disciple 3 // ?

My plan is to fill in the lost caster levels with the other side of the gestalt so I am still full casting levels.

Other than that I have 7 levels of choice, with 1 PrC max. Any suggestions for the other side?

My wife has requested I play a good flanking buddy for her Rogue. I guess Sorc / Rogue is possible, but does it make any sense?

Liberty's Edge

Hi all,

I was thinking of making a Psychonaut Alchemist to supplement our group - the other players are a Ninja, a Paladin, and 2 Rangers so we could use some spell casting but I get twitchy with low skill points and/or BAB so I couldn't convince myself to go Wizard.

I thought Alchemist would be a good substitute and I liked Psychonaut so I could get some more versatility.

However, I feel pretty hosed looking at my prospective Bomb damage - if I get something like a force bomb I will be down to 1d3 base (and some improvements will be traded for other class features) so I am wondering if the Bombs will still be useful.

I could go half orc and get the 1/2 level boost, but will that make up for it? I'm honestly nervous anyway since with level + bomb seems like I will be running out.

The game is level 12, I'm replacing my Sleepless Detective, who just ran afoul of a Deck of Many Things and was trapped on the Plane of Air (one of the reasons PLane Shift is on my mind).

Thoughts? Can a 1d3 bomb be of use?

One possible alternative - although technically it's modifying the same class feature twice, the DM is ok with me going vivisectionist and having a d4 sneak attack (applying the die type reduction to sneak attack instead of the bomb). I like the additional infusions and free skill (Heal for Knowledge Nature) but I've found sneak attack underwhelming in the past, let alone with only a d4 die.

Liberty's Edge

Hi all,

I am looking for undead-themed classes for a game where I will be playing a half-undead.

So far the main ones I have seen are Dirge bard and a Vivisectionist with the undead-themed Discoveries.

I know Oracles and Clerics can do this but I am not playing a full caster class this time around since we are experimenting with the Advanced Races book and having a lot of racial abilities (I will have Flight, Fast Healing, and Blindsight).

Any suggestions?

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Is there way for a martial-type character to have a persistent ghost touch? I feel like somewhere in the library there is a feat / archetype / ki power that does this and I'm not just remembering.

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Hi all,

I am thinking of planning a Monk in a level 11 game.

It will be Monk 11, I am a bit neurotic about multi-classing and missing the high-level stuff.

My preference runs toward using a Temple Sword because I like swords (is it settled if you need an EWP for this or not? I was slightly confused).

I will definetely customize a bit with Qinggong Monk but otherwise I am a bit bewildered by the number of available archetypes... any suggestions for the best ones? I was most interested in by Master of Many Styles and Flowing Monk... are these traps or are they any good?

Liberty's Edge

Hi all—

My usual GM wants to run a high-level game (starting at 10).
I usually prefer melee types with decent skill points (Rogue / Ninja / Barbarian / Tactical Fighter or a combination thereof) BUT I have noticed in past games that they run out of steam once you get up to level 11+ (in my opinion).

My usual solution is to go Vivisectionist Alchemist (.75 BAB, 4 skills, sneak attack for fighting). But I have played one the last two games and I want to do something new.

What’s your preference for class /archetype with the best balance of casting, BAB, and skills? Not asking for a build or anything (though I will read any posted), just could use some general advice…

Liberty's Edge

I am playing in a Pathfinder conversion of the old 3.5 World's Largest City Book - to mix it up, I decided to go Urban Barbarian.

so far he is holding his own quite well but it seems like the spellcasters are really starting to get ahead as far as versatility goes (there are a Magus and a Wizard in the group).

He is a level 5 Half Orc Urban Barbarian / Invincible Rager. He fights with his claws from beast totem and a bite from the Razortusk racial trait, boosted by an Amulet of MMighty Fists.

Feats are: Power Atack, Extra Rage, Outflank.

Rage Powers are:

Beast Totem (lesser), Elemental Rage (lesser).

I have a fairly clear path ahead for Rage Powers - all of the below are taken at minimum level.

6 - Beast Totem

8 - Elemental Rage

10 - Beast Totem, Greater

12 - Elemental Rage (Greater)

Not as sure what to get after this point - maybe some of the mobility powers? I am a bit stuck on the ground. The throwing power from Ultimate Combat was at least amusing.

Feats I am less sure on - I am taking the Scent feat as soon as I can get my Wis up from 12 to 13 and IMproved Unarmed strike would make some sense for times I don't want to burn rage with would lead well into Deflect Arrows, which I really could've used last session.

....if I end up focusing on IUS, the Feral Combat Training feat might be cool though I can't immediately think what to do with it.

Any thoughts on how I can keep this character going / what high level feats to chase? I have not played Barbarian before so I am a bit lost.

