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Does the target of dominate person receive an initial save?

Compelling Domination (Su)
When a seraptis uses dominate person, its victims do not actively resist and never gain a new saving throw when ordered to take actions against their nature


Also Nefreet, thanks for the protection angle, that makes a lot of sense.


Nefreet thanks for your response.
However, resist energy(sp) does not equal energy resistance(ex).

In the spell descriptor for resist energy it does not say it grants energy resistance. It says it grants resist energy.
This might be a glaring typo in the spell descriptor. However it needs clarification because these effects aren't type specific since one is from a magical effect and another from ash extraordinary effect.

I don't even like this argument, but it is the argument of line of my players and I can't find a great counter point.


How does natural energy resistances, extraordinary abilities, such as racial traits interact with protection from Energy spell?

Do not confuse energy resistance(ex) with the similarly named spell resistance to energy.

Also break this down in depth and if you can reference the rules in quotes.

Thank you.


How do natural energy resistances, the ex abilities interact with the spell protection from energy?


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From the SRD
"CASTING

Casting Time 1 standard action
Components V, S, M (a single grape)

EFFECT

Range 10 ft.

Target 1 cu. ft./2 levels of liquid (see text)
Duration 10 minutes/level
Saving Throw Will negates (object); Spell Resistance yes (object)

DESCRIPTION

This spell turns nonmagic liquids—including spoiled, rotten, diseased, poisonous, or otherwise contaminated drinks, tears, seawater, and similar fluids—into mead or wine of average quality. This spell does not prevent subsequent natural decay or spoilage.

Unholy water and similar liquids of significance are spoiled by tears to wine, but the spell has no effect on creatures of any type or on magic potions.

Creatures that drink the mead or wine created by this spell become sharp-witted and clear-minded, gaining a +2 enhancement bonus on all Intelligence- and Wisdom-based skill checks. This increases to a +5 bonus at caster level 9th, and to +10 (the maximum) at caster level 15th.?

Duration 10 minutes/ level what does that affect?
Does the liquid revert back to a normal state after that time(back to spoiled water or whatever)
If so, how does that affect someone consuming spoiled liquids as digestion takes a considerable time?
Or does the duration only impact the bonus effects when consumed? If so how long does the liquid remain in this magical state?

I'm dming a game, I have an alchemist that wants to use this, after looking at it for a while my general conclusion is that after the duration the liquid loses its magical properties, but remains as whatever alcohol chosen at least for a day(similar to create water or enhance water).