Elan

Dave Herman's page

RPG Superstar 7 Season Dedicated Voter, 8 Season Star Voter. 358 posts (1,761 including aliases). No reviews. No lists. No wishlists. 34 aliases.


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14, 15, 17, 17, 12, 7, 12


Interested. Here's some rolls
4d6 ⇒ (3, 6, 4, 4) = 17
4d6 ⇒ (3, 3, 6, 6) = 18
4d6 ⇒ (5, 4, 6, 6) = 21
4d6 ⇒ (5, 6, 2, 6) = 19
4d6 ⇒ (2, 4, 2, 6) = 14
4d6 ⇒ (2, 1, 1, 4) = 8
4d6 ⇒ (3, 2, 5, 4) = 14


I just went with level two because its easy enough to level up or down as necessary


Dropping in a second character for future consideration, cause these are fun to make (albeit labor intensive)

Makami Riki, Dracosharkzerker

Original Rolls


For future use, just in case.:

5d6 ⇒ (4, 2, 4, 6, 2) = 18 14
5d6 ⇒ (2, 5, 2, 2, 3) = 14 10
5d6 ⇒ (3, 5, 4, 5, 5) = 22 15
5d6 ⇒ (6, 1, 3, 1, 6) = 17 15
5d6 ⇒ (6, 3, 3, 3, 6) = 21 15
5d6 ⇒ (4, 3, 5, 6, 1) = 19 15
5d6 ⇒ (4, 3, 3, 5, 6) = 21 15
Wow...


Alright, I think I will put together a mesmerist ninja to be a super-spy type. Not really sure about the status of this game, but making a level 1 character isn't too much work.


Doesn't seem like anything is happening here


Dropping out.


Always wanted to try Kingmaker (or really any AP since I haven't played one that hasn't fizzled out fast). Count me in.

Can't say what I want to do yet, too many possibilities without creation rules in place, let alone an actual recruitment.

Ideas I've been tossing around for gestalt:
Mesmerist/Swashbuckler, Brawler/Investigator, Inquisitor/Hunter, Cavalier/Cleric


Alrighty, I'm running this campaign, but I would love to play it too. If you're okay with the meta/not knowing meta! I always wanted to play that Savage Technonologist Barbarian archetype.


Dotting. Working up a slayer/investigator. Playing up the skilled/utility side, with mixed close/ranged combat abilities


1d30 ⇒ 30 Pick any of the list, or come up with something else with GM approval.
1d30 ⇒ 21 You can be from somewhere else in the Inner Sea region than the countries normally allowed.

First one, SCORE!
Second one, eh... not sure what to do with that. Whatever, getting to cherry pick something is awesome enough.

Hmm, what do the *'s indicate? never mind, found it.


JonGarrett wrote:
How long will recruitment be open for this one?

Apparently he chose characters without posting here. Would have been nice to know I was wasting my time.


Set 1
4d6 ⇒ (4, 5, 6, 1) = 16 15
4d6 ⇒ (1, 4, 3, 2) = 10 9
4d6 ⇒ (5, 4, 4, 5) = 18 14
4d6 ⇒ (6, 4, 1, 2) = 13 12
4d6 ⇒ (4, 5, 2, 4) = 15 13
4d6 ⇒ (4, 1, 4, 3) = 12 11

Set 2
4d6 ⇒ (2, 6, 4, 1) = 13 12
4d6 ⇒ (6, 1, 4, 4) = 15 14
4d6 ⇒ (2, 3, 1, 5) = 11 10
4d6 ⇒ (6, 5, 6, 4) = 21 17
4d6 ⇒ (5, 3, 2, 2) = 12 10
4d6 ⇒ (2, 1, 4, 3) = 10 9

Set 1 is better for general purpose, set 2 for a full caster. Hmmm


4d6 ⇒ (5, 3, 4, 2) = 14 12
4d6 ⇒ (1, 6, 1, 6) = 14 13
4d6 ⇒ (6, 2, 6, 5) = 19 17
4d6 ⇒ (2, 6, 1, 1) = 10 9
4d6 ⇒ (2, 6, 2, 2) = 12 10
4d6 ⇒ (1, 6, 6, 5) = 18 17

Alright, looks good. Gonna make a aaaaa.... give me a day to figure that out.


Withdrawing


electricjokecascade wrote:
Arachnofiend wrote:
Is any 1st-party material allowed as long as it's a core class? I'm thinking of an Eldritch Knight Fighter that'll draw heavily from the Familiar Folio and Weapon Master's Handbook. Probably going to be a throwing build with a shortspear (yes, this is actually entirely viable now!!! its exciting!!!).
1st party material? You mean 3rd? Only Paizo allowed.

I think Arachnofiend meant if non-core paizo material was allowed. I also wanted to ask that. Anyway, have a dwarf unbreakable fighter that I would like to submit after I get him levelled up properly.


Wow, this has really blown up.

So you say race builder ideas might be acceptable. How about a plant type pod person with shapechanging abilities? Invasion of the Bodysnatchers inspired... What would the RP limit be?