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I usually avoid the Monk basically always but I am trying out a Barbarian Natural Attack build and I just got my first Amulet of Natural Mighty Fists (hoorah three boosted attacks!). It just occured to me, though, that I can't use my Amulet of Natural Armor anymore. Is there a way around this? Or is it just another reason it Sucks to Be a Monk?

Liberty's Edge

Hi all,

Looks like a Sword Saint Samurai will have an action to spare in many combats (swift action challenge, move action to approach, leave sword in scabbard for full round action next turn).

Any thoughts on how to make this less of a waste? I know the obvious suggestion is to carry a backup bow or battleaxe but I'm not sure there is enough wealth available in this game to have two magic weapons.

This is World's Largest (Pathfinder) dungeon, so VERY combat heavy.

Liberty's Edge

I was looking over the Net Master line of feats in Ultimate Combat and wanted to try them out.

Seems like in order to get all of these feats + prereqs + the feats to leverage the tripping / dirty tricking abilities you get, you would need Fighter Bonus Feats.

I hate playing with 2 skills / level, though.

Any suggestions on best compromise between bonus feats and skills? I seem to remember a tactical fighter of some kind with 4 / level - any Ranger archetypes with fighter bonus feats or anything like that?

Liberty's Edge

We need a healer for our level 11 group and I was thinking of going Alchemist instead of Cleric. Does this work well in practice? I know Alchemist has healing and Restoration but I am wondering if there are other needs I am not thinking of.

Liberty's Edge

Hey all,

I am playing in a game where I am by far the most experienced character. We are level 11, and we have an Wizard / Eldritch Knight, a Paladin, and a Summoner. I am currently playing the trapmonkey and skillmonkey but we are really starting to hurt for Restorations (the Paladin and healing potions have been covering for healing well enough).

We're only a few sessions in and the GM has been trying to cover as best she can with convenient healers and potion treasure troves, but she has also indicated that she would like someone to switch characters to make up the slack.

Neither the Paladin or the Summoner is interested in changing and we need the Wizard, so I was thinking of doing it... but the GM is pretty trap-happy....

Long story short, any suggestions on a healer / trapfinder that could be reasonably fun to play despite his dual role duty? A Metal Oracle at least has 4 skills / level and Disable Device - anything better? Any good Prestige Classes maybe?

I have 11 levels, 25 attribute points, and level 10 wealth. I usually play Half Orcs with Scent, if that matters.

Liberty's Edge

I had this concept for a Bard who could use Kiirin(sp?) style and Bardic Knowledge together to ace knowledge checks and thus more-or-less permanently coast by with +2 to saves and +8 damage 1 / rd (double int).

I liked the concept of the super genius character who hurt enemies with his BRAINS, too.

Student of War seemed to be a perfect match, but unless I am really missing something the abilities just sort of suck (a +1 bonus to attack and damage? Really?).

Am I missing anything good about this PrC? Flavor is perfect, but I don't want to spent a swift action and a PrC level for a +1 to hit and damage (and lose spells, bardic knowledge, etc etc).

Liberty's Edge

Hey all,

My vivisectionist alchemist is adding a level 7 cohort and it will be an Awakened Eagle.

It's natural attacks look like this: Attack bite (1d4), 2 talons (1d4);

Is there any way to tell which are primary and which secondary?

How do his existing natural attacks fold into taking a class? Seems like as a Monk they're a write-off, he wouldn't get to use them at all in a flurry and would use a Monk BAB.

I don't imagine Fighter would work very well - no hands to wield weapons, unless I am missing some obscure Exotic Weapons (am I?). But if I tried it, how would his level 6 attack gain work? Would it be two attacks with one natural weapon but still having the other 2 as secondaries?

Liberty's Edge

I was interested with the Parry ability but Seems like it suffers a bit until level 5 (and even then unless you have a way to ocasionally move while full attacking, `else you lose the benefit).

Is there a way to make this decent? Doesn't seem like this PrC is too popular.

Liberty's Edge

1. I am letting someone else take over my character in a level 10 game and am making a new character. I thought I would go Monk / Shadowdancer, play something different. Any Monk-specific items or feats I will regret missing? I am thinking a Monk will have unique needs.

2. After my Vivisectionist Alchemist got slapped down a few too many times (everyone else in the group is an archer or a caster, so he has some issues with closing in), I reached level 9 and now have access to Awaken. My plan is to create an awakened animal meat shield, probably a bird since I spend a lot of time flying. The GM has okayed me taking Leadership and giving it some class levels to make it more useful… what class would be best for a bodyguard animal? I am waffling between Fighter and Barbarian, with some temptation for Ranger (just seems appropriate).

Thanks in advance! :)

Liberty's Edge

Hey all,

Never done anything with PF Society before but a bunch of games are running at Strategicon this Memorial day... can anyone help me walk through the process of making a character and/or any signups?

