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Organized Play Member. 20 posts. No reviews. No lists. No wishlists. 9 Organized Play characters.


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Kalindlara wrote:
Reckless, from Ultimate Campaign, is what you are looking for (assuming you can spare your Combat trait). ^_^

To get this, do I have to own Ultimate Campaign, or is that only for classes and races?


I'm looking for a way to get acrobatics as a class skill for a druid. Is there a way?


Oh, okay. Thanks.


Also, is that trait legal in PFS?


In the context of the trait "Best Friend" from the Jade Regent Players Guide.

Effect:
"Choose An NPC. You and the chosen NPC are best friends. You gain a +1 trait bonus on all attack rolls against foes that threaten your friend as well as one of the following (depending on the NPC chosen, consult your GM for specifics): A +2 trait bonus on Diplomacy checks or a +2 trait bonus on Bluff checks. Whichever skill you gain a trait bonus on, that skill is always considered a class skill for you."


Does my animal companion count as an NPC?


But he might be corrupt... also if you ascend to a higher social standing than him, what happens?


When choosing the "Absolute Loyalty" trait, is it allowed to choose your deity as the "Individual of higher social standing"?


Cool, thanks!


Kalindlara wrote:
Paladins can worship LG, NG, or LN gods. Each god tends to foster a different sort of paladin depending on their teachings.

:( So... no drunk paladin of Cayden Cailean... dangit again


Dangit... I wanted to make a Nac Mac Feagle... Also, can paladins worship a non LG god?


Is there a minimum size that a player's character can be? If so, what is it?


cavernshark wrote:
While I realize you're looking for ways to add more to combat, melee might not be the best route given how much you seem to be investing in skills.

I was planning on helping at range, but I realize that my character should literally just have nothing to do with combat.


Realized my Mistake, Stats after racial adjustments are:

Str: 10
Dex: 14
Con: 10
Int: 18
Wis: 12
Cha: 9


Deadmanwalking wrote:

Uh...at 20 point-buy those stats are simply wrong. The math just doesn't quite work.

Fencing Grace is also excellent advice. As would be going with a race other than Gnome. Con and Cha are two of the least useful stats for an Investigator. I'd go Elf, for the amazing synergy, especially if you really want Breadth of Experience (which is honestly kinda overkill on an Investigator).

I adjusted because I'm a Gnome. Also I chose gnome because of Magical Linguist and Gift of Tongues.

Edit: Nvm, they're wrong... I'll adjust a bit


Got the Student of Philosophy trait, and changed my stats to these:

Str: 10
Dex: 16
Con: 10
Int: 18
Wis: 10
Cha: 7


I figured it out, and am happy with the result. Here's the final result.

Gnome Investigator 1
Alignment: Chaotic Neutral

Stats:
Str: 5
Dex: 16
Con: 9
Int: 18
Wis: 7
Cha: 16

Ranks in: Bluff, Knowledge (Dungeoneering, Engineering, Local, Nature, Planes, and Religion), Linguistics, Perception, & Perform (Sing).

Languages: Common, Gnome, Sylvan, Draconic, Elven, Orc, Dwarven, Abyssal, & Celestial

Feats: Breadth of Experience
Special Abilities: Gift of Tongues, Magical Linguist, Low-light Vision, Weapon Familiarity, Keen Senses, Academical (Arcana), Alchemy (Su), Inspiration, Trapfinding, & Potion Lore.

In trained knowledge checks, I get a +10. In untrained, I get a +6, except in Arcana, where I get a +8.

I think this character worked out even though I can't have anything to do with combat.


Llyr the Scoundrel wrote:

I might suggest you consider an alternate idea, because as your character is built they'll never be an effective melee fighter. However, it is a manner in which you'll still have influence in combat. Follow these steps:

▪ Switch your ability scores so you have a 16 Int & 18 Cha (bonus spells and for performance skill rolls.)

▪ Take 'Monster Summoning I' as a 1st level spell, and make sure that every level you gain a new spell rank you take the next Monster Summoning spell available.

▪ Buy a light crossbow.

▪ Make your Bardic performance based off of something that doesn't occupy your hands (like singing), so you can shoot your crossbow and maintain your performance in battle.

What your plan will be in most fights you're going to sit back and shoot away with the crossbow. However, when it's a bigger fight you're going to summon up monsters and bolster them (and your party) with Inspire Courage. You'll be able to enjoy the melee aspect through your summoned monster, while adding the odd pot shot with your crossbow.

Your first four feats should include Point Blank Shot & Precise Shot (for your crossbow) as well as Spell Focus (conjuration) & Augment Summoning (to make your summoned monsters better). This is essentially the Bardic version of the Summoner.

This is an awesome idea, and I might try it sometime because it sounds fun, but the the problem with that plan for this character is that I really want that 18 Int, because the whole goal for this character is to know almost everything.


Thanks for the advice! The reason I didn't choose Investigator is that I don't have the Advanced Class Guide, so I don't know the stats. Also, what books are the Breadth of Experience, Scholar, and Focused Shot feats from?

Edit: Just checked out Investigator, and it turns out that they can make all Knowledge checks untrained at 3rd level, while the bard can do it at first, so that's a problem

Edit: Nvm, figured my last question out, and I found the Investigator stats


I'm creating a gnome bard who focuses on INT more than anything else, and I'm trying to find a way to help a bit in combat.

Stats:
STR: 5
DEX: 16
CON: 9
INT: 18
WIS: 7
CHA: 16

As you can see I have no strength, so I'm looking for a way to apply my Dex or Int to ranged damage. Any suggestions?

Edit: Reason I'm not going for Investigator is that Investigator has to be 3rd lvl to make all Knowledge Checks untrained.