While I'm aware it's like 11:00 in the morning in-game, in Coyote-land, time is a flat circle. Also, for reference.
Terry Reid - "May Fly"
Big Country - "You Dreamer"
Jets To Brazil - "Sea Anemone"
Patrick Curtin wrote:
I accepted the invitation, and I think I've mostly figured out how the thing works-- I've used it before, but not in a long time. As far as texting goes, I can receive regular texts, but I don't have a smartphone, so sending texts is a little tricky, and I can't send or open attachments. Outside of Messenger and Discord, e-mail is one of my go-to options for contact.
Patrick Curtin wrote: Yep, driving the plot by just being her Speaking of which, I've been thinking a bit: DM spoiler: If there's a boss fight at the end of the whole "destroy the mummy lord" story arc, this might not be a terrible time to do the thing we talked about last year, i.e. the thing with the new stat block and the concept art I sent you. Thoughts?
Patrick Curtin wrote: Heh. At least you get to retire I know, right? We've also been getting slammed at work the past couple weeks, and the massive amounts of rain haven't been helping the excavations go any quicker. I do apologize for being slow to post--I check the thread every day, but on top of my being exhausted, my character a) doesn't talk much to begin with, and b) is going through a rage-induced mental breakdown. I will try to do better with keeping the action moving, though.
Eve 6 - "Here's To The Night"
Bridge Under Fire - "Jimmy" (The Action! cover)
The Mountain Goats - "Autoclave"
Nick Cave & The Bad Seeds - "Death Is Not The End"
Pedro The Lion - "It'll All Work Out"
Godspeed You! Black Emperor - "East Hastings"
Goodnight Forever - "Wake Up"
The Andrea Doria - "Dammit Jim, I'm A Doctor Not A Diesel Mechanic"
Ragadolf wrote: But did I mention that Justin really needs to work on his impulse control? Just wait until he finds the Head of Vecna. Ragadolf wrote:
Seconded. There's a reason I've stuck around these games even after ditching the rest of the forums. There have been times when Silver Rose has been the only thing keeping me going. Ragadolf wrote:
If that happens and you guys end up writing something, I'll do the cover art for free.
Patrick Curtin wrote: relevant On tonight's episode of Stargate SG-1, starring Hamar as Teal'c, Justin as Daniel Jackson, and Alessia as a backpack full of C-4...
Right after I posted, I checked YouTube and saw that Dime Store Adventures just dropped this video...
Patrick Curtin wrote: I was diving down that rabbit hole a bit when I went to see what the library would look like. The statue of Pollyanna was a nice bonus. Now I just have to figure out WTF creepy supernatural thing it does, lol >:) I mean... sometimes a creepy statue of an early 20th century children's book character is just a creepy statue of an early 20th century children's book character. By the way, on the subject of oddball New England history, have you ever checked out Dime Store Adventures on YouTube?
A small bit of trivia: the Littleton library (and by extension, the Halifax library, I guess) is one of the famous Carnegie libraries. My first semi-real job was processing and shelving returned books at a Carnegie library, the Black Watch Memorial Library in Ticonderoga, New York. There's also a Carnegie library a couple blocks from my apartment here in Iowa, which houses a small exhibit featuring some of the notebooks and WWI flying kit of James Norman Hall.
Ed Reppert wrote: Re: Korean War.. I strongly recommend This Kind Of War, by T.R. Ferrenbach. I'll put it on the list. Jocko Willink has recommended several books on the subject on his podcast, and I've added a few to my list of future purchases, including Colder Than Hell, by Joseph R. Owen, and Valleys of Death, by Bill Richardson and Kevin Maurer. So far, the only one I've bought and read has been About Face, by David Hackworth-- only the first third or so covers Korea, but I really got a lot out of the book as a whole.
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Going to be missing the final couple sessions of Dark Souls (D&D 5e) due to my annual hunting trip, but I have to say, the group has really gotten their shit together for this game. When we were playing Pathfinder, most of my fellow players were playing their characters like knuckleheads, but with the increased difficulty and focus on combat, everyone's really starting to think strategically and work as a team. Last session was the first time since starting the module that no one died (note: dying is a game mechanic, so it's not quite as big a deal as it would be in PF), and we took out a tough mini-boss that was not pulling any punches. Also, massive props to the guy running the sessions-- It's his first time as DM, and he's pretty new to RPGs in general, but he's taken to it really quickly. Granted, he's running a published module now, but he's gotten familiar enough with the rules that he's written up a homebrew that's all queued up for us at some point after this one is done.
Drejk wrote:
Oh, hey, I subscribe to that channel... Ian McCollum is pretty great.
Still here, still up for the side quest. (I do have a one-off character concept in the works, which may or may not have been partly inspired by AM BARBARIAN.)
Qunnessaa wrote: Now you’ve got me curious. There are so many of all y’all that I’m not sure how I’d model where most Americans live (everyone in California and New England?), but using the factoid that 90% of us live within 100 km of the border, a back-of-the-envelope estimate for where most of us live gives me a pop. density of about 100 Canucks/sq. mile, on average, I think.
So far, the Dark Souls tabletop game has been surprisingly fun, with a few caveats. Spoiler: The good: - Using a single resource pool for your health, spells, and action points, as well as your experience points pool also being your money, leads to some really interesting resource-management decisions. (Do I cast a spell, or do I want to save my hp in case I get hit next round? Do I want to level up, or buy a new set of armor?) - When you die (which happens at least once or twice per session), you respawn at the nearest save area, like in a video game, but you lose all of your unspent experience points. Again, resource & risk management is a theme here, and it's actually super engaging. The bad:
The head-scratcher:
Game night tomorrow, hopefully. Last time was our first session of Dark Souls, what with the GM for Star Wars pretty consistently flaking out. Aside from that, most of my time has been getting eaten up by working overtime, but I managed to talk a buddy of mine into teaching me how to weld after I get off work every day. 8 hours of lessons in, and I've finally progressed to "extreme beginner."
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