Would be greatly appreciated!

Liberty's Edge

Hey all - been playing Pathfinder for a few sessions now. A couple of questions--

1) Is there such a thing as sonic damage anymore? Our Mystic Theurge keeps trying to throw sonic fireballs w/ energy admixture.

2) Are there any one-handed 'orc weapons'?

3) Is there a list of deities with a bit more information than the sidebar in the core rulebook?

4) (this one may be opinion) Is it normal for the rogue to be behind the rest of the party in combat at level 8? He can negotiate, sneak, track, lie, steal, and has Scent, but he seems behind in the butt-kicking. He maxed out the 'dirty trick' feat string, but it seems like most monsters at this level are too big for attacks that hit CMD.

Thanks in advance!

Liberty's Edge

Hey all,

Any suggestions for the best spells to pick for these talents? I was leaning towards Acid splash (ranged touch + sneak attack is nice) and shield (AC boost stackable with everything is nice).

Am I missing something awesome? It is a pretty optimized group and most people are casters so I think I am safe in trying to get the most out of my 2 / day.

Liberty's Edge

Say, at level 7 with a reasonably-optimized character. Thinking of allowing a Gunslinger in a party that is just getting started on City of Seven Spears.

I think the Revolver will catch the player's eye due to the Roland Deschain connection and the lack of misfire chance.

He doesn't tend to play snipers, which I am thinking is the main danger with the advanced weapons, but I could be missing something.

Has anyone tried this?

Liberty's Edge

Working on a gunslinger for playtest... it really struck me (again) how feat hungry this class is.

With a standard action reload, you have to take lightning reload or be stuck shooting every other round, which would be crippling. So that's first for every gunslinger, ever. Don't like that.

You can always play human and get one more feat,but it doesn't really help that much when you have a class feature partially dependent on Quick Draw (Gunslinger's initiative) and a three feat chain that is fairly necessary to filling your role as a close range ranged fighter (e.g. dodge, mobility, deft shootist).

You do get 1/4 bonus feats, but it comes with the caveat that your character's power source doesn't improve without spending feat slots (i.e. no Grit without spending feat slots). I think Signature Deed counts this way, too - why does the Gunslinger have to spend a feat slot to gain a grit cost reduction on one deed at level 11?

So you end up with something like this:

1 + human bonus feat = Lightning Reload, Quick Draw

3 - Dodge

4 - Mobility

6 - Deft Shootist

8 - Mighty Shot, extra grit

10 - ?

12 - Signature Deed, ?

2 feats are not a lot to customize a level 12 character - there are huge chains for ranged combat, especially if you wanted to get into two weapon fighting like the Iconic.

I think the final needs some help here - maybe more 'requires at least 1 grit' instead of feat prerequisites or just more feats or grit that grows without feats / a signature deed as a class feature instead of a feat.

Liberty's Edge

I (still) don't understand that this ability does... if you have quick draw, you can draw a weapon as part of an initiative check in a surprise round, but I'm really not grasping how that changes anything from the usual 'quick draw as a free action' setting.

Am I missing something?

Liberty's Edge

Hey all,

Per the subject, I am working on a character for the Serpent's Skull AP, we are starting at level 7. This is my (and the group's) first Pathfinder game, but we played 3.x to death.

My DM allows us to change our characters as much as we want after the first game (only) - the thought being that stuff can look good on paper but not actually be fun or you can discover cool stuff by accident.

I agreed to take the explorer role but I was disappointed with my pure Rogue - with a Summoner / Shadowdancer 2 (just enough to get HiPS), a crafting and magic item-loaded Mystic Theurge, an Oracle, and a Pegasus-riding Paladin I felt pretty outclassed.

I am the only one in the group with no casting, this seems to be a big issue, so I was heading towards Bard a bit. Any suggestions for a decently-optimized Bard? I was thinking teh Archivist (magic trap detection is good).

Any suggestions? I had great fun with being a Half Orc with the Scent feat. Very handy in the jungle, especially with a DM that LOVES ambushes. ;)

Liberty's Edge

Hey all,

Is there any update on the revised Gunslinger? I remember one of the devs posting we would see a new version this week. I was going to play some this weekend but it seems pointless to keep testing the old version if a new one is coming.

Liberty's Edge

Comclusions -

I was (and am) very excited about this class, but so far the implementation left me very cold. I didn't seem to serve any actual function in the party (such as it was) and I was completely outclassed - none of my class features came into play, my damage was middling at best (especially bad since I was fighter variant) and my skills were pretty miserable.

Liberty's Edge

I am super excited about the Gunslinger - big Dark Tower and Fable fan here - but I can't get over the Gunslinger not being able to quickdraw. It almost seems mis-named to me without it.

That's it for now, will post more substantial thoughts later. But I was really surprised by that omission...

Liberty's Edge

Sorry, I had a longer post and the internet ate it so I was posting fast.

More info -

I want to be a melee fighter. I like two weapon fighting as a general statement but if it's super-hard to make useful, I'll skip it.

Going to play human, so one extra feat + skill.

I'm pretty tempted to go Rogue and get the 3D6 sneak. But then again having a +6 BAB to start could be nice...

Liberty's Edge

Hey all,

PLayed 3.5 to death, wasn't interested in PF at first, never really clicked with 4th edition, not nagged by friends to try PF, was finally won over by the Advanced PLayer's Guide.

(deep breath)

Anyway, couple of questions, mostly based in 3.5 knowledge:

1) Is an Animal Companion worth having, or do they need a bunch of additions to work out? I was considering the dire bat, if it matters. I have Bestiary 1 and Bestiary 2 is waiting for me at the FLGS.

2) Is the character wealth by level decent? I remember we used to double in the 3.5 days.

Liberty's Edge

Has Graz'zt gotten his epic-type boost yet? Or are we still stuck with Fiendesh Codex's CR 22?

Liberty's Edge

Well, my wife and I have been hosting a game at our place for almost ten years, but recently one player moved to Vegas, one started working a lot of weekends, another got married, and now yet another player has started dating somewhat seriously. So, that just leaves the two of us.

Anyway, we just try to have fun: we use pretty much all WOTC books and Dragons, as long as your character concept makes sense. We almost always play in homebrew worlds, but my wife works pretty hard to let most things from stuff like FR or whatever in.

Because of recent group attrition, I've had to reset my characters with an annoying regularity, so I'd like to play somehting a bit higher (say, 5-6+), but other than that not too many restrictions--we tend to run Good, though Neutral's fun here and there... Evil Games tend to be a once or twice a year thing.

We've been running Gestalt with some high attributes, but if we could get a regular group of 4 or more players ditching that would be fine... it's just nice when you have 1-2 people. Though it is a lot of fun. :D

We generally game Saturdays, about 2-8:30 or 9, but when my inlaws go on vacation (like they will be until 7/15) we find that Fridays work much better.

Anyway, we actually have a good amount of players, it's just that they all want to show up once or twice a month and my wife's tired of trying to make that into a coherent storyline. It worked for ages, until our sort of core player (the only guy to make a weekly commitment) moved to Vegas, leaving us with an unending guest star game.

Soooo, there you go. Reply in here if you like, but it's be better to email direct: dnjscott@gmail.com. Oh, check Pererro.com for our blogs, our Myspaces are linked on there, too... see if we seem too weird... :P

Liberty's Edge

Hello, fellow gamers (particularly female).
My wife and I are researching the idea of a female-friendly gaming store for our Business Research class. Can you please take our survey? We need 50-100 responses, and we'd really appreciate it....

Thanks!

http://websurveyor.net/wsb.dll/45939/GirlGeekStore.htm

Liberty's Edge

Hey, I'm lovin' this book. I'm playing a Savant tomorrow, and an Urban Druid very soon.

Seriously, this is great stuff:

The Battle Dancer is a fun Caopiera alternative to stuffy old Monks, the Savant is just an awesome idea, the Jester is Classic, the Death Master is a much cooler Dread Necromancer...

The Prestige Classes are brilliant and interesting, particularly Cerebrex (a smart class!) and Monk of the Enabled hand... I did the Osteomancer and Shaper of Form are a lot of fun, too.

Plus, the feats filled some gaps... monk that punch with both hands, Paladins that turn as Clerics, and some of the old fighting styles were all appreciated. There are some just plain interesting ones, too, i.e. Bloodlines, Head's Up, or Kung Fu Genius.

SO, that's about as far as I've gotten, but the stuff in the back looks good too. I also really love the art. Good stuff everyplace..

Liberty's Edge

Hello, tracking on this one shows that a label was generated, but that the package was not received... on the other hand, an order placed later in the week (for an item that was in-stock) has already showed as being on its way. It seems especially odd considering that I believe I read all copies were shipped Thursday...? Can someone clarify this?

Liberty's Edge

Hello, we're a small group in North Tustin, running mostly 3.5 right now, though we dip into Gurps 4th here and there. Basically, we're playing a Heroes of Horror game, and are thinking of starting on World's Largest Dungeon and/or Shackled City this month.

Basically, we have eight players but everybody but me, my wife (the DM) and best buddy tends to attend pretty sporadically. A fourth solid person would be nice, and nothing wrong with more gamer hoppers, I s'pose.

Anyway, contact me, David Scott, at dnjscott@gmail.com if you are interested...

Thanks!

Liberty's Edge

And it's my first, too. D'oh.

Anyway, I jumped on the bandwagon and ordered the Dragon Compendium noonish. So that'll arrive week-after-nextish via 3 day shipping, yes?