| David Annable |
I'm not sure what "wall of coins" you're referring to? You mean to free Malfeshnekor?
So in the end, the party returned the following day and found the goblins on high-alert. They frontally assaulted the compound (barely managing to avoid triggering the rope-bridge trap) and managed to wipe out the goblins and Ripnugget, though they're quite banged up (and have no healer). They only need to deal with the goblin dogs in the yard (and the horse I suppose) but they're humming and hawing about either resting a full 8 hours in the compound or even leaving all together and resting in town.
Either way, several hours will have gone by. I'm considering how the rest of the crew will behave. Since Tsuto survived and escaped from the Glassworks encounter, I was considering having him head upstairs during the party's rest and find the compound abandoned and perhaps sneak up on a resting party. From there, I think he'd go fetch Orik and Bruthazmus who would likely also grab Lyrie. I'm not sure if they'd tell Nualia right away or not - I tend to think that Bruthazmus is chomping at the bit to get into a scuffle and when he hears Tsuto describe one of the party members as elvish, he'd be pretty gung-ho.
The problem is, I think those 4 NPCs against the party as hurt as it is, spells either TPK or something near to it. So I might just send Orik and Bruthazmus up while Tsuto goes to tell Nualia what's happening and Lyrie gets left to her research or whatever.
If the party decides to go all the way back to town, I will likely have Lyrie and Nualia manage to free Malfeshnekor. Then, the 4 "bodyguards" and Malfeshnekor will likely wait up top for the party to return... or maybe Nualia would send them to Sandpoint to raid now that they've got the power of the barghest behind them?