Always wanted to try Kingmaker (or really any AP since I haven't played one that hasn't fizzled out fast). Count me in.
Can't say what I want to do yet, too many possibilities without creation rules in place, let alone an actual recruitment.
Ideas I've been tossing around for gestalt:
1d30 ⇒ 30 Pick any of the list, or come up with something else with GM approval.
First one, SCORE!
Set 1 is better for general purpose, set 2 for a full caster. Hmmm
I think Arachnofiend meant if non-core paizo material was allowed. I also wanted to ask that. Anyway, have a dwarf unbreakable fighter that I would like to submit after I get him levelled up properly.
Awright, I will proceed with my crazy kobold then.
Wondering how your house ruled spell dc's would simplify things. Wouldn't you have to retro every bestiary creature with spells? And it seems like, at least how you wrote it, save dc's would be so low as to make spells with saves irrelevant. Half level + ability mod would be dc 8 or 9 at best, or are we adding the normal 10 to that.
So tweaky question about skill unlocks. The Snare Setter archetype is allowed to use Craft(Traps) to disarm traps in place of Disable Device. But the skill unlocks for Craft are less appealing right now than the ones for Disable Device, so could I choose that as my signature skill and apply its benefits when using Craft(Traps) to disarm a trap, as long as I had the appropriate ranks in DD? I plan on filling that one up anyway, since I still need it for sabotage and lock-picking and such.
Rapiers are totally keen-able. Piercing AND slashing weapons!