I've had a tough time coming up with a concept for this, but I think I've finally settled on a Spell-Warrior Skald of Shelyn


Erovell Enu - Half-Elf Fighter/Rogue working towards Duelist


GM Tribute wrote:
Anyone posting earlier than this post in this thread can complete characters today.

Noted.


Still a work in progress, but behold! Kobold Mad Scientist/Trapsmith Kakklemon


Are you allowing the Extra Craftsman's Technique feat? And do I need the Improved Familiar feat to give my homonculus the Valet archetype? I'm a bit confused by that bit (and share spells does me no good, since I'm not building a caster). Sorry to be a pest. It's a lot of work to build this...


Ack, never had time to finish a submission. Ah well, thems the breaks.


Vagabond? wrote:
Dave Herman wrote:
Any thoughts about my tweaky question? I think it works in RAW depending on how you RAW it... Pretty obscure ruling question though.
Oh, yes, you can do that. Heck, if you want, if you can use Craft (Traps) in it's place, just swap the Craft skills bonuses for Craft (traps).

Awright, I will proceed with my crazy kobold then.


Scratch that, Fighter/Bard/Duelist. All core, of course.


Any thoughts about my tweaky question? I think it works in RAW depending on how you RAW it... Pretty obscure ruling question though.


Wondering how your house ruled spell dc's would simplify things. Wouldn't you have to retro every bestiary creature with spells? And it seems like, at least how you wrote it, save dc's would be so low as to make spells with saves irrelevant. Half level + ability mod would be dc 8 or 9 at best, or are we adding the normal 10 to that.


Working on a half-elf fighter/rogue working towards the duelist prestige class.


So tweaky question about skill unlocks. The Snare Setter archetype is allowed to use Craft(Traps) to disarm traps in place of Disable Device. But the skill unlocks for Craft are less appealing right now than the ones for Disable Device, so could I choose that as my signature skill and apply its benefits when using Craft(Traps) to disarm a trap, as long as I had the appropriate ranks in DD? I plan on filling that one up anyway, since I still need it for sabotage and lock-picking and such.


HP: 9d8 + 9 ⇒ (6, 6, 6, 8, 6, 5, 8, 3, 3) + 9 = 60


Gavmania wrote:

D'oh! plants face in palm Rapier isn't eligible for keen weapons! and I'm not eligible for improved crit.

scratches that idea. Goes back to drawing board.
I think I'll have to use a slashing weapon, like a katana. What a waste of Weapon Finesse!

Rapiers are totally keen-able. Piercing AND slashing weapons!


forgot rerolls:
top: 4d6 - 2 ⇒ (4, 2, 5, 6) - 2 = 15
bottom: 4d6 - 1 ⇒ (5, 1, 5, 3) - 1 = 13

so (16,15,14) mental and (16,14,13) physical


4d6 - 1 ⇒ (6, 5, 1, 5) - 1 = 16
4d6 - 1 ⇒ (4, 6, 4, 1) - 1 = 14
4d6 - 2 ⇒ (5, 5, 2, 3) - 2 = 13

4d6 - 2 ⇒ (6, 2, 4, 6) - 2 = 16
4d6 - 2 ⇒ (6, 5, 2, 3) - 2 = 14
4d6 - 3 ⇒ (5, 3, 3, 3) - 3 = 11

Not bad, I can work with that.


Oh, I so want to make a Kobold Snare setter rogue. Total anvil, with insane traps to mess with the enemy.


Totally interested. Thinking Desnan flying blade swashbuckler, or maybe a glaive wielding bard of Shelyn.


3 people marked this as a favorite.

Sounds like the worst table to play at. This kind of stuff made me quit gaming for a decade.


I WANT A BLOOD OF KITTIES BOOK!


Ah, damn... too late...


Alright, gonna drop Doc Kelpbeard tomorrow. Dwarf warpriest/ranger(freebooter archetype). He's a medic, a quartermaster, and an excellent voice of Neutral reason on a pirate crew.


Hmm, I have a dwarf warpriest that could be adapted for this. Played the ship's medic/quartermaster in a short irl pirate game I played in.


Thinking about making a Halfling Daring Champion/Mesmerist


How do you feel about the Stranger mythic path?


Dotting for interest... Working up an Investigator (Spiritualist)/ Warder (Hawkguard). Worshipper of Heimdall.


Goggh wrote:
Still here in the wait line :) Some day I'll get to play it! :D

Give it time. With as many people are in this game, some are bound to drop out or just vanish.


GM Rednal wrote:
If you plan to pick it up, I highly encourage funding the Kickstarter. It's less-expensive this way, and the more funding they get, the better the product will be. ^^

Sadly, that's money I'll need for Gen Con.


I'm still working on it. The bar is set pretty high and the competition is fierce, so I'm taking extra time to make sure I put together something worthy of it.


Given the series love of constant surprise instant deaths, how are you planning on handling character deaths?


I am definitely intrigued. Loved the first Dark Souls.


JoshB wrote:

Any objections to a Stonelord Paladin?

Should paladins be on that list of folks who start with a relic of war?

[dice=roll] 3d6
[dice=roll] 3d6
[dice=roll] 3d6
[dice=roll] 3d6
[dice=roll] 3d6
[dice=roll] 3d6

That looks like a 2 point buy.

Paladins were on the banned list.